Commit Graph

2126 Commits (c6220c97036658c2219f6277427f4d63825da949)

Author SHA1 Message Date
DoctorVanGogh c6220c9703 Remove tabs/trailing whitespaces 2015-10-31 23:43:57 +01:00
DoctorVanGogh 4e0f426bba Fix code formatting 2015-10-26 02:37:44 +01:00
DoctorVanGogh fb4d16f477 Enable loading of r3 plugins 2015-10-25 00:04:49 +02:00
lethosor 8de710f1c1 Add Renderer module - safer way to install custom renderers 2015-10-21 17:18:39 -04:00
lethosor c44ac8ec6e Improve handling of fatal errors and errors in dfhack.lua
* Several fatal errors that occurred during core initialization didn't
  stop initialization or set 'errorstate' properly, which caused
  update hooks and other code to crash later. This has been fixed and
  should address crashes like the one mentioned in #470.
* Errors when loading dfhack.lua now cause Lua::Open() to fail, which
  triggers a fatal error in Core::Init()
* Failure to initialize the console no longer results in a call to
  fatal() (since it didn't actually stop initialization previously)
2015-10-17 21:18:04 -04:00
lethosor 5387c03ea0 DFHackVersion: Expose whether the built commit is tagged 2015-10-17 15:35:40 -04:00
lethosor d3dbc6225a Implement getViewscreenByType() in lua 2015-10-17 15:11:04 -04:00
lethosor 96df70fe0b Use TCSADRAIN when disabling raw mode as well 2015-10-14 15:58:27 -04:00
lethosor 632a809d6f Update xml 2015-10-11 11:39:16 -04:00
lethosor c2267013b4 plug: List enabled state 2015-10-03 13:42:20 -04:00
lethosor 3f5c002634 Pass virtual_identity by reference 2015-10-03 09:27:24 -04:00
lethosor d343dfd8a0 Add a function to find viewscreens (or parents) of a given type
This makes it possible for some plugins to detect the game state more
reliably - for example, prospector would previously fail when
embarking if the viewscreen_choose_start_sitest instance had any
children.
2015-10-02 21:50:55 -04:00
expwnent e95aea90e0 Fix CMake warning over INTERFACE_LINK_LIBRARIES / policy CMP0022. 2015-09-27 04:30:46 -04:00
lethosor b16e59b91c Check for existence of save folder before attempting to log events
cur_savegame.save_dir can be populated when the save directory does
not yet exist after world generation (since the game can be aborted
at that stage without saving).
2015-09-26 14:26:44 -04:00
lethosor fa60ccdd52 Don't find scripts from the last loaded world's raw/scripts folder 2015-09-26 14:26:13 -04:00
lethosor b679a0c482 Update xml 2015-09-26 13:45:51 -04:00
lethosor 2bcf74d74c Merge branch 'develop' of https://github.com/dfhack/dfhack into develop 2015-09-26 10:46:45 -04:00
lethosor ec17685041 CMake: Add compiler checks and GCC version checks 2015-09-26 10:46:29 -04:00
expwnent dfe9ec90f2 Update XML. 2015-09-25 19:43:14 -04:00
expwnent a188b9d567 Merge branch 'third-party-scripts' into develop 2015-09-25 17:48:25 -04:00
expwnent 5bcff42800 Add third party scripts. 2015-09-23 23:46:26 -04:00
lethosor 788860efb6 Log more information about version information on startup
May help address #653
2015-09-22 20:01:05 -04:00
lethosor 91a1836439 Fix a few issues with init file variations
* GCC does not allow std::string instances or enums without a base
  type to be passed as varargs
* Fixed path concatenation issue causing dfhack.init to not be loaded
2015-09-21 18:57:58 -04:00
expwnent 2c9b268184 Merge pull request #689 from expwnent/develop
Generalize dfhack.init so it looks for more files in more places, for onload, onunload, etc.
2015-09-21 17:33:52 -04:00
expwnent af90d14cb2 Use shenanigans to make a certain table const. 2015-09-21 17:24:51 -04:00
lethosor 051a1f9661 Update xml 2015-09-19 18:00:59 -04:00
lethosor a56a427d12 Make Filesystem::is* functions handle nonexistent paths properly
If stat() failed, these functions could read from an uninitialized
stat struct and return "true" for paths that didn't exist.
2015-09-19 17:34:58 -04:00
expwnent 5bf3093139 Now it looks for dfhack*.init instead of just dfhack.init, onLoad*.init instead of just onLoad.init, etc. 2015-09-15 07:27:42 -04:00
lethosor d696832efa Merge branch '3rd-party-scripts' into develop 2015-09-14 16:52:13 -04:00
lethosor 9eb86c7e38 Support additional script search paths
These can currently be added/removed from C++ or through the Lua API.
2015-09-06 16:23:02 -04:00
lethosor 66c7a461fd Don't attempt to copy non-files into dfhack-config 2015-09-03 15:02:51 -04:00
lethosor 9eac4585b1 keybinding: support 0-9, F10-F12 2015-09-02 15:56:53 -04:00
lethosor 949e4d42cf Remove MacPool.* 2015-08-29 19:42:32 -04:00
lethosor 906fba9b54 Update xml 2015-08-26 16:41:04 -04:00
lethosor 81ef17df32 Update xml 2015-08-25 10:23:59 -04:00
lethosor 29a0aee44c Implement strnlen on OS X <= 10.6
Fixes #182
2015-08-24 17:51:42 -04:00
lethosor 19f966aefc Improve some plugin-related error handling 2015-08-16 17:28:31 -04:00
lethosor 5717c2cdd4 Don't set plugin state to PS_BROKEN due to load failures 2015-08-16 17:02:53 -04:00
lethosor a5f15b279c plug: Include deleted plugins in full list 2015-08-14 19:32:41 -04:00
lethosor 735498c3f9 Fix merge conflict 2015-08-14 16:23:39 -04:00
lethosor 4fc6cb6f17 Several PluginManager improvements
* load/unload/reload are no longer restricted to plugins that exist
  on startup
* Names passed to DFHACK_PLUGIN must match the plugin's filename
  (remotefortressreader vs RemoteFortressReader, counters vs probe)
* "plug" output lists all plugins and state/command information
* Deleted plugins can be reloaded again if they are replaced
* load/unload/reload don't fail silently with broken plugins
* Built-in commands are recognized internally (e.g. "help help"
  does not display "help is not a recognized command"), although help
  for them is not yet implemented
* New command: "type" (bash-like) - shows where/how a command is
  implemented
* "plug" can accept multiple plugin names
* "ls" displays more information about unloaded/unrecognized plugins
* "load all" changed to "load -all" (or "load --all", "load -a", ...)
2015-08-14 16:11:23 -04:00
lethosor 1bf3a6a37a Update xml 2015-08-14 10:46:05 -04:00
lethosor 2aba2da56d Avoid DataStaticsFields dependency on PluginManager.h 2015-08-11 22:59:19 -04:00
lethosor 9c84c78129 Make lua listdir functions return useful error messages 2015-08-10 12:44:27 -04:00
lethosor d09cdc83ba Update xml 2015-08-10 11:25:15 -04:00
lethosor dc747d59df Link dfhack-md5 on Windows 2015-08-09 13:20:28 -04:00
lethosor 418d2831ef Add a framework for including 3rd-party script repos
Repos need to include a CMakeLists.txt file with calls to the
DFHACK_SCRIPTS macro, which functions similarly to DFHACK_PLUGIN.

The `open-legends` script from lethosor/dfhack-scripts is included
as an example.
2015-08-06 21:50:01 -04:00
lethosor f46d3d137f Allow multiple contexts to be specified when adding keybindings 2015-08-06 20:41:54 -04:00
lethosor afce8d810b Update xml 2015-08-06 17:32:42 -04:00
lethosor de49befdbb Improve version information
* Add reimplementations of old DFHACK_VERSION-style macros
* Expose full git commit ID
* Expose all DFHack::Version functions to Lua
2015-08-06 17:30:51 -04:00