Commit Graph

21 Commits (ba6a02eb5915431bc55214f7764808f262c4caff)

Author SHA1 Message Date
myk002 10616a387f
cleaner mask-based implementation 2020-11-12 22:44:38 -08:00
myk002 02a86d761a
identify bars as non_economic items
allows Job::isSuitableMaterial() to match metal bars as a building
material
2020-11-12 19:10:06 -08:00
Myk Taylor 4d7f4d80ad prep buildingplan for core algorithm changes
player-visible changes
- removed text that showed up if you used the wrong hotkeys. no other
  dfhack screen does this, and it seems unneeded. can add back if others
  think otherwise, though

internal changes
- changed signature of lua-exported isPlannableBuilding to take subtype
  and custom type in addition to building type. this is only used by
  quickfort, and it already sends all three params in preparation for
  this change
- added lua-exported scheduleCycle(), which is like doCycle(), but only
  takes effect on the next non-paused frame. this lets quickfort
  run only one buildingplan cycle regardless of how many #build
  blueprints were run
- declared a few dfhack library methods and params const so buildingplan
  could call them from const methods
- converted buildingplan internal debug logging fn to have a printf api
- reshaped buildingplan-planner API and refactored implementation in
  preparation for upcoming core algorithm changes for supporing all
  building types (no externally-visible functionality changes)
  - changed df::building_type params to type, subtype, custom tuple keys
  - introduced capability to return multiple filters per building type
    (though the current buildings all only have one filter per)
- split monolith hook functions in buildingplan.cpp into one per scope.
  this significantly cleans up the code and preps the hooks to handle
  iterating through multiple item filters.
- got rid of send_key function and replaced with better reporting of
  whether keys have been handled
2020-10-04 20:05:08 -07:00
Alexander Gavrilov f36041f6bd Implement a MapCache api for writing base layer tiles of arbitrary stone.
Precompute some tables in TileTypes for extremely efficient
conversion between tiles of most important material types.
2013-10-10 12:15:50 +04:00
Quietust 3f2e583746 Naming consistency 2012-11-16 15:35:34 -06:00
Petr Mrázek 8812238bf6 Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Alexander Gavrilov 36e44c682c Add a plugin implementing 'add spatter to item' reactions. 2012-09-17 21:15:51 +04:00
Alexander Gavrilov b4a8bcd8d0 Refactor MapCache: make it parse everything that is known re tiles & mats.
Conflicts:

	library/xml
2012-04-26 12:21:59 -05:00
Alexander Gavrilov 0daafef690 Wrap MaterialInfo for lua. 2012-04-06 19:56:19 +04:00
Petr Mrázek 8f680dcf94 Make it build and run on linux (no stonesense, df2mc, dfusion) 2012-02-09 03:07:26 +01:00
Alexander Gavrilov 174d9d0739 Tweak showmood, add a few validity checks, commit a dfhack.init example. 2012-01-24 15:36:30 +04:00
Quietust d2c78646ea t_creaturecaste shouldn't be using t_attrib, because those AREN'T actual attribute values, just the PHYS/MENT_ATT_RANGE values from the raws 2012-01-21 13:24:38 -06:00
Quietust 118e5c6617 Major cleanup of Materials modul, precursor to eventually nuking it 2012-01-21 10:12:26 -06:00
Alexander Gavrilov 7f5aa4de62 Support the most important job types in workflow. 2012-01-10 17:23:37 +04:00
Alexander Gavrilov ea790f1346 Move a few functions into the core, and add some more. 2012-01-08 20:02:12 +04:00
Alexander Gavrilov 687245abd9 Allow setting job item materials. 2012-01-05 22:04:05 +04:00
Alexander Gavrilov 99dda069de Update data definitions. 2012-01-04 18:46:39 +04:00
Alexander Gavrilov f8814909a9 Move the MaterialInfo class to the main library. 2012-01-03 19:25:55 +04:00
Petr Mrázek 9db20bd84d Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Petr Mrázek 966a145b3e Moving stuff around, part 3 2010-05-26 08:42:09 +02:00
Petr Mrázek b710ed687a Moving stuff around, part 2 2010-05-26 06:48:23 +02:00