myk002
f62ff3ecc0
migrate existing lua code to use new library fns
2021-07-05 15:48:51 -07:00
lethosor
8689a019f5
Merge remote-tracking branch 'arzyu/patch-1' into develop
2021-07-05 15:56:37 -04:00
lethosor
ed03df7dfb
Merge remote-tracking branch 'PatrikLundell/embark-assistant' into develop
2021-07-04 21:20:09 -04:00
DFHack-Urist via GitHub Actions
0077b51646
Auto-update submodules
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plugins/stonesense: master
2021-07-02 07:16:17 +00:00
myk002
36c481cd10
catch exceptions thrown while importing orders
2021-06-30 14:58:01 -07:00
myk002
367fdbd31c
normalize pathnames and handle dirs as basenames
2021-06-29 14:25:30 -07:00
arzyu
c30ac42c51
use "move selector" instead of "move cursor"
2021-06-23 14:25:45 +08:00
lethosor
2fc5fbacb5
Merge remote-tracking branch 'myk002/myk_reveal_unhideFlood' into develop
2021-06-19 01:08:05 -04:00
lethosor
a300c5592d
Merge remote-tracking branch 'myk002/myk_teleport' into develop
2021-06-18 18:21:49 -04:00
lethosor
293b6e880f
Merge remote-tracking branch 'myk002/myk_plugin_doc' into develop
2021-06-17 22:09:41 -04:00
PatrikLundell
ba5915b866
embark-assistant early waterfall quit removed
2021-06-13 17:47:15 +02:00
lethosor
fc8e1dd388
Merge remote-tracking branch 'myk002/myk_blueprint2' into develop
2021-06-13 00:53:22 -04:00
myk002
1c9c370fcd
remove dead code from plants
2021-06-07 21:51:25 -07:00
lethosor
de8ce58052
Update stonesense
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Ref dfhack/stonesense#77 , dfhack/stonesense#78
2021-06-06 23:26:31 -04:00
myk002
ed0e4ef841
whoops that was important
2021-06-06 09:00:33 -07:00
myk002
fc860478e4
move fastdwarf's teleport code to Units module
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and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002
94157633a8
don't suspsend core for Lua entrypoint
2021-06-05 14:45:09 -07:00
lethosor
7d7d1feb4b
Update stonesense
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Ref dfhack/stonesense#73 , dfhack/stonesense#76
2021-06-05 15:16:18 -04:00
lethosor
bce6432ea6
Merge remote-tracking branch 'bseiller/ea_improve_survey_performance_by_changing_inorgancs_to_vector_int' into develop
2021-06-04 00:21:34 -04:00
myk002
fb8d6614c7
expose core flood unhide logic to Lua
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refactor is a straight copy-paste. this code could really stand some
cleanup (unused vars, unnecessary use of the MapCache layer, forced
allocation of all blocks even if they are not being unhidden, etc.), but
that can come in a later PR.
2021-06-02 14:49:19 -07:00
myk002
ce6a2d2974
used passed-in out param instead of the console
2021-06-01 02:16:48 -07:00
myk002
1b1b4245c9
report output filenames when creating blueprints
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also refactor so we can get this data from gui/blueprint
2021-05-31 15:34:19 -07:00
myk002
5e127ed1e8
invalidate resume cache when buildings are added
2021-05-26 22:29:55 -07:00
bseiller
5cd86743f1
trying to make gcc happy
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- survey.cpp: adding include to allow gcc to find std::memset
2021-05-25 18:56:58 +02:00
bseiller
2516f9927a
removing trailing whitespace
2021-05-23 14:12:16 +02:00
bseiller
838285e925
Improve performance of surveying => faster search
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- def.h: changed vectors for inorganics to contain uint8_t instead of bool which improves the performance when using std::fill and std::memset to batch-set the whole array
- survey.cpp: using std::memset instead of direct assignment to reset the inorganic vectors, also using the actual size of each vector for the call
- changelog.txt: add note concerning the changes
2021-05-23 11:28:48 +02:00
myk002
1aaed3a6ed
error on invalid phase names
2021-05-21 06:34:28 -07:00
myk002
0409b7bca5
modify start, not options.start when getting coord
2021-05-21 06:34:28 -07:00
myk002
07e29bdc3a
use new getCursorCoord call and move suspender up
2021-05-15 12:05:32 -07:00
myk002
256ca13668
make short help text more generic
2021-05-14 23:07:44 -07:00
myk002
5a149f44e0
use setHotkeyCmd instead of dfhack.run_script
2021-05-14 23:02:04 -07:00
myk002
bee0c15ba0
yeah, this isn't lua
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(though "and" instead of "&&" seems to work in gcc!)
2021-05-10 21:11:14 -07:00
myk002
816cd5cf27
add unit tests
2021-05-10 21:11:13 -07:00
myk002
cc489db084
add comment to parse_gui_commandline function
2021-05-10 21:11:13 -07:00
myk002
a949065a7e
fix typo in comment
2021-05-10 21:11:13 -07:00
myk002
09829551ee
fix formatting
2021-05-10 21:11:13 -07:00
myk002
7c7d96b5c1
output args being passed to gui/blueprint
2021-05-10 21:11:13 -07:00
myk002
a7a5a48c7a
first stage of blueprint overhaul
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- make depth and name parameters optional
- allow depth to be negative to indicate top-down instead of the
previous hard-coded bottom-up
- add --cursor for specifying start position (game cursor is not needed
if this param is specified)
2021-05-10 21:11:10 -07:00
lethosor
eb0d264855
Merge remote-tracking branch 'myk002/myk_tiletypes_typo' into develop
2021-05-10 00:37:44 -04:00
lethosor
faef412c78
Merge remote-tracking branch 'lethosor/dwarfvet-cleanup' into develop
2021-05-10 00:27:06 -04:00
lethosor
e7f0f1fb70
Merge remote-tracking branch 'myk002/myk_blueprint_cacheless' into develop
2021-05-10 00:21:14 -04:00
myk002
26b1489235
make isPlanModeEnabled() consider enable_all
2021-05-08 07:41:08 -07:00
myk002
7848771b1a
fix label misspelling in tiletypes
2021-05-05 12:54:14 -07:00
myk002
e28bbd3a20
don't crash for invalid coordinates
2021-04-27 09:19:33 -07:00
myk002
e516cf1a80
remove MapCache header include
2021-04-27 09:19:33 -07:00
myk002
9b416a8662
speed up dig blueprint creation by 70%
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remove the unneeded cache layer. the cache is for writing. we're just
reading. all the cache is doing is adding latency as it makes its copies
of map data structures.
generating a 190x190x100 dig blueprint:
before change: 1.7s
after change: 1.0s
the performance gains aren't as important here as the reduced complexity
of the algorithm, though. for reasonably-sized blueprints, the time
savings are unnoticeable.
2021-04-27 09:19:30 -07:00
lethosor
e4de302048
Simplify building overlap calculations significantly
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Fixes #1824
2021-04-14 00:59:43 -04:00
lethosor
7b1d7a7ff9
Fix off-by-one error in report-usage
2021-04-05 23:35:11 -04:00
lethosor
14172b7c0f
Improve readability of report-usage output
2021-04-05 23:33:53 -04:00
lethosor
40c2b19083
Switch from vector to unordered_set
2021-04-05 23:28:42 -04:00