Commit Graph

624 Commits (e1f9a95d4f5b9b5492494359ed0911c73dd15aa3)

Author SHA1 Message Date
Josh Cooper 9b1541add5 Merge branch 'develop' into spectate 2022-10-14 17:41:34 -07:00
myk002 fbb4b37493
update changelog 2022-10-14 13:22:05 -07:00
myk002 fc926df59d
update changelog 2022-10-14 12:31:51 -07:00
Myk 4f10cd4a9b
Merge pull request #2331 from wolfboyft/constructions-find-at-tile-patch
Implement/change/expose to Lua constructions findAtTile & insert
2022-10-13 17:40:21 -07:00
Tachytaenius 0b9b05e488 Add changelog entries 2022-10-13 20:51:01 +01:00
Josh Cooper 5c785d4bd7 Rewords spectate changelog entries 2022-10-13 11:57:25 -07:00
myk002 c52138b168
generate meta blueprints 2022-10-12 17:42:36 -07:00
myk002 f411ba76ba
record accurate room sizes in blueprints 2022-10-12 16:33:06 -07:00
myk002 b03911945d
update changelog 2022-10-12 16:03:03 -07:00
Josh Cooper f54d37c8e7 Moved spectate changelog entries to new section 2022-10-12 14:42:04 -07:00
Josh Cooper 8d8ef023fd Merge branch 'develop' into spectate 2022-10-12 14:40:56 -07:00
Josh Cooper 23c2d14b4a Updated documentation/changelog 2022-10-12 14:40:21 -07:00
myk002 754f1a2598
update changelog 2022-10-12 13:33:29 -07:00
Josh Cooper ddf7850d90 Merge branch 'develop' into spectate 2022-10-12 11:33:55 -07:00
myk002 ba36e72b33
support click and drag for scrollbars 2022-10-07 16:27:19 -07:00
myk002 35eb4e08dd
hold down the mouse button to continue scrolling 2022-10-07 15:40:05 -07:00
myk002 24232e894a
create Scrollbar widget and integrate with List 2022-10-06 11:13:16 -07:00
myk002 33816b8bc2
optionally process only the cur z-level and below 2022-10-05 14:01:09 -07:00
myk002 9817106c30
add --exclude option for ls 2022-10-05 13:30:14 -07:00
myk002 dc535004e9
better formatting for ls output for tags 2022-10-05 12:51:30 -07:00
myk002 3f6e92eda4
finalize 0.47.05-r7 release 2022-09-30 11:58:22 -07:00
myk002 cb80f7dd75
don't cache dup civzones when scanning buildings 2022-09-25 16:04:36 -07:00
lethosor c1b9ffc7ca
Clarify changelog
Based on clarification from Doublestrafe and Quietust
2022-09-24 13:31:18 -04:00
lethosor e6336e769a
Units::teleport(): set idle_area 2022-09-24 13:30:24 -04:00
myk002 7c498e6611
add note about regenerating dwarfmonitor.json 2022-09-23 08:39:40 -07:00
myk002 301563d1e6
update changelog 2022-09-16 21:56:04 -07:00
Myk 04754b0a81
Merge branch 'develop' into modding-guide 2022-09-11 23:00:33 -07:00
myk002 f71f034d1d
show full scrollbars instead of just scroll icons 2022-09-11 17:58:10 -07:00
lethosor bd51d9c455
Changelog entry for hideGuard 2022-09-10 15:34:17 -04:00
myk002 82e954692e
update changelog 2022-09-10 10:15:08 -07:00
myk002 a392a5371d
add keybinding for gui/workorder-details 2022-09-07 22:02:33 -07:00
myk002 040d018b8e
fix order of tree designation in autochop 2022-09-07 10:34:56 -07:00
myk002 86e1a8d59c
When smoothing walls, connect to doors and fgates 2022-09-07 10:11:51 -07:00
lethosor 483652e193 Rewrite utils.df_expr_to_ref() for consistency, add tests 2022-09-07 09:14:09 -07:00
Josh Cooper e24963a441 Updates changelog.txt with new Pause API under World module 2022-09-03 18:28:30 -07:00
myk002 bd4d17d205
update changelog 2022-09-01 22:48:18 -07:00
Josh Cooper 33b92e6f69 Implements auto-unpause feature for spectate plugin 2022-09-01 16:53:26 -07:00
myk002 d258035b88
update changelog 2022-08-31 23:39:24 -07:00
myk002 b1a8662c4a
Merge branch 'develop' into docs 2022-08-31 23:00:39 -07:00
myk002 074a6ec5cd allow EditFields to ignore specified keys
like "+" and "-", so you can use them as hotkeys in the parent view
2022-08-31 10:22:41 -07:00
myk002 8804dab182
update dreamfort traffic designations 2022-08-29 22:04:22 -07:00
Myk 29d4d530b5
Merge branch 'develop' into modding-guide 2022-08-27 09:00:53 -07:00
myk002 0d3f5c2904
get new script docs to compile 2022-08-25 21:53:35 -07:00
myk002 d0967b7e59
add alt-N keybinding for do-job-now 2022-08-19 09:34:38 -07:00
myk002 8672282fd8
add helpdb, unit test, and document API
note that we have to dynamically sort some of the expected lists for
locale agnosticism
2022-08-15 16:31:52 -07:00
myk002 f7a0423566 update changelog 2022-08-15 16:27:43 -07:00
myk002 7c3b06d71e update changelog 2022-08-15 16:24:34 -07:00
myk002 9f648d532e modify seedwatch all to actually watch all seeds 2022-08-15 16:11:13 -07:00
myk002 9595e2152d
update changelog (fix typo) 2022-08-03 21:44:25 -07:00
myk002 db81538f63
update changelog 2022-08-03 21:44:25 -07:00
myk002 7e3acc410e update changelog 2022-08-02 22:46:04 -07:00
myk002 b6e27b1875
fix rendering of quoted backtick 2022-07-28 05:46:25 -07:00
myk002 507b1632a2
support backtick as a keybinding 2022-07-28 05:45:50 -07:00
lethosor f021dd0e0a
Gui::getAnyItem(): add support for viewscreen_treasurelistst 2022-07-12 11:25:16 -04:00
lethosor 4cdb0ff138
Merge branch 'rm-old-modules' into develop 2022-07-12 11:23:10 -04:00
Myk 28e15162a5
reorganize init scripts into dfhack-config (#2232)
* reorganize init scripts into dfhack-config

allows player init scripts to build on defaults instead of replace them
this also moves the init scripts out of the main df directory

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* escape asterisks in docs

* remove unneeded dfhack.init file creation for test

* write the test init script to the new init dir

* create the init dir before trying to write a file

* rename default init files for clarity

* Update changelog

* Update docs/changelog.txt

Co-authored-by: Alan <lethosor@users.noreply.github.com>

* Try to get buildmaster to work with old branches

* Update changelog

* get keybindings from all init scripts

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Fix spacing in changelog

* split default loading into its own file

* update docs with new changes

* update help text wording in default init files

* Apply suggestions from code review

Co-authored-by: Alan <lethosor@users.noreply.github.com>

* Alphabetize changelog

* Update onMapLoad.default.init

* Update onMapLoad.init

* Update Core.rst

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2022-07-10 08:54:55 -07:00
Myk 9f44fd3f72
[manipulator] add the professions library (#2234)
* move professions out of the examples folder

* install professions into professions/library

* guard unguarded header from multiple inclusion

* load and display library professions

* update changelog

* move example professions docs from examples guide

* update dreamfort documentation

* note that professions folder has changed

* Fix bad merge
2022-07-06 07:21:26 -07:00
Myk e0d37a31ae
Make the manager orders library available by default (#2233)
* move orders out of examples directory

* install orders into library dir

* read orders from new library dir

* update documentation

* update dreamfort references to orders import

* update changelog

* ignore json files in pre-commit
2022-07-06 07:03:29 -07:00
Myk 091068c710
[prospect] give player control over which information is output (#2231)
* give player control over prospect output

* suspend the core *before* we call to Lua
2022-07-06 06:57:13 -07:00
lethosor 739871bc0f
Remove Hooks-egg.cpp and related code and configuration options 2022-06-29 23:35:14 -04:00
lethosor 1147add520
Constructions module: remove some old/unused functions/types 2022-06-29 23:35:14 -04:00
lethosor 4c7caa2658
Remove unneeded dependencies on modules/Graphic.h 2022-06-29 23:35:13 -04:00
lethosor 8bb047fcc6
Remove Notes module
Only used in a devel plugin that prints notes, and can be easily replaced
with `ui.waypoints.points`
2022-06-29 23:35:13 -04:00
Timur Kelman 9788a8a22a
Add default selection handler to `materials.ItemTraitsDialog` (#2211)
* add forward compatibility for future `job_item_flags`

* add default selection handler to `materials.ItemTraitsDialog`

* add a call to `error()` in 'unknown'-branch inside `setTrait`

* add `ItemTraitsDialog` improvement description to changelog.txt
2022-06-28 16:27:18 -07:00
Myk ba629b8e0a
manually handle DestroyBuilding jobs (#2209)
* don't delete general refs from jobs that we cancel

though we still disconnect the refs if we can

* get job remove working in all cases

we apparently need to manually handle DestroyBuilding jobs
everything else we should let cancel_job handle

* update changelog
2022-06-21 16:38:04 -07:00
Tachytaenius a9ab415ac7 Clean merge heckery and clean up label reference 2022-06-21 15:20:49 +01:00
Tachytaenius 4c2a533de0 Remove "added anchor" from changelog 2022-06-21 12:54:28 +01:00
Tachytaenius ccee6ba487 Added link to modding guide from changelog 2022-06-21 12:53:59 +01:00
Tachytaenius a880a2b92d Move changelog entries to proper place 2022-06-21 12:48:28 +01:00
quarque2 f33c9bc881
Update tile-material.lua (#2218)
* Update tile-material.lua

* Update changelog.txt

* Update changelog.txt

* Update changelog.txt

* Update tile-material.lua
2022-06-20 12:38:37 -07:00
Tachytaenius 0ae8a42080 Unfinished modding guide 2022-06-20 20:07:07 +01:00
myk002 88ae50b9ae
update version and changelog to 0.47.05-r6 2022-06-17 15:42:23 -07:00
Josh Cooper d38ab1d152
Fix UNIT_NEW_ACTIVE events (#2197)
* Updates eventful.lua to use UNIT_NEW_ACTIVE

* Fixes bug #2189

* Revises activeUnits declaration/initialization

* Fixes build error

* Update changelog.txt

* reword changelog entry

* add changelog entry for event name change

Co-authored-by: Myk <myk002@yahoo.com>
2022-06-17 09:34:41 -07:00
Warmist fc384fd1a2
Update eventful.lua (#2203)
* Update eventful.lua

Had wrong function. Fixes https://github.com/DFHack/dfhack/issues/2202

* Update Lua API.rst

Update docs to add onReactionCompleting and remove outdated info

* Update Lua API.rst

Some more minor doc fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* add changelog entry

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2022-06-12 07:12:49 -07:00
Timur Kelman 1a629a26bf
add `ItemTraitsDialog` to materials.lua (#2199)
* add `ItemTraitDialog` to materials.lua

* rename `ItemTraitDialog` to `ItemTraitsDialog` (plural)

* Update changelog.txt
2022-06-12 07:03:04 -07:00
Myk 85d7489b3c
ensure refs are cleaned up when we remove a job (#2184)
* ensure job items are disassociated from the job

when the job is removed. the new df-provided ``cancel_job()`` doesn't do
this for us whereas the old custom implementation did.
ref: #2028

* remove trailing whitespace

* Clean up general refs before removing job

Because the game method doesn't do it itself

* Fix typo in var name

* clean up code

* update changelog
2022-06-11 07:38:22 -07:00
Ryan Williams 9b21c0d64a
Merge branch 'DFHack:develop' into Bumber64-patch-2 2022-06-06 01:53:05 -07:00
lethosor 5e0a947d51
Fix changelog entry and release for #2028 2022-06-06 01:49:23 -04:00
Ryan Williams 23e85a0d24 Fetch and merge 2022-06-04 12:17:28 -07:00
Ryan Williams b0b601cf0f
Remove recenterViewscreen, update revealInDwarfmodeMap 2022-06-04 11:59:04 -07:00
Myk ed2ba69713
Improvements to dreamfort, quickfort keystroke aliases, and example orders (#2162)
* add alt-f as a hotkey for quickfort

to mimic the existing windows hotkey for the old quickfort
hopefully this will ease the transition from the old quickfort to the
new

* add and document new quickfort aliases

* reduce quantity requirement for dyeing

15 is just too high. the counter counts bags, not units

* dreamfort blueprint improvements

most of these suggested by ldog on the forums. Thanks!
- significantly extend the list of hostile creatures that get stashed in the prisoner quantum stockpile
- send adamantine thread to the metalworker stockpiles
- give from thread/cloth stockpiles to clothier, loom, and dyer to protect the adamantine thread
- automatically create tavern, library, and temple locations (restricted to residents only by default)
- automatically associate the rented rooms with the tavern
- place a stockpile under the dump zone so you can set up stockpile links for dumped items
- doc improvements. in particular, point people to the new assign-minecarts tool for assigning minecarts to quantum stockpile dumps

* update changelog

* fix typo in cloth stockpile settings

* fix typo in guildhall location setup

* don't restrict stockpiles for clothiers and dyers

* deprecate jugs alias and add stone|woodentools

* remove dye thread, make jugs wooden

remove dye thread to protect adamantine
make jugs wooden to differentiate them from scroll rollers. that gives
us a chance to actually have a usable jugs-only stockpile

* dreamfort improvements

- move trap corridor gates and levers before the walls and traps so they get
  constructed first
- give useful names to the craftsdwarf's workshops
- redesign the services level to:
  - fit better in a 1x1 embark
  - add doors to the hospital recovery rooms to protect from
    werebeasts-to-be
  - add an interrogation room (sheriff's office) next to the jail

* shape hospital zone to exactly the hospital area

* don't clutter the hospital with statues

* update changelog
2022-06-02 15:51:45 -07:00
Myk 27bf4c758b
Allow player to pause the confirmation dialog without disabling (#2164)
* basic pause functionality for confirm

* update changelog

* wrap the pause message and output in white

* unpause on viewscreen transition when we can

but still use esc detection when we won't get a viewscreen transition
(like when we're intercepting input on viewscreen_dwarfmodest

* add more code docs about unpause detection
2022-06-02 06:24:13 -07:00
Myk 89d3d45e87
Allow EditField widgets to manage their own activation and keyboard focus (#2147)
* use new focus subsystem in widgets.EditField

* always eat the enter key if we have an on_submit

* add modal attribute

* give EditFields a default height of 1

so they can be autoarranged
2022-06-01 21:48:21 -07:00
Myk ad2d9cad03
[lua] implement keyboard focus subsystem (#2160)
* implement keyboard focus subsystem

* Fix error in focus group combining

* documentation for the inputToSubviews decision

* modify unit tests to catch that last bug
2022-06-01 17:42:13 -07:00
Ryan Williams bc0def4342
MiscUtils word_wrap: Add option to trim only leading whitespace after wrapping (#2169)
* Update changelog.txt
2022-05-30 22:58:46 -04:00
Ryan Williams 4b21e7afb4
Remove parseReportString from API (now utility fn)
Implementations using `word_wrap()` are commented out pending changes to that function.
2022-05-24 03:52:33 -07:00
Myk 77d045488b
Confirmation dialog for removing manager orders (#2163) 2022-05-23 21:17:52 -07:00
myk002 18628ff5b8 make key_sep more configurable
and add more configuration to HotkeyLabel and EditField to take
advantage of it
2022-05-18 16:46:33 -07:00
myk002 53609db1f9 let CycleHotkeyLabels take numeric initial_options
even if all of the option values are non-numeric
2022-05-18 15:39:52 -07:00
Ryan Williams ce34ac8f33
Use debugfilter; remove redundant changelog entries 2022-05-16 18:41:47 -07:00
myk002 d6df928d69 update changelog 2022-05-13 14:36:49 -07:00
Ryan Williams 018452af82
Update changelog.txt 2022-05-05 22:57:04 -07:00
myk002 585888c2d3
update version, changelog, modules for 0.47.05-r5 2022-05-04 17:21:31 -07:00
Ryan Williams 5be0fe2a44
Fix issues, update changelog and docs
Initialize variables in LuaApi.cpp, solve changelog conflicts, hyperlink and escape char info in docs
2022-05-02 23:52:47 -07:00
Myk 0389637ac8 clean up changelog.txt 2022-05-02 21:54:41 -07:00
Ryan Williams 038b6f0d86
Fix changelog conflicts 2022-05-01 23:07:52 -07:00
Pierre Lulé 876d9132b1
Add a link to the rust library for interacting with the remote API (#2121)
* Add link to the rust api client library

Add a link to https://docs.rs/dfhack-remote/latest/dfhack_remote/index.html a library interacting with DFHack remote API for the Rust programming language

* Use the docs.rs link

* Fix duplicate link label, included the change in the changelog

Co-authored-by: pierre <pierre>
2022-05-01 06:31:59 -07:00
Josh Cooper fe29bff845
Adds cxxrandom unit test and fixes interface problems (#2099)
* Adds cxxrandom unit test and fixes interface problems

* Tightens braces

* Adds detection code for Shuffle's seqID/engID

* Adds usage examples for cxxrandom

* Gives cxxrandom objects id ranges, sort of

* Updates changelog

* Updates changelog.txt

* Increases id space for cxxrandom

* Fixes bool distribution error message and improves check

* Adds comment explaining the seeded RNG tests for cxxrandom

* Fixes type problem for 32bit builds

* Reduces loop count a few magnitudes

* Fixes a mistake in test.cxxrandom_seed
2022-04-30 21:46:47 -07:00
Myk e2fb15a3a5
add dwarfmode.MenuOverlay:renderMapOverlay() (#2119)
* add dwarfmode.MenuOverlay:renderMapOverlay()

* ensure we move with the viewport when bounds_rect is nil
2022-04-29 20:32:22 -07:00
Myk 24dd4d8ac0
Update init files (#2117)
* update example init files

replace onLoad.init-example with documentation on how to create scripts that run on world/map load
it was confusing to show it being loaded with sc-script since it gets autorun anyway if it is just named properly

* update changelog

* add quickfort keybinding

* move standard tweaks from dreamfort init to main
2022-04-29 20:24:09 -07:00