gearsix
339e742471
Merge branch 'develop' into getplants-fixes
2023-01-28 22:09:30 +00:00
gearsix
21ebd778b1
updated changelog
2023-01-28 22:05:36 +00:00
Myk
2003efc21f
Merge branch 'develop' into myk_no_stuck_df_viewscreens
2023-01-28 12:03:50 -08:00
Myk
99d1ed6828
Merge branch 'develop' into myk_no_inception
2023-01-28 11:58:37 -08:00
Myk
255307890b
Merge pull request #2735 from myk002/myk_resizable
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only mark the border corner as resizable if the window is resizable
2023-01-28 11:55:39 -08:00
Myk
5f90756677
Merge pull request #2734 from myk002/myk_tiletypes
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Expose tiletype setting from the tiletypes plugin to lua
2023-01-28 11:55:04 -08:00
Myk Taylor
114bc2a576
also lock down the world map
2023-01-28 08:57:24 -08:00
Myk
717f0219d4
Merge pull request #2743 from johncosker/enable-dig
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Fix dig plugin and enable building it
2023-01-28 08:37:51 -08:00
Myk Taylor
a931ca692d
Fix debug level typo
2023-01-28 08:21:13 -08:00
Myk Taylor
65aa772a5b
update changelog
2023-01-28 08:07:29 -08:00
Myk Taylor
f12ca33c0b
ensure DF screens don't get "stuck" when DFHack tool windows are on top
2023-01-28 08:05:37 -08:00
Myk Taylor
25ff015497
update changelog
2023-01-28 08:04:36 -08:00
Myk Taylor
863ca2ca65
solve the inception problem
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where hideGuard smashes the viewscreen stack with multiple insertions
for the same screen
2023-01-28 08:02:46 -08:00
John Cosker
09c71bceeb
Fix dig plugin and enable building it
2023-01-28 10:06:48 -05:00
John Cosker
1bc9c41762
Merge branch 'merge-autoslab' of https://github.com/johncosker/dfhack into merge-autoslab
2023-01-28 09:01:54 -05:00
John Cosker
1a3d2c0a2d
Sort header includes per guidelines
2023-01-28 09:01:14 -05:00
John Cosker
70b15ffcd1
Implement autoslab engraving feature ( #1 )
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* Initial autoslab implementation
2023-01-28 09:01:14 -05:00
DFHack-Urist via GitHub Actions
277a37a12f
Auto-update submodules
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scripts: master
2023-01-28 07:13:34 +00:00
lethosor
bf95520949
Merge remote-tracking branch 'kelvie/sudo-fix' into develop
2023-01-27 21:56:47 -05:00
John Cosker
b9b8b36652
Sort header includes per guidelines
2023-01-27 20:08:33 -05:00
John Cosker
37b5be1f35
Implement autoslab engraving feature ( #1 )
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* Initial autoslab implementation
2023-01-27 19:46:56 -05:00
Kelvie Wong
fb129c1a16
Fix permissions in ccache dir
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I think this affects basically nobody but me since everyone else seems
to run docker rootless.
2023-01-27 15:12:02 -08:00
Myk Taylor
f47adba3d1
fix underscores-to-dashes
2023-01-27 14:45:56 -08:00
DFHack-Urist via GitHub Actions
9080af6948
Auto-update submodules
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library/xml: master
scripts: master
2023-01-27 22:27:41 +00:00
Myk Taylor
18a2827385
only mark the border corner as resizable if the window is resizable
2023-01-27 14:20:21 -08:00
Myk
9a0871cc66
Merge pull request #2733 from vallode/show-unit-syndromes-lua
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Add show-unit-syndromes to removed scripts
2023-01-27 13:59:08 -08:00
Myk
6408fdf28d
Update docs/about/Removed.rst
2023-01-27 13:58:56 -08:00
Myk Taylor
b492d92748
update docs
2023-01-27 13:39:03 -08:00
Myk Taylor
f700ef90b8
expose tiletype setting to Lua
2023-01-27 13:38:49 -08:00
Myk Taylor
22dd49ce38
remove "room" checking for buildings -- there is no room
2023-01-27 13:38:21 -08:00
Myk Taylor
c6f4a7ee42
inhibit _MOUSE_L globally once _MOUSE_L_DOWN is handled
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so the _MOUSE_L doesn't bleed through to the underlying viewscreen
2023-01-27 13:36:01 -08:00
vallode
8ac1ea1ca5
Add show-unit-syndromes to removed scripts
2023-01-27 19:03:36 +01:00
gearsix
6726b567a1
issue #2043 - `designate` now marks trees (regardless of if ripe).
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The `ripe` call was returning false on tree tiles, resulting in an
inability to designate trees for chopping with `getplants`.
This change adds a check to see if the tile is a tree or not and
if it is, then the ripe check is ignored.
2023-01-27 14:48:24 +00:00
gearsix
6e1ab8d67b
issue #1805 - made getplants input case-insensitive
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Now `toUpper` is called on user input when it's added to `plantNames`
to ensure it matches the ID fields which are all in upper-case.
2023-01-27 14:44:32 +00:00
DFHack-Urist via GitHub Actions
5b83f30706
Auto-update submodules
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library/xml: master
scripts: master
2023-01-27 03:14:34 +00:00
Myk
2159101b48
Merge pull request #2724 from vallode/spawn-liquids-lua
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Remove liquids.png
2023-01-26 19:13:23 -08:00
Myk
0d9b5a0113
Merge pull request #2728 from StormCrow42/fixdocs
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Include proper name for library/military_include_artifact_materials
2023-01-26 15:56:56 -08:00
Myk
27663e50a3
Update docs/plugins/orders.rst
2023-01-26 15:55:38 -08:00
Scott Ellis
9c884c6365
Include proper name for library/military_include_artifact_materials
2023-01-26 16:30:53 -06:00
Myk
49e1d9ff1c
Merge pull request #2722 from myk002/myk_overlay_default_enabled
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Allow overlay widgets to set their default enabled state
2023-01-26 13:45:07 -08:00
Myk
a27a06e9e4
Merge pull request #2725 from StormCrow42/no-platinum-weapons
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No platinum weapons
2023-01-26 13:10:51 -08:00
Scott K. Ellis
38706ff02a
Update docs/plugins/orders.rst
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Co-authored-by: Myk <myk.taylor@gmail.com>
2023-01-26 15:06:59 -06:00
Scott Ellis
de262e610a
Fix lint error
2023-01-26 15:05:42 -06:00
Scott K. Ellis
47bad86a6a
Merge branch 'develop' into no-platinum-weapons
2023-01-26 14:57:21 -06:00
Myk Taylor
a767a917fa
de-emphasize IRC in our docs
2023-01-26 12:49:22 -08:00
vallode
a7b6ddc4da
Remove liquids.png
2023-01-26 18:07:04 +01:00
Scott Ellis
54a44e589b
Update orders.rst to reflect changes in military.json
2023-01-26 08:15:31 -06:00
Scott Ellis
2ae3d7dd85
Stop creating workorders to create platinum weapons
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Platinum weapons are normally only created by artifact moods.
Removed creation of platinum weapons from military.json
Altered other weapon work orders to not care about the existance of
platinum.
Renamed original file for those who want to create platinum weapons
anyway.
2023-01-26 08:09:25 -06:00
Myk Taylor
1a659f89b9
update changelog
2023-01-26 00:55:12 -08:00
Myk Taylor
998a63a979
allow overlay widgets to specify a default enabled state
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and make relevant library widgets enabled by default
and remove the default overlay.json config file
2023-01-26 00:53:57 -08:00