Commit Graph

4387 Commits (e1daa16d9e7063e922c8f2c14f0f83efe5de293d)
 

Author SHA1 Message Date
Anuradha Dissanayake 581a8dd955 Prevent material selection cursor from going past its bounds 2013-01-02 22:27:26 +13:00
expwnent fa78d6ccfc Merge branch 'recent' into eventManager-unstable
Conflicts:
	library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent b320fb25f3 AutoSyndrome: added smart arguments for location, worker id, and reaction id. 2013-01-02 00:07:23 -05:00
expwnent 4e99841862 EventManager: made Buildings module keep track of buildings so that it
can do findAtTile in constant time.
2013-01-01 22:22:31 -05:00
Anuradha Dissanayake 1fe3a0e343 Merge branch 'automaterial_box' 2013-01-02 14:01:11 +13:00
Kelly Martin 41615d0446 Autolabor: adjust idle clawback to deal with "pickup equipment" for miners. 2013-01-01 17:53:24 -06:00
Kelly Martin d50aa24ebf Autolabor: fix idle stepdown (seems to work much better), change some scoring weights, change autolabor list output to include busy and idle counters 2013-01-01 16:35:09 -06:00
Kelly Martin 3a24565728 Autolabor: add construction labor for hatch. 2013-01-01 15:12:45 -06:00
Anuradha Dissanayake 7df7b1758c Merge branch 'automaterial' of https://github.com/Falconne/dfhack into automaterial_box 2013-01-01 19:51:29 +13:00
Anuradha Dissanayake a1eadd0f08 Allocate sky blocks when needed.
Allow stairs to be designated on top of each other in open space.
2013-01-01 19:46:11 +13:00
expwnent 0572e87d7b SkyEternal: allocates new z-levels of sky as needed, or on request. 2012-12-31 13:57:59 -05:00
Kelly Martin 6ab8c8c30e Autolabor: change fishery build labor to CLEAN_FISH to control random acts of fish extermination; add build labor for wells. 2012-12-28 07:58:29 -06:00
Kelly Martin 6d4c003748 Autolabor: fix dig-from-below bug regaring mining jobs, add overallocation detection and remediation, fix fishing and hunting 2012-12-27 02:52:54 -06:00
Anuradha Dissanayake 5d04148aad Make gcc happy 2012-12-27 20:15:32 +13:00
Anuradha Dissanayake 1ed129e1a7 Allow placing constructions in unconnected open space, with sensible restrictions 2012-12-26 01:02:57 +13:00
falconne 40e25b6a1f Better handling of open space construction placement 2012-12-25 18:08:41 +13:00
Anuradha Dissanayake 5e54c9919a Improved check for figuring out what tiles can have constructions. 2012-12-24 00:59:12 +13:00
Warmist e4f4943b10 Merge branch 'master' of https://github.com/angavrilov/dfhack 2012-12-23 12:34:05 +02:00
rampaging-poet 2f48ed5d9a Added restrictliquids and restrictice commands. 2012-12-23 01:09:21 -08:00
Anuradha Dissanayake 03aedf6895 Enabling designation like rectangular selection for constructions, with unlimited selection size and auto skipping of tiles that can't be built on. 2012-12-23 03:04:41 +13:00
expwnent a4dc79565a AutoSyndrome: allowed for triggering DFHack commands from in game reactions. 2012-12-22 00:13:07 -05:00
Alexander Gavrilov bb3a491d68 Implement a per-save lua init script. 2012-12-21 14:00:50 +04:00
Warmist 786149a630 Added new event to eventful: onWorkshopFillSidebarMenu 2012-12-21 00:42:15 +02:00
expwnent 7972902c81 stepBetween: named a few things better, and fixed a lot. 2012-12-19 20:30:37 -05:00
expwnent a93c0223a2 EventManager: unstable. Temp commit. 2012-12-18 20:28:30 -05:00
expwnent 555c754636 EventManager: added construction and building events. 2012-12-18 18:34:38 -05:00
Kelly Martin a9fec84c72 Autolabor: add paved roads. 2012-12-18 16:23:02 -06:00
expwnent 22837af8d7 canWalkBetween: fixed bug involving ramps. 2012-12-17 00:25:14 -05:00
expwnent 1a6a09281b canWalkBetween: forgot a case with ramps. 2012-12-16 23:37:15 -05:00
expwnent d2be8f18e1 canWalkBetween: forgot a case with stairs. 2012-12-16 23:30:35 -05:00
expwnent 01e5e93825 Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says. 2012-12-16 23:26:50 -05:00
expwnent 78aab90f3a EventManager: whitespace. 2012-12-16 16:27:08 -05:00
expwnent 0b157974f5 Merge branch 'eventManager' into autoSyndrome 2012-12-16 15:40:08 -05:00
expwnent 3951d4d204 EventManager: made it safe to register/unregister while events are being triggered. 2012-12-16 15:39:39 -05:00
Kelly Martin 4ac6d9c0c3 Autolabor: add a number of destroy furniture labors (all "haul furniture") 2012-12-16 00:03:26 -06:00
Kelly Martin 8bf359ba02 Autolabor: add labor for ivory & horn crafts (yawn) 2012-12-15 21:18:06 -06:00
expwnent 75db99a3c7 autoSyndrome: deleted an unused constant. 2012-12-15 18:52:05 -05:00
expwnent 3e5537e321 autoSyndrome: made it use EventManager. 2012-12-15 18:47:51 -05:00
expwnent dae162a0b4 Merge branch 'eventManager' into autoSyndrome 2012-12-15 18:18:59 -05:00
expwnent d4d8e69556 EventManager: Allowed absolute time registration. 2012-12-15 18:08:59 -05:00
expwnent 935058f0a5 EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type. 2012-12-15 17:43:41 -05:00
expwnent 86e002f3ff EventManager: added item creation event. 2012-12-15 16:49:13 -05:00
expwnent b0314755e0 EventManager: added unit death event. 2012-12-15 14:40:11 -05:00
Warmist 4af6b728b7 Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?) 2012-12-15 13:27:16 +02:00
expwnent 155a4d044c EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit. 2012-12-14 23:29:28 -05:00
expwnent cf619a519e EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init. 2012-12-14 22:14:38 -05:00
expwnent 747723187f EventManager: first draft. 2012-12-14 21:05:38 -05:00
Kelly Martin cd7c39f2db Autolabor: add deconstruct labor for cages 2012-12-14 09:34:03 -06:00
Warmist 08f454cc81 Removed old reactionhooks.lua 2012-12-14 16:41:59 +02:00
Warmist e46d434c25 Missing lua file for eventful. 2012-12-14 16:33:26 +02:00