Anuradha Dissanayake
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581a8dd955
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Prevent material selection cursor from going past its bounds
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2013-01-02 22:27:26 +13:00 |
expwnent
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fa78d6ccfc
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Merge branch 'recent' into eventManager-unstable
Conflicts:
library/modules/Job.cpp
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2013-01-02 03:16:45 -05:00 |
expwnent
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b320fb25f3
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AutoSyndrome: added smart arguments for location, worker id, and reaction id.
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2013-01-02 00:07:23 -05:00 |
expwnent
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4e99841862
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EventManager: made Buildings module keep track of buildings so that it
can do findAtTile in constant time.
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2013-01-01 22:22:31 -05:00 |
Anuradha Dissanayake
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1fe3a0e343
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Merge branch 'automaterial_box'
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2013-01-02 14:01:11 +13:00 |
Kelly Martin
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41615d0446
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Autolabor: adjust idle clawback to deal with "pickup equipment" for miners.
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2013-01-01 17:53:24 -06:00 |
Kelly Martin
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d50aa24ebf
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Autolabor: fix idle stepdown (seems to work much better), change some scoring weights, change autolabor list output to include busy and idle counters
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2013-01-01 16:35:09 -06:00 |
Kelly Martin
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3a24565728
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Autolabor: add construction labor for hatch.
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2013-01-01 15:12:45 -06:00 |
Anuradha Dissanayake
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7df7b1758c
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Merge branch 'automaterial' of https://github.com/Falconne/dfhack into automaterial_box
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2013-01-01 19:51:29 +13:00 |
Anuradha Dissanayake
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a1eadd0f08
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Allocate sky blocks when needed.
Allow stairs to be designated on top of each other in open space.
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2013-01-01 19:46:11 +13:00 |
expwnent
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0572e87d7b
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SkyEternal: allocates new z-levels of sky as needed, or on request.
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2012-12-31 13:57:59 -05:00 |
Kelly Martin
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6ab8c8c30e
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Autolabor: change fishery build labor to CLEAN_FISH to control random acts of fish extermination; add build labor for wells.
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2012-12-28 07:58:29 -06:00 |
Kelly Martin
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6d4c003748
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Autolabor: fix dig-from-below bug regaring mining jobs, add overallocation detection and remediation, fix fishing and hunting
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2012-12-27 02:52:54 -06:00 |
Anuradha Dissanayake
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5d04148aad
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Make gcc happy
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2012-12-27 20:15:32 +13:00 |
Anuradha Dissanayake
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1ed129e1a7
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Allow placing constructions in unconnected open space, with sensible restrictions
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2012-12-26 01:02:57 +13:00 |
falconne
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40e25b6a1f
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Better handling of open space construction placement
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2012-12-25 18:08:41 +13:00 |
Anuradha Dissanayake
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5e54c9919a
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Improved check for figuring out what tiles can have constructions.
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2012-12-24 00:59:12 +13:00 |
Warmist
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e4f4943b10
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Merge branch 'master' of https://github.com/angavrilov/dfhack
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2012-12-23 12:34:05 +02:00 |
rampaging-poet
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2f48ed5d9a
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Added restrictliquids and restrictice commands.
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2012-12-23 01:09:21 -08:00 |
Anuradha Dissanayake
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03aedf6895
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Enabling designation like rectangular selection for constructions, with unlimited selection size and auto skipping of tiles that can't be built on.
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2012-12-23 03:04:41 +13:00 |
expwnent
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a4dc79565a
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AutoSyndrome: allowed for triggering DFHack commands from in game reactions.
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2012-12-22 00:13:07 -05:00 |
Alexander Gavrilov
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bb3a491d68
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Implement a per-save lua init script.
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2012-12-21 14:00:50 +04:00 |
Warmist
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786149a630
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Added new event to eventful: onWorkshopFillSidebarMenu
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2012-12-21 00:42:15 +02:00 |
expwnent
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7972902c81
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stepBetween: named a few things better, and fixed a lot.
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2012-12-19 20:30:37 -05:00 |
expwnent
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a93c0223a2
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EventManager: unstable. Temp commit.
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2012-12-18 20:28:30 -05:00 |
expwnent
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555c754636
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EventManager: added construction and building events.
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2012-12-18 18:34:38 -05:00 |
Kelly Martin
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a9fec84c72
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Autolabor: add paved roads.
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2012-12-18 16:23:02 -06:00 |
expwnent
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22837af8d7
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canWalkBetween: fixed bug involving ramps.
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2012-12-17 00:25:14 -05:00 |
expwnent
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1a6a09281b
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canWalkBetween: forgot a case with ramps.
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2012-12-16 23:37:15 -05:00 |
expwnent
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d2be8f18e1
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canWalkBetween: forgot a case with stairs.
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2012-12-16 23:30:35 -05:00 |
expwnent
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01e5e93825
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Renamed Maps::canWalkBetween to Maps::canPathBetween and added Maps::canWalkBetween, which does what it says.
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2012-12-16 23:26:50 -05:00 |
expwnent
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78aab90f3a
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EventManager: whitespace.
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2012-12-16 16:27:08 -05:00 |
expwnent
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0b157974f5
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Merge branch 'eventManager' into autoSyndrome
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2012-12-16 15:40:08 -05:00 |
expwnent
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3951d4d204
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EventManager: made it safe to register/unregister while events are being triggered.
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2012-12-16 15:39:39 -05:00 |
Kelly Martin
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4ac6d9c0c3
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Autolabor: add a number of destroy furniture labors (all "haul furniture")
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2012-12-16 00:03:26 -06:00 |
Kelly Martin
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8bf359ba02
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Autolabor: add labor for ivory & horn crafts (yawn)
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2012-12-15 21:18:06 -06:00 |
expwnent
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75db99a3c7
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autoSyndrome: deleted an unused constant.
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2012-12-15 18:52:05 -05:00 |
expwnent
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3e5537e321
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autoSyndrome: made it use EventManager.
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2012-12-15 18:47:51 -05:00 |
expwnent
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dae162a0b4
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Merge branch 'eventManager' into autoSyndrome
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2012-12-15 18:18:59 -05:00 |
expwnent
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d4d8e69556
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EventManager: Allowed absolute time registration.
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2012-12-15 18:08:59 -05:00 |
expwnent
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935058f0a5
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EventManager: moved files around, made eventExample not run by default, and got rid of the silly NONE event type.
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2012-12-15 17:43:41 -05:00 |
expwnent
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86e002f3ff
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EventManager: added item creation event.
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2012-12-15 16:49:13 -05:00 |
expwnent
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b0314755e0
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EventManager: added unit death event.
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2012-12-15 14:40:11 -05:00 |
Warmist
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4af6b728b7
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Small fix to gm-editor. Added proj_itemst and proj_unitst to eventful. Now you can make custom projectiles (e.g. rockets?)
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2012-12-15 13:27:16 +02:00 |
expwnent
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155a4d044c
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EventManager: fiddled with time events. Made it possible to register for time events before a world is loaded. Also added some files I forgot to add to the previous commit.
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2012-12-14 23:29:28 -05:00 |
expwnent
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cf619a519e
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EventManager: made event handlers unregister when plugins are unloaded. Also changed PluginManager so that plugins can call core.getPluginManager() during plugin_init.
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2012-12-14 22:14:38 -05:00 |
expwnent
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747723187f
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EventManager: first draft.
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2012-12-14 21:05:38 -05:00 |
Kelly Martin
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cd7c39f2db
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Autolabor: add deconstruct labor for cages
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2012-12-14 09:34:03 -06:00 |
Warmist
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08f454cc81
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Removed old reactionhooks.lua
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2012-12-14 16:41:59 +02:00 |
Warmist
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e46d434c25
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Missing lua file for eventful.
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2012-12-14 16:33:26 +02:00 |