lethosor
dc79e2477b
Expose long/[u]intptr_t to lua and fix some integer return values
2016-07-29 00:02:51 -04:00
lethosor
2455e36510
Initial 64-bit support
2016-07-03 23:32:43 -04:00
lethosor
402a96b0e6
Expose new unit functions to lua and add some basic safety checks
2016-04-23 21:52:50 -04:00
lethosor
b97d33ca28
moveToBuilding improvements
...
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)
Resolves #885
2016-04-05 11:43:02 -04:00
lethosor
25507a10f9
Add Units::getKillCount() and expose it to Lua
2016-02-25 15:21:14 -05:00
lethosor
3e44aabf12
Expose Units::getSquadName to lua
2016-02-25 15:19:35 -05:00
sv-esk
83c70ccb0f
forbid manipulator editing non-citizens
2016-02-11 13:31:52 +02:00
lethosor
2d23a848cc
git-describe: Add git xml information
2016-02-01 10:30:53 -05:00
lethosor
d087f4f741
Expose process MD5/PE to Lua (useful in export-dt-ini)
2015-12-27 14:59:18 -05:00
lethosor
83603fcf45
Add prerelease build flag and warning script
2015-12-11 20:27:46 -05:00
lethosor
2aeac718cc
workflow: Account for job postings correctly and fix existing issues
...
Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.
This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
(i.e. jobs that should have no posting assigned)
Fixes #741
2015-11-25 20:33:13 -05:00
lethosor
ac71fa8070
Add isValidLabor() to Units module
...
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
lethosor
5387c03ea0
DFHackVersion: Expose whether the built commit is tagged
2015-10-17 15:35:40 -04:00
lethosor
9eb86c7e38
Support additional script search paths
...
These can currently be added/removed from C++ or through the Lua API.
2015-09-06 16:23:02 -04:00
lethosor
2aba2da56d
Avoid DataStaticsFields dependency on PluginManager.h
2015-08-11 22:59:19 -04:00
lethosor
9c84c78129
Make lua listdir functions return useful error messages
2015-08-10 12:44:27 -04:00
lethosor
de49befdbb
Improve version information
...
* Add reimplementations of old DFHACK_VERSION-style macros
* Expose full git commit ID
* Expose all DFHack::Version functions to Lua
2015-08-06 17:30:51 -04:00
lethosor
7758311f88
Make gametype functions use default arguments when called from Lua
2015-04-02 16:55:27 -04:00
lethosor
bbb41078e7
Expose PenArray dimensions and tiles to Lua
2015-03-28 18:35:07 -04:00
lethosor
e2b6ae9beb
Allocate Lua PenArray objects using an existing buffer
2015-03-28 11:27:47 -04:00
lethosor
99f4ea4d2b
Implement a PenArray class for caching parts of rendered screens
2015-03-27 22:56:30 -04:00
lethosor
01c6d05775
Add custom enabler::zoom_display() method (screen.zoom in Lua)
2015-03-25 17:55:56 -04:00
Lethosor
3639920a50
Merge pull request #575 from lethosor/game-type
...
Add gametype checks to World module
2015-03-13 22:25:37 -04:00
lethosor
016f67e83f
Expose strerror to Lua
2015-03-10 16:32:43 -04:00
lethosor
afca7419dc
Add gametype checks to World.cpp
2015-03-09 20:08:21 -04:00
lethosor
a8a8fc43ef
Add df2console() wrapper
...
Closes #522
2015-02-13 17:56:29 -05:00
expwnent
e9b4fc513a
Merge remote-tracking branch 'cdombroski/zone-plugin-cleanup' into temp
...
Conflicts:
NEWS
plugins/zone.cpp
2015-01-31 21:01:41 -05:00
lethosor
066adfdf95
Implement a function to list directories recursively
2015-01-30 17:29:17 -05:00
Chris Dombroski
f2eec3198c
Rename findPenPitAtCoord
2015-01-29 15:02:54 -05:00
Chris Dombroski
868a9944fd
Update LuaApi for new Units/Buildings functions.
2015-01-29 14:59:06 -05:00
lethosor
bebceffa5f
Add Filesystem::listdir()
2015-01-28 19:15:58 -05:00
lethosor
e8c0482fdc
Add atime()/ctime()/mtime()
2015-01-28 18:18:06 -05:00
lethosor
fd1ba80e1f
Change MOD_* to DFH_MOD_*
...
MOD_* constants are defined in Winuser.h on Windows
2015-01-17 09:05:45 -05:00
lethosor
077d149d64
Expose key modifier state to C++/Lua
2015-01-11 12:51:02 -05:00
Eric Wald
74e709ec19
Adding getStockpileContents to the Lua API.
2014-09-07 14:52:08 -06:00
Warmist
6868cab1fe
Exposed dfhack.jobs.linkIntoWorld. Simplified eventful and gui.dwarfmode for sidebar use/creation.
2014-08-16 16:58:01 +03:00
Alexander Gavrilov
2471c4a68e
Add a new API for converting between interface_key and string characters.
...
It's necessary now that the simple linear arrangement is broken.
2014-08-11 14:23:19 +04:00
Quietust
1450298484
assumed_identity -> identity
2014-07-29 16:30:22 -05:00
expwnent
376bcc6020
create-item script
2014-07-03 12:40:07 -04:00
expwnent
2fb8faf3e6
Added Items::createItem function.
2014-07-03 10:39:20 -04:00
lethosor
ef69522d93
Merge branch 'develop' into filesystem-module-pr
2014-06-18 15:45:42 -04:00
lethosor
fb922fab37
Handle invalid arguments to runCommand
2014-06-16 11:40:26 -04:00
lethosor
d538e13450
Allow runCommand arguments to be passed as a table internally
2014-06-16 11:16:35 -04:00
lethosor
6fa478de22
Filesystem module
...
Implements a handful of filesystem-related functions (e.g. chdir, mkdir)
in C++ and Lua.
2014-06-15 22:38:17 -04:00
lethosor
2a01259192
Fix runCommand crash, return output and result
2014-06-10 21:38:21 -04:00
lethosor
143b1e3469
Lua runCommand improvements
...
* Return error codes (e.g. CR_FAILURE) when a command fails instead of output
* Make dfhack.runCommand() take a list of arguments as well
2014-06-10 13:41:01 -04:00
lethosor
2242d42c9c
Implement runCommand in Lua API
2014-06-07 20:15:49 -04:00
Quietust
0f4684f29d
Add Items::getItemBaseValue and Items::getValue, available from Lua
2014-04-25 11:04:21 -05:00
Quietust
c3d45c3a1e
Add Job::getName(job *), also available from Lua
2014-04-23 08:03:10 -05:00
Alexander Gavrilov
c27c38e4c0
Remove tired or hungry siege operators from duty when at peace.
...
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00