Ryan Williams
5be0fe2a44
Fix issues, update changelog and docs
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Initialize variables in LuaApi.cpp, solve changelog conflicts, hyperlink and escape char info in docs
2022-05-02 23:52:47 -07:00
Ryan Williams
f565de88e8
Fix stuff ( #4 )
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* Update Lua API.rst
* Update Gui.h
* Update Gui.cpp
* Update LuaApi.cpp
2022-05-01 22:53:53 -07:00
Ryan Williams
b56d9520e9
Fix trailing whitespace
2022-04-25 00:39:05 -07:00
Ryan Williams
861a0ee85e
Update LuaApi.cpp
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Wrappers for autoDFAnnouncement, pauseRecenter, and recenterViewscreen.
2022-04-24 22:52:31 -07:00
Ryan Williams
88b403ec7a
Add functions reverse-engineered from ambushing unit code ( #1992 )
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* Add functions reverse-engineered from ambushing unit code
* Fix whitespace
* Fix debug_showambush check
* Remove getOuterContainerRef from Lua API
Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.
* Fixed tile visibility check
* I don't think gamemode or gametype are ever NULL
* Minor tweaks to documentation
* Reimplement getOuterContainerRef for Lua; fix some comments
* Update Units.cpp and changelog
* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
Ryan Williams
818ff7a946
Rename getPlantAtCoords to getPlantAtTile
2021-06-23 22:59:39 -07:00
Ryan Williams
bc841f595e
Update LuaApi.cpp
2021-06-22 20:05:45 -07:00
myk002
fc860478e4
move fastdwarf's teleport code to Units module
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and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002
6819ee9928
make alchemist flag valid for controllable civs
2021-02-05 16:45:39 -08:00
lethosor
69ce5d9e3f
Send runCommand output to correct output stream
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e.g. when run with dfhack-run
2021-01-08 21:06:42 -05:00
lethosor
a9bb11c145
Optimize Lua's internal.runCommand() when printing directly to the console
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This also makes commands run with `run_command()` detect the console properly (notably used by `df2console()`)
2020-11-20 17:57:54 -05:00
lethosor
913d860ae4
Use initial working directory as process path on Linux, and expose to Lua
2020-11-12 19:07:51 -05:00
lethosor
ce7772a1c2
Add Filesystem::restorecwd()
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This allows restoring the working directory to its original value, which may not actually be the DF root. See #1671 , dfhack/scripts#152
2020-10-14 21:22:53 -04:00
lethosor
9c8098b4f0
Expose to_search_normalized to Lua, add test, and use in ListColumn (most useful for the `stocks` plugin)
2020-10-10 01:40:00 -04:00
lethosor
8f047530c4
Make Units::getRaceNameById and other ID-related functions available to Lua
2020-08-08 14:28:17 -04:00
Ryan Bennitt
a85b77e6f1
Retrieve goal string values from enum attributes and add new Units methods to Lua API and docs
2020-08-07 22:07:48 +01:00
lethosor
7c921d8c91
Lua listdir_recursive: allow nil to be used for default arguments
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https://github.com/DFHack/dfhack/pull/1609#issuecomment-663803777
2020-07-25 13:02:35 -04:00
lethosor
cafdc1620b
Improve Lua listdir_recursive error handling
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Ref #519 , #1609
2020-07-24 22:15:35 -04:00
Myk Taylor
d0f8ba06a2
expose new include_prefix param to Lua
2020-07-19 01:52:57 -07:00
Myk Taylor
c19fc1f349
gcc-4.8 compatibility
2020-07-15 21:35:21 -07:00
PatrikLundell
121497a466
Propagated getBookTitle to Lua
2020-01-26 11:47:47 +01:00
Jeremy Apthorp
50e696acf6
getDescription => getPhysicalDescription
2019-12-14 09:36:47 -08:00
Jeremy Apthorp
910f965838
wip
2019-12-07 22:17:59 -08:00
Stoyan Gaydarov
12c8046f90
Some memory management changes for Core
2018-07-14 19:51:46 -07:00
lethosor
7afa3690bf
Add support for DFHACK_BUILD_ID
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Used for BuildMaster builds, for example
2018-07-11 11:47:55 -04:00
lethosor
2dac3c53c7
Add stress cutoffs to Units module, fix dwarfmonitor/manipulator
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Fixes #1292
2018-07-09 15:59:12 -04:00
lethosor
46e53fc3b3
Make df2console only call df2utf if the output stream is a console
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Fixes output in command-prompt, for example
2018-07-09 11:00:28 -04:00
lethosor
81a7ddcf92
Merge remote-tracking branch 'suokko/screen_show_memory_leak' into develop
2018-07-02 22:58:11 -04:00
Pauli
c39a882b57
Add missing Unit::isDiplomat
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Fixes #1324
2018-06-29 16:19:18 +03:00
Pauli
9c59b7ff48
Fix unlikely memory leaks if Screen::show fails
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The Screen::show takes ownership of the screen pointer. I decided to
switch the parameter to std::unique_ptr to make the pointer ownership
explicit. The unique_ptr then provides automatic screen destruction in
Screen::show unless pointer is inserted or is already in the linked list
that is managed by df.
2018-06-19 16:41:31 +03:00
PatrikLundell
f329774059
dead & killed flag separation
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squashed 4 commits from #1297
2018-06-13 15:37:45 -04:00
lethosor
e44bca0fb4
Merge remote-tracking branch 'grubsteak/patch-1' into develop
2018-05-18 00:48:04 -04:00
grubsteak
fe0049db8c
enable lua api construction functions
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it seems this has been left out on accident?
2018-05-17 23:29:10 -05:00
lethosor
17ba492992
Add some exclusion functions to Kitchen module, expose to Lua, fix build
2018-05-17 19:34:03 -04:00
lethosor
e9ec08f419
Add Buildings::getRoomDescription(), moved from search plugin, +cleanup
2018-05-12 17:00:21 -04:00
lethosor
c15571caa0
Move isRouteVehicle, isSquadEquipment from workflow to Items module
2018-05-12 14:49:30 -04:00
lethosor
a34b34d3cb
Move a few item functions from autotrade/stocks into DFHack::Items
2018-05-12 12:04:46 -04:00
lethosor
2a52582c1f
Add Gui::inRenameBuilding
2018-05-09 10:23:05 -04:00
Ben Lubar
a44b3b8f98
Move null pointer check from Job module to LuaApi, where it does not invoke undefined behavior.
2018-04-05 16:01:26 -05:00
lethosor
7721a142d8
Add a basic Lua console API
2017-12-07 14:43:27 -05:00
lethosor
d628212254
Lua API: Use CallWithCatchWrapper for a few more functions
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This produces more readable backtraces when native functions that aren't wrapped
using wrap_function() throw exceptions.
2017-07-01 17:39:39 -04:00
lethosor
6100074ba6
Add a few MD5 and thread functions to the Lua API
2017-07-01 17:39:17 -04:00
lethosor
10e13c532a
Add "tweak cage-butcher" and some extra Building module functions
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* Buildings::markedForRemoval()
* Buildings::getCageOccupants()
Closes #906
2017-06-25 15:27:21 -04:00
lethosor
ae809afde7
Add Gui::refreshSidebar()
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This handles feeding CURSOR_DOWN_Z and CURSOR_UP_Z properly, avoiding issues
when on the lowest z-level.
2017-06-23 00:02:21 -04:00
lethosor
27343e3253
Add unit and tile visibility functions
2017-06-10 21:54:08 -04:00
lethosor
9b63c451b1
Expose getUnitsInBox to Lua
2017-06-10 21:03:42 -04:00
lethosor
8d23660d55
Expose Gui::getAny* to Lua
2017-06-08 11:21:30 -04:00
lethosor
4eb767c3f0
Expose getDepthAt() to Lua
2017-06-02 15:39:49 -04:00
lethosor
ae1aa49089
Add map parameter to Lua paintTile() and use in Painter
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Also updated gui/siege-engine.lua
2017-06-02 12:42:51 -04:00
lethosor
05f322ca30
Merge remote-tracking branch 'lethosor/lua-dmdims' into develop
2017-06-01 23:34:35 -04:00
lethosor
d41ff4e836
Implement map parameters for Lua paintString() and fillRect(), update docs
2017-06-01 16:17:59 -04:00
lethosor
939aff3231
readTile(): add hook support and map parameter
2017-05-31 12:12:15 -04:00
lethosor
f4e18b2d87
Lua: implement to_first argument in dfhack.screen.dismiss()
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This was mentioned in Lua API.rst, but never actually implemented.
2017-05-30 09:17:09 -04:00
lethosor
55931703ac
Designate the correct tile for trees with multi-tile trunks
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DF always designates the southeast trunk tile, while plant.pos is the center,
which is sometimes inaccessible (see #1014 )
2017-05-05 21:25:25 -04:00
lethosor
d3c496cc2b
Add getSelectedPlant() and related functions
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Currently only works with the center tile of multi-tile trees
2017-05-05 14:45:46 -04:00
lethosor
1e469453fc
Add Designations module, currently supporting plant/tree designations
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This makes it easier for tools to properly handle designating and undesignating
trees for chopping and plants for gathering, which changed significantly in
0.40.20.
Ref #531 (?), #656 , #1014 , #1018 , #1030 , #1076
2017-05-04 21:47:12 -04:00
lethosor
e3258defd7
Expose Gui::revealInDwarfmodeMap() to Lua
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Closes #1085
2017-05-04 14:37:14 -04:00
lethosor
71b553b305
Add a few functions to retrieve unit social activities
2017-04-28 17:25:58 -04:00
lethosor
334817fa1b
Add Lua API functions to determine architecture
2017-03-02 14:04:34 -05:00
lethosor
a8f4833188
internal_memscan: add extra check
2017-02-04 14:49:09 -05:00
lethosor
8521b830b2
Merge remote-tracking branch 'CannibalVox/job_remove' into develop
2016-12-05 15:24:37 -05:00
Stephen Baynham
e490afdf00
Rebuilt slightly to offer bool return val
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We fail on unknown general ref types now, without modifying the job at
all yet
2016-11-24 22:36:11 -08:00
Stephen Baynham
67af9f5e82
Add lua bindings for removeJob
2016-11-17 23:04:48 -08:00
lethosor
9f541481ea
Fix some warnings with GCC -Wall
2016-10-15 00:37:18 -04:00
lethosor
70d3c07cdb
Initial lua getDwarfmodeViewDims rewrite
2016-10-07 23:51:58 -04:00
lethosor
1dab45ffed
Replace lua_pushnumber with lua_pushinteger in LuaApi.cpp
2016-08-22 23:18:08 -04:00
lethosor
e965f5318f
Replace many includes with forward declarations in modules/Maps.h
2016-08-13 21:44:01 -04:00
Carter Bray
44913609c8
Fix format string warnings
2016-08-01 19:03:26 -07:00
lethosor
dc79e2477b
Expose long/[u]intptr_t to lua and fix some integer return values
2016-07-29 00:02:51 -04:00
lethosor
2455e36510
Initial 64-bit support
2016-07-03 23:32:43 -04:00
lethosor
402a96b0e6
Expose new unit functions to lua and add some basic safety checks
2016-04-23 21:52:50 -04:00
lethosor
b97d33ca28
moveToBuilding improvements
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- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)
Resolves #885
2016-04-05 11:43:02 -04:00
lethosor
25507a10f9
Add Units::getKillCount() and expose it to Lua
2016-02-25 15:21:14 -05:00
lethosor
3e44aabf12
Expose Units::getSquadName to lua
2016-02-25 15:19:35 -05:00
sv-esk
83c70ccb0f
forbid manipulator editing non-citizens
2016-02-11 13:31:52 +02:00
lethosor
2d23a848cc
git-describe: Add git xml information
2016-02-01 10:30:53 -05:00
lethosor
d087f4f741
Expose process MD5/PE to Lua (useful in export-dt-ini)
2015-12-27 14:59:18 -05:00
lethosor
83603fcf45
Add prerelease build flag and warning script
2015-12-11 20:27:46 -05:00
lethosor
2aeac718cc
workflow: Account for job postings correctly and fix existing issues
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Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.
This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
(i.e. jobs that should have no posting assigned)
Fixes #741
2015-11-25 20:33:13 -05:00
lethosor
ac71fa8070
Add isValidLabor() to Units module
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Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
lethosor
5387c03ea0
DFHackVersion: Expose whether the built commit is tagged
2015-10-17 15:35:40 -04:00
lethosor
9eb86c7e38
Support additional script search paths
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These can currently be added/removed from C++ or through the Lua API.
2015-09-06 16:23:02 -04:00
lethosor
2aba2da56d
Avoid DataStaticsFields dependency on PluginManager.h
2015-08-11 22:59:19 -04:00
lethosor
9c84c78129
Make lua listdir functions return useful error messages
2015-08-10 12:44:27 -04:00
lethosor
de49befdbb
Improve version information
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* Add reimplementations of old DFHACK_VERSION-style macros
* Expose full git commit ID
* Expose all DFHack::Version functions to Lua
2015-08-06 17:30:51 -04:00
lethosor
7758311f88
Make gametype functions use default arguments when called from Lua
2015-04-02 16:55:27 -04:00
lethosor
bbb41078e7
Expose PenArray dimensions and tiles to Lua
2015-03-28 18:35:07 -04:00
lethosor
e2b6ae9beb
Allocate Lua PenArray objects using an existing buffer
2015-03-28 11:27:47 -04:00
lethosor
99f4ea4d2b
Implement a PenArray class for caching parts of rendered screens
2015-03-27 22:56:30 -04:00
lethosor
01c6d05775
Add custom enabler::zoom_display() method (screen.zoom in Lua)
2015-03-25 17:55:56 -04:00
Lethosor
3639920a50
Merge pull request #575 from lethosor/game-type
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Add gametype checks to World module
2015-03-13 22:25:37 -04:00
lethosor
016f67e83f
Expose strerror to Lua
2015-03-10 16:32:43 -04:00
lethosor
afca7419dc
Add gametype checks to World.cpp
2015-03-09 20:08:21 -04:00
lethosor
a8a8fc43ef
Add df2console() wrapper
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Closes #522
2015-02-13 17:56:29 -05:00
expwnent
e9b4fc513a
Merge remote-tracking branch 'cdombroski/zone-plugin-cleanup' into temp
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Conflicts:
NEWS
plugins/zone.cpp
2015-01-31 21:01:41 -05:00
lethosor
066adfdf95
Implement a function to list directories recursively
2015-01-30 17:29:17 -05:00
Chris Dombroski
f2eec3198c
Rename findPenPitAtCoord
2015-01-29 15:02:54 -05:00
Chris Dombroski
868a9944fd
Update LuaApi for new Units/Buildings functions.
2015-01-29 14:59:06 -05:00
lethosor
bebceffa5f
Add Filesystem::listdir()
2015-01-28 19:15:58 -05:00
lethosor
e8c0482fdc
Add atime()/ctime()/mtime()
2015-01-28 18:18:06 -05:00