Jared Adams
dce7f17fe7
Merge remote-tracking branch 'upstream/master'
2012-05-08 07:32:35 -06:00
Jared Adams
5bd90e28b8
Add a missing return in tiletypes
2012-05-07 19:30:33 -06:00
Jared Adams
833bf518d9
Fix some issues
2012-05-07 18:31:28 -06:00
Alexander Gavrilov
e3440126a3
Fix missing switch case warnings.
2012-05-05 19:36:22 +04:00
Alexander Gavrilov
4e084d0df7
Merge remote-tracking branch 'rh73/master'
2012-05-05 19:28:19 +04:00
Alexander Gavrilov
1b5ce7b717
Merge remote-tracking branch 'ab9rf/master'
2012-05-05 19:26:56 +04:00
Alexander Gavrilov
d4d6349f48
Expose builtin commands to dfhack-run, and add lua script support.
...
Move builtin command implementation to Core methods, and fall
back to hack/scripts/*.lua for otherwise unrecognized commands.
2012-05-04 19:47:18 +04:00
Alexander Gavrilov
5afe2ca002
Update dfhack for specific_ref.
2012-05-03 11:47:04 +04:00
Kelly Martin
6903f3877f
Devel plugin nestboxes scans all nestboxes for unhatchable eggs and optionally dumps them.
2012-05-01 10:58:12 -05:00
Alexander Gavrilov
4cffb6428d
Update building creation code with new knowledge, and fix zone.
...
Also, document new lua api, and add a more convenient wrapper.
2012-05-01 18:55:30 +04:00
Kelly Martin
e7c55ab6e1
Also exclude trader from hauling when requested at depot.
2012-04-30 09:01:48 -05:00
Alexander Gavrilov
2303a25bde
Implement unconstructed building instance creation and linking into world.
...
For more flexibility, the base api is split into 3 phases:
alloc, setSize, and construct. No support for non-actual
buildings like stockpiles and activity zones at the moment.
2012-04-29 21:07:39 +04:00
Kelly Martin
7c606da636
Autolabor will exclude the trade broker from all labors if the "trader requested" flag is on at the trade depot.
2012-04-26 13:46:38 -05:00
Kelly Martin
53e0ba8b8d
Actually write the noble penalty to the dwarf_info structure....
2012-04-26 12:54:10 -05:00
Alexander Gavrilov
02e43428ee
Sync to changes in the data structure definitions.
2012-04-26 12:36:29 -05:00
Alexander Gavrilov
b4a8bcd8d0
Refactor MapCache: make it parse everything that is known re tiles & mats.
...
Conflicts:
library/xml
2012-04-26 12:21:59 -05:00
Alexander Gavrilov
82a0e52a3e
Add api to check the walkable cache, and update flow_forbid in liquids.
2012-04-26 18:51:39 +04:00
Kelly Martin
5f5152f449
Autolabor: Instead of guessing who the nobles are based on noble skills, actually find out who they are and behave appropriately. Certain responsibilities are assigned various penalties to increase their holders' availability to perform noble functions. Also, holders of the "manage health" responsibility are always assigned the diagnose labor.
...
The responsibility penalties are first-approximation and will likely need tuning.
2012-04-26 09:38:25 -05:00
Alexander Gavrilov
16ee049664
Split off the burrows api from Maps and Units.
2012-04-26 12:56:28 +04:00
Alexander Gavrilov
6ab270d129
Retrieve unit noble position info, and use it in getProfessionName.
2012-04-26 12:03:56 +04:00
Alexander Gavrilov
23a0b17ff3
Make liquids and tiletypes force rebuild of pathfinding data.
2012-04-25 18:38:43 +04:00
Alexander Gavrilov
1cd802d426
Implement unit sorting for the pen zone assignment interface.
2012-04-25 18:28:00 +04:00
Alexander Gavrilov
763a301b4f
Add a few more lua api functions, documentation, and unit sort orders.
...
Units::getProfessionName appears to work correctly for
everything except nobles.
2012-04-23 21:30:53 +04:00
Kelly Martin
ac0e4a15e8
Rprobe can now be used to change any of the region_map paremeters. Use at your own peril, as strangeness may ensue.
2012-04-23 09:46:57 -05:00
Kelly Martin
e06c80f690
Fix minor ostream munging glitch in rprobe.
2012-04-22 23:36:13 -05:00
Robert Heinrich
e1770fa62b
regrass: leaves tiles with the no_grow flag alone (avoids regrassing roads etc you embark on)
2012-04-23 00:34:19 +02:00
Robert Heinrich
045b7b6a20
Merge branch 'master' of git://github.com/ab9rf/dfhack
2012-04-22 20:26:12 +02:00
Robert Heinrich
760bc8b09f
regrass: ignore furrowed tiles (dirt roads)
2012-04-22 20:25:10 +02:00
Alexander Gavrilov
125cd6622a
Support sorting units in many more ui contexts.
2012-04-22 19:22:00 +04:00
Kelly Martin
26cec5f60c
Probe now displays the "surroundings" name for the biome (e.g. Joyous Wilds, or Terrifying).
...
Rprobe can be used from the embark screen to set the evilness of the selected biome; use with due care.
2012-04-22 10:17:14 -05:00
Robert Heinrich
af12e83ac4
Merge branch 'master' of git://github.com/ab9rf/dfhack
2012-04-22 15:25:22 +02:00
Kelly Martin
f5644f385b
Probe now displays biome savagery and evilness.
...
Devel plugin bprobe (also in this commit) goes digging around in region data at embark screen, not really useful for public consumption.
2012-04-21 23:22:21 -05:00
Kelly Martin
c104f822a4
Move stripcaged to master branch, works fine.
2012-04-21 12:53:46 -05:00
Jared Adams
567b3e2a52
Fix range on tiletypes and make it saner for both plugins.
2012-04-21 11:26:40 -06:00
Alexander Gavrilov
4af051bab3
Add a few more unit orderings, and a way to reverse direction.
2012-04-21 16:53:17 +04:00
Alexander Gavrilov
3282ac3db2
Add a hotkey command that sorts units in lists using lua comparators.
2012-04-21 15:43:52 +04:00
Robert Heinrich
709536c6c3
Merge branch 'master' of git://github.com/ab9rf/dfhack
2012-04-21 11:53:19 +02:00
Robert Heinrich
a282c9dede
Merge branch 'master' of git://github.com/peterix/dfhack
2012-04-21 11:52:25 +02:00
Robert Heinrich
2d19514fbc
probe: minor change
2012-04-21 11:52:03 +02:00
Alexander Gavrilov
adbd351462
Rename units.other[0] to units.active.
2012-04-21 12:46:55 +04:00
Kelly Martin
ad73b8c737
Add "tamable" for animals that can be tamed (PET or PET_EXOTIC in raws)
2012-04-20 14:38:50 -05:00
Kelly Martin
e0bb5bf53b
Add "naked" (has no inventory) predicate to zone (useful for mass pitting)
2012-04-20 14:22:20 -05:00
Alexander Gavrilov
0a6982f404
Enable warnings correctly on linux and fix a lot of them.
2012-04-20 13:30:37 +04:00
Jared Adams
52138d8998
Improve the range function of tiletypes a bit and add the functionality to liquids.
2012-04-19 21:13:07 -06:00
Jared Adams
f97e2bf410
Make tiletypes more useful
...
* Add any option to clear paint/filter
* Add aquifer bit
* Stop filtering process killing execute early
* Filter on all bits, not just dig
2012-04-19 17:44:26 -06:00
Alexander Gavrilov
0b32d374db
Implement SOIL/STONE substitution logic, and add compat in mapexport.
2012-04-19 23:02:30 +04:00
Alexander Gavrilov
4b87f1bcac
Refactor MapCache: make it parse everything that is known re tiles & mats.
2012-04-19 19:17:07 +04:00
Alexander Gavrilov
f655a0986d
Sync to changes in the data structure definitions.
2012-04-19 11:03:29 +04:00
Kelly Martin
b7b27ebb9e
Merge remote-tracking branch 'upstream/master'
2012-04-18 11:35:32 -05:00
Kelly Martin
2dc3aa1b89
danger of rotting)
2012-04-18 11:33:17 -05:00