Ross Morgan-Linial
3001053cef
Change tabs to spaces.
2015-05-07 21:51:03 -07:00
Ross Morgan-Linial
7aac9a8fb8
Improve workflow handling of plant reactions
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Makes workflow understand "seeds of any plant", "thread of any plant",
"drink of any plant", "powder of any plant", and "liquid of any plant"
when counting items.
Changes workflow's handling of the built-in plant reactions to
understand that they always produce plant products, and that they also
produce seeds.
This means that you can set a target for, for example, "powder of any
plant", and workflow will use a milling job to produce that.
2015-05-07 20:49:29 -07:00
Ben Lubar
d182b6c1c3
only create the stocksettings directory when it is requested
2015-03-24 17:46:49 -05:00
Eric Wald
23707db1d3
Fixed ballistic arrow head orders
2015-03-15 16:38:59 -06:00
Eric Wald
6bfaa8d35d
Better way to handle obsolete job types.
2015-03-15 16:37:35 -06:00
Eric Wald
81c2a6e79f
Refactoring a table insert into reaction_entry.
2015-03-15 16:02:29 -06:00
Eric Wald
11d65b4f2d
Always clear reactions when loading.
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This removes a minor potential for memory leaks.
2015-03-15 15:43:46 -06:00
Eric Wald
d18bd3e2a5
Preventing a stockflow error message in Arena mode
2015-03-15 14:08:47 -06:00
lethosor
0b912f54be
Fix field name in lua/stockflow.lua
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From DFHack/df-structures#39
2015-03-01 17:32:25 -05:00
Warmist
e9ab892369
Building hacks changes.
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Fixed buildings not consuming correct value of power. Added way to ignore unpowered state. Added setPower/getPower to change how much power building uses on the fly.
2015-02-24 15:37:38 +02:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
expwnent
e5e0d93ef1
Added modtools/reaction-product-trigger.
2015-02-02 02:39:05 -05:00
Casey Link
b0e0bbda9b
stockpiles: show proper cased names in filter list
2014-12-05 16:53:19 +01:00
Casey Link
52f4cb3fc1
stockpiles: load prompt uses typing + filtering
2014-12-05 14:49:40 +01:00
Casey Link
332566f6a1
stockpiles: disable gui/script when plugin is disabled
2014-12-05 13:27:58 +01:00
Casey Link
7e6066daf2
stockpiles: user friendly error handling
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* display errors in the GUI when necessary
* handle older versions of DFHack without the persist module
2014-12-05 12:35:24 +01:00
Casey Link
b6118d272c
stockpiles: integrate gui plugin into dfhack.init-example
2014-12-05 12:35:24 +01:00
Casey Link
1cde8cffa4
stockpiles: implement GUI controls
2014-12-05 12:35:19 +01:00
expwnent
c927f0fa3c
Merge remote-tracking branch 'lethosor/patch-5'
2014-09-16 17:25:28 -04:00
Lethosor
1ea1b50790
job_material_category -> dfhack_material_category
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Fixes #330 - submitted by @finndibaenn
2014-09-14 11:13:26 -04:00
Eric Wald
83b1317173
Switching stockflow to the internal getStockpileContents.
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This should speed it up over checking each space individually, but no longer counts spaces with empty assigned bins and barrels as empty.
2014-09-07 15:07:57 -06:00
Eric Wald
1ce07c063d
Canonical way to find the stockpile by id.
2014-09-07 14:55:34 -06:00
Quietust
5c0588dd34
Merge pull request #299 from eswald/stockflow-40
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Stockflow Repairs
2014-08-28 14:56:04 -05:00
Eric Wald
632b0b85bd
Speeding up the stockpile item count.
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kr0pper reports two orders of magnitude speed improvement for check_pile() by using the map tile item cache.
2014-08-23 17:49:03 -06:00
Eric Wald
8495bddc2d
Removing an obsolete workaround
2014-08-23 17:46:35 -06:00
Warmist
f04b93210a
Bug fixing.
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Fixes for "tab" in hacked buildings.
2014-08-16 16:58:09 +03:00
Warmist
6868cab1fe
Exposed dfhack.jobs.linkIntoWorld. Simplified eventful and gui.dwarfmode for sidebar use/creation.
2014-08-16 16:58:01 +03:00
Eric Wald
f5d50adf0d
Removing the leaves check for stockpile acceptability.
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That item type no longer exists in DF 0.40; such items will now always be considered properly stored by any stockpile they're on.
2014-08-15 21:41:23 -06:00
Eric Wald
2ebebaf62f
Deleting old stockflow records.
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Once a stockpile has been removed or abandoned, its persistent configuration is obsolete.
2014-08-03 15:07:04 -06:00
Eric Wald
1b1475fb94
Warning about mismatched stockflow entries.
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For the most part, mismatches should only happen if the reaction list has changed between world loads, which means either the raw files or the plugin files have been changed. For now, such entries are ignored, though in some cases it might be possible to recover a new order number by searching through the reaction list.
2014-08-03 15:04:28 -06:00
Eric Wald
2db1c9d722
Moving the global job_types cache into the two functions that use it.
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It's mostly an artifact of a misunderstanding, anyway.
2014-08-03 14:57:20 -06:00
Eric Wald
1aafa206bc
Localizing a few Lua variables.
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It seems like the globals could be localized, too, but I'm not quite sure what that would accomplish.
2014-08-02 18:08:13 -06:00
Eric Wald
ad4d545036
Ignoring the removed job types for DF 0.40+
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The version check allows the plugin to work with DF 0.34, just in case.
2014-08-02 17:58:36 -06:00
expwnent
81c87d0921
EventManager: INTERACTION event for unit interactions.
2014-07-03 04:55:12 -04:00
expwnent
fe875f7c02
Cleaned up eventful.lua.eventType.
2014-06-30 03:16:45 -04:00
expwnent
961d033ade
EventManager: unload event for convenience.
2014-06-29 10:03:55 -04:00
expwnent
8e7e87ac73
Added UNIT_ATTACK event to EventManager and exposed it to Lua.
2014-06-28 02:31:34 -04:00
expwnent
7313c18a2a
EventManager/eventful: added ON_REPORT event and exposed it to Lua.
2014-06-23 09:15:46 -04:00
Alexander Gavrilov
63254df6dd
Fix obvious issues in stockflow.
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- Duplicate definition of a function now in uicommon.h
- Assertion failure due to missing core suspend claim.
- Incorrect way of accessing the civ entity.
- Accessing nil objects in the lua module if filter matches nothing.
- Lua module breaking on reload('plugins.stockflow').
2014-06-03 12:57:45 +04:00
Alexander Gavrilov
e7292379f7
Merge branch 'stockflow' of git://github.com/eswald/dfhack into develop
2014-06-03 12:13:56 +04:00
Alexander Gavrilov
ae8d630cfa
Merge remote-tracking branch 'warmist/dev-rendermax' into develop
2014-05-11 15:44:29 +04:00
Eric Wald
144eff4cf2
Clearing the center column.
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The official order selection screen has an extra space to the left of the orders on the right-hand side.
2014-05-04 15:36:42 -06:00
Eric Wald
4fc850445d
Magic Number Reduction: Display placement constants
2014-05-04 15:28:53 -06:00
Eric Wald
767badbfb9
Magic number reduction: Clothing flags
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Bone and shell are used to construct BARRED and SCALED armor/clothing items, for some reason.
2014-05-04 15:13:25 -06:00
Eric Wald
bdb22235af
Magic number reduction: Job types
2014-05-04 15:02:12 -06:00
Eric Wald
2d5f7e4022
Magic number reduction: Persistent storage
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Replaces explicit indices into the ints field of Stockflow persistent storage objects with enumerated values.
2014-05-04 12:55:00 -06:00
Eric Wald
723cfcf28e
Attempting to repair an order object leak.
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Now frees manager_order objects in the reaction_list when the plugin is disabled or the world unloaded. However, there may still be orders leaked elsewhere.
2014-05-04 12:35:10 -06:00
Alexander Gavrilov
13584f08c5
Merge remote-tracking branch 'warmist/dev-buildings' into develop
2014-05-04 19:52:01 +04:00
Alexander Gavrilov
63d256c1e9
Adjust siege engine targeting weights.
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Stop shooting at leaving caravan guards for one.
2014-04-17 22:10:43 +04:00
Alexander Gavrilov
55cea36c76
Use the new API to produce combat reports for aimed siege engine attacks.
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This requires exposing the actual operator unit to lua code.
2014-04-15 19:50:23 +04:00