myk002
19a4905933
update docs for "c" plugins
2022-07-22 16:42:36 -07:00
lethosor
e7754ea890
Enable -Wunused-variable and fix most errors
2021-09-07 01:16:21 -04:00
lethosor
c9609ad590
Make `createitem inspect` consistent for PLANT_GROWTH items
2020-10-09 12:45:49 -04:00
Quietust
d3520a2f5f
Fix createitem to properly create plant growths ( #898 )
2020-09-20 16:11:41 -06:00
lethosor
9c37a3a068
Add "createitem inspect" subcommand
2020-09-19 20:33:47 -04:00
Quietust
e2301ecae7
Update structures, fix reaction_productst::produce() parms
2020-06-23 13:31:27 -06:00
lethosor
5190257864
createitem: Improve error handling when no caste is specified
...
Extension of #1463
2019-11-01 23:46:42 -04:00
jimcarreer
cffc30b433
Output Castes on Error
2019-10-06 14:25:33 -04:00
Ben Lubar
a7dfacd1c5
Fix warnings in supported plugins.
2018-04-06 01:25:21 -05:00
Quietust
bbd823f5b0
Simplify logic in createitem, to avoid similar errors in the future
2017-12-16 15:40:39 -06:00
lethosor
b1e77fa260
createitem: fix an issue with items teleporting to the location of another unit
...
This was due to moveToGround() being called twice, first with the location of
world.units.active[0], which caused the item to teleport to that location later.
Fixes #1198
2017-12-16 16:09:43 -05:00
Michael Casadevall
a03b32846a
Modify DFHack to handle new produce() prototype. Major thanks to lethosor, and ragundo for their help in this
...
Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-13 16:57:45 -04:00
lethosor
74898a5424
createitem: move all created items to cursor if applicable
2016-05-11 17:54:37 -04:00
lethosor
33472b823b
createitem: fall back to units.active[0] if a cursor is available but no unit
2016-04-05 11:49:38 -04:00
lethosor
c9eab65c96
Fix more produce() calls
2015-12-22 09:54:00 -05:00
lethosor
55d5706a21
Update structures and fix various issues with plugins producing items
...
reaction_product::produce() takes a new unidentified vector<void*>*.
Passing a reference to an empty vector appears to work.
2015-12-18 18:40:11 -05:00
lethosor
0c5b5c691a
Use gametype checks in plugins
2015-03-09 20:17:18 -04:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
lethosor
cac2245438
Update some plugins to use REQUIRE_GLOBAL
2014-12-03 23:26:54 -05:00
Quietust
e483e7439f
Fix problems with NONE for item types and subtypes
2014-05-22 08:18:01 -05:00
Alexander Gavrilov
827dd121d8
Make createitem default to the controlled unit in adventure mode.
2014-03-24 19:35:34 +04:00
Quietust
91a7280ac3
Need to include tool_uses.h
2014-01-03 16:42:24 -06:00
Quietust
69fc2bec6d
A bit of cleanup
2013-12-27 13:01:34 -06:00
Quietust
540bcc1f46
Enhance createitem, can now place items into containers or buildings
2013-12-27 12:53:33 -06:00
Quietust
463bb8d498
Update plugins to use CR_WRONG_USAGE where appropriate
2013-10-30 15:58:14 -05:00
Quietust
399fd107e4
Make createitem create shoes in pairs (as well as gloves)
2013-04-08 08:29:50 -05:00
Quietust
2b675c80ce
Fix createitem to not leak memory
2013-03-14 12:00:16 -05:00
Quietust
b07f2fc33f
Get entity from unit->civ_id instead of from ui (so it works in advmode), and only get site in fortress mode
2013-02-28 10:00:00 -06:00
Quietust
9bd999ebc1
Update createitem to allow specifying quantity, also allow it to auto-detect whether it needs to create extra gloves and assign handedness
2013-02-28 09:23:48 -06:00
Quietust
f55030909f
Add createItem plugin, spawns an item at the selected unit's feet
2013-02-27 11:09:06 -06:00