Commit Graph

75 Commits (c579d60c98e8e7806682f2c236dc83ee0e1ee324)

Author SHA1 Message Date
Petr Mrázek c631270425 Fix squads on Linux
Sync catsplosion
2010-03-30 20:20:34 +02:00
Petr Mrázek 71fc49897f Accelerated creatures work on Windows
Refactored vector reading, proper length of vectors from MSVC9 is known (0x18, triplet starts at 0xC)
2010-03-30 02:26:52 +02:00
Petr Mrázek 789c8a473b Merge branch 'effects_offsets' of git://github.com/belal/dfhack
Conflicts:
	output/Memory.xml

Srsly, wtf? Why the reformat?
2010-03-26 04:32:04 +01:00
Petr Mrázek 517aa0e6e3 Merge branch 'master' of git://github.com/Zhentar/dfhack
Conflicts:
	examples/CMakeLists.txt
	library/DFHackAPI.cpp

Also added offsets for all supported versions
2010-03-26 02:40:17 +01:00
belal 7ad2debf40 The real content of this is just adding effects vector offsets for all the linux versions. There are lots of changes though because I used my addtoXML script to add the offsets and XML::Twig removes whitespaces, and changed the indentation of the files 2010-03-25 10:39:09 -04:00
belal 9cbdb27432 Change windows d11 to have the correct base of d10, rather than d9 2010-03-25 09:45:32 -04:00
belal bc29b2d6c0 effects vector for all windows 40d# versions and 40d 2010-03-22 15:32:04 -04:00
Petr Mrázek 24d969791b Fixes for d18 and 19 on Linux 2010-03-22 15:14:36 +01:00
Zhentar 4287abbc94 Add pregnancy and blood stuff to the creature struct 2010-03-21 15:47:24 -05:00
Petr Mrázek 849fafdc87 Effects vector for d17-d19_2 on Windows. 2010-03-21 14:33:02 +01:00
Petr Mrázek 353ca44d31 Effect vector for windows 40d16, don't try to use it with versions>40d16! 2010-03-21 13:22:59 +01:00
Petr Mrázek 71f8474e11 Added reading/writing support for effects like mist
Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
2010-03-20 17:30:13 +01:00
Petr Mrázek e18828e466 s/Intimitador/Intimidator/ in Memory.xml 2010-03-17 01:34:40 +01:00
belal 1797fef7b4 add correct offsets for squad_name artifact_name and mood to linux creatures, and update the creature vectors to use the proper address 2010-03-16 13:21:17 -04:00
Petr Mrázek a2972af971 Add missing hothey_size hexval on 40d2+ 2010-03-16 13:21:16 -04:00
belal 76939afe50 fix incorrect squad name offset 2010-03-14 20:05:11 -04:00
Petr Mrázek 5fe279d8ec Added a cache mechanism to vtable lookups
Fixed python bindings (build, not actual functionality)
Fixed building subtypes on linux
2010-03-14 22:58:28 +01:00
Petr Mrázek 34a2f238b0 Merge branch 'version_compatiblity' of git://github.com/belal/dfhack 2010-03-14 20:15:54 +01:00
belal 607bad2bf8 Fix settlement offsets for 40d, everything should work of 40d now 2010-03-14 13:32:19 -04:00
belal 12abef8ace used different creature vector than before, this is the correct one, the old one was missing some creatures, and the current_creature index was not right, also found the offsets for mood and artifacts for 40d
Everything should work now from 40d,40d2->40d19 on windows, linux was already done before

I also modified creaturedump.cpp to show mood and aritifacts if a creature has one, also the mood is now a int rather than a uint, as we check for -1
2010-03-14 13:21:52 -04:00
Petr Mrázek d0531c2925 Add class entries to meta-40d for stonesense 2010-03-14 13:37:39 +01:00
belal 0582354191 Merge remote branch 'remotes/peterix/master' into version_compatiblity
trying merge

Conflicts:
	examples/creaturedump.cpp
	output/Memory.xml
2010-03-13 08:45:30 -05:00
belal ed386d3fd3 linux addresses back to 40d2 2010-03-11 21:25:07 -05:00
belal e500b13533 offsets are all correct for 40d, creature offsets are not constant all the way back to 38.a, so more work needs to be done there
This could probably be used in stonesense as it is though, all the map data is correct
2010-03-10 21:24:31 -05:00
belal b702d53641 updated Memory.xml with current_cursor_creature for the creature index, which seems to exist in all versions, whereas the old vector did not. 2010-03-10 16:01:00 -05:00
belal 3ae8b56a49 Addresses all the way back to 173.38a, not checked yet, and offsets may have changed in the versions, but it is a start!
Also changing the current_creature offset, have to make sure what I changed it to is in the d# releases, but I think it is

This branch is still a work in progress
2010-03-09 22:05:31 -05:00
belal 2a47275fd5 updated addresses for 40d, offsets still wrong 2010-03-08 21:40:14 -05:00
Petr Mrázek 1c499121e6 Fixes to memory.xml, name reading 2010-03-08 18:27:19 +01:00
Petr Mrázek b1a15b6fb3 Merge branch 'version_compatiblity' of git://github.com/belal/dfhack 2010-03-08 14:52:40 +01:00
Petr Mrázek d2c84df4c8 Merge branch 'master' of git://github.com/Zhentar/dfhack into mergeb
Conflicts:
	library/DFHackAPI.cpp
2010-03-08 13:56:32 +01:00
Zhentar 052dd53c03 Further cleanup for name stuff; fixing examples that I broke and handling settlements. Also added mood, so that it can be determined whether or not the dwarf's artifact was created. 2010-03-07 20:01:30 -06:00
belal 0c8c1d0eec Modified Memory.xml to support all d# versions, modified Vtable meminfo reading, so it auto-resolves all vtables now, so you should never have to do any rebasing or anything. Fixed some bugs in windows meminfo as well 2010-03-07 21:00:31 -05:00
Petr Mrázek 60a1da0923 d19_2 support, building vtables, some minor bugfixes
tested with stonesense
2010-03-06 21:21:01 +01:00
Petr Mrázek 7a6b1488cb Windows offsets from belal 2010-03-05 23:31:18 +01:00
Petr Mrázek 96512a7e1d Linux d19 support 2010-03-05 22:19:27 +01:00
Zhentar 65bf8f69fd Proper-fy name handling for creatures. For surnames and such, official DF logic is used. 2010-03-05 00:02:41 -06:00
Petr Mrázek 3aac592dd1 Fix metal/stone matgloss color offsets 2010-03-01 04:48:21 +01:00
belal 230af4310f Add d18 offsets 2010-02-25 17:50:52 +01:00
belal 0fa2bb8cd8 settlement offsets for windows and linux d9-d17, fixes for linux offsets, forgot the name offset, and switched the current and all settlement address :) 2010-02-25 17:50:52 +01:00
belal a5d42e4051 Code for getting the current and all settlements in the world, currently has offsets for the settlement location, name, and area size. Right now the current settlement causes msvc to claim the heap is corrupted, I think due to the fact that the current_settlement vector only has 1 item in it. I think it may be a bug in the vector code, as my code is basically identical between the current settlement and the other settlements.
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-25 17:50:52 +01:00
Petr Mrázek ce151458e4 Precompiled SHM lib for windows, Linux d18 vtables 2010-02-24 01:31:40 +01:00
Petr Mrázek 70f22d008e Support for d18 on windows
Also deployment to people who get Memory.xml from git...
Fixed wine process attach bug
2010-02-23 22:29:55 +01:00
Petr Mrázek 9aeee1b48e Added Linux 40d18 offsets (vtables still missing) 2010-02-22 23:33:39 +01:00
Petr Mrázek 54c05279b1 Vein vtables 2010-02-21 04:39:01 +01:00
Petr Mrázek 3c7c197f7a Removed bogus block flags, added actual dirty bit :) 2010-02-20 16:33:30 +01:00
Petr Mrázek 26568fe5ea Added 'dirty' bit of a block to veinlook, API. 2010-02-20 12:58:52 +01:00
Petr Mrázek a679b26f94 Fix note address on Linux 2010-02-19 03:58:40 +01:00
belal 7ce8935aef Add offsets for versions d9-d17 for windows and linux, windows has been tested, linux has not, but it should be right unless I screwed something up
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-18 15:29:45 -05:00
belal 387e1e8794 Finish up code for hotkeys and notes, just need to find offsets for linux versions and windows < d17
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-17 21:08:54 -05:00
belal e71f41fd42 test commit of notes-windows d17
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-17 18:33:08 -05:00