Commit Graph

56 Commits (ba5ebf9efb096485fcc4646beda7e6342f0fb5e3)

Author SHA1 Message Date
Petr Mrázek 822265443c Make the API a bit saner about the used data types and structures 2010-03-25 21:37:09 +01:00
Petr Mrázek 71f8474e11 Added reading/writing support for effects like mist
Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
2010-03-20 17:30:13 +01:00
belal 0582354191 Merge remote branch 'remotes/peterix/master' into version_compatiblity
trying merge

Conflicts:
	examples/creaturedump.cpp
	output/Memory.xml
2010-03-13 08:45:30 -05:00
belal 791ac8dd75 modify the renamer and creature dump to output the new current cursor creature code 2010-03-12 09:21:45 -05:00
belal e500b13533 offsets are all correct for 40d, creature offsets are not constant all the way back to 38.a, so more work needs to be done there
This could probably be used in stonesense as it is though, all the map data is correct
2010-03-10 21:24:31 -05:00
Petr Mrázek 5c4ef73f4d Merge branch 'shm-only' 2010-03-09 15:31:44 +01:00
Zhentar 65bf8f69fd Proper-fy name handling for creatures. For surnames and such, official DF logic is used. 2010-03-05 00:02:41 -06:00
Petr Mrázek c86464502c SHM rework, stage 2 2010-03-05 00:05:01 +01:00
Petr Mrázek 7a85682ea0 Many fixes to DFHack::API
Wrapper generation still manual, but makes a lot more sense
2010-02-28 01:25:04 +01:00
Petr Mrázek 347eb66d21 Changes for better SWIG support 2010-02-26 22:22:10 +01:00
belal a5d42e4051 Code for getting the current and all settlements in the world, currently has offsets for the settlement location, name, and area size. Right now the current settlement causes msvc to claim the heap is corrupted, I think due to the fact that the current_settlement vector only has 1 item in it. I think it may be a bug in the vector code, as my code is basically identical between the current settlement and the other settlements.
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-25 17:50:52 +01:00
Petr Mrázek 726519e2ca Major memory_info rework.
All <class> tags and vtable="" attributes in Memory.xml are now obsolete.
<multiclass> tags are still important, but don't need the vtable attrs.
Vtables are resolved automatically.
All this will be left in Memory.xml until utility authors update to this version or newer.
2010-02-25 13:41:57 +01:00
Petr Mrázek 1e04722a63 Refactor of memory_info class, now with more d-pointer 2010-02-22 23:34:20 +01:00
Petr Mrázek fbad1cb5a3 Fixed annoying MSVC bug and MSVC warning spam 2010-02-22 00:18:44 +01:00
Petr Mrázek 9268a79a66 Reading of tiletypes under ice - 'ice veins' 2010-02-21 05:51:29 +01:00
Petr Mrázek 3c7c197f7a Removed bogus block flags, added actual dirty bit :) 2010-02-20 16:33:30 +01:00
Petr Mrázek 26568fe5ea Added 'dirty' bit of a block to veinlook, API. 2010-02-20 12:58:52 +01:00
Petr Mrázek e9e1d2b8b9 Tabs to spaces 2010-02-18 18:06:32 +01:00
Petr Mrázek 2e02efa8d2 Merge branch 'master' of git://github.com/belal/dfhack 2010-02-18 17:55:43 +01:00
belal 387e1e8794 Finish up code for hotkeys and notes, just need to find offsets for linux versions and windows < d17
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-17 21:08:54 -05:00
Petr Mrázek 42a12ffaec Veinlook now goes to map edges
API change: isValidBlock now checks for map boundaries
API change: added getBlockPtr. It returns a DF pointer to a block.
2010-02-18 02:10:39 +01:00
belal e71f41fd42 test commit of notes-windows d17
Signed-off-by: belal <jimbelal@gmail.com>
2010-02-17 18:33:08 -05:00
Petr Mrázek a17cb053d4 quick creature API fix 2010-02-13 16:19:11 +00:00
Petr Mrázek 63f82cd580 API changes: InitRead* methods made safer - they now return false on error 2010-02-11 21:08:39 +00:00
Petr Mrázek 5b0a03b16d merged itemdesignator and menustate patches 2010-01-18 16:44:24 +00:00
Petr Mrázek 91f64ac8ba iteration for huge reads and writes, async suspend call for polling 2010-01-02 02:25:21 +00:00
Petr Mrázek 037d1369cb syntax fixes, some things were out of sync 2010-01-01 02:30:35 +00:00
Petr Mrázek c7c446a33a merged previous patch from belal (things intended for Dwarf Therapist) 2010-01-01 02:14:41 +00:00
Petr Mrázek 117fcce0d9 merged item patch from belal 2010-01-01 01:49:32 +00:00
Petr Mrázek efce0ab21b merge in shm branch 2009-12-22 21:19:39 +00:00
Petr Mrázek 1d25a995b8 comments, leftovers, fixed repeated character input on linux 2009-12-13 04:43:06 +00:00
Petr Mrázek 63dedc5da3 move t_special to a new file 2009-12-13 00:56:11 +00:00
Petr Mrázek 337d42e15a merged input injection patch by belal 2009-12-12 19:52:30 +00:00
Petr Mrázek 6cb7c4a636 optimizations 2009-11-22 14:43:53 +00:00
Petr Mrázek 989fa8f887 ForceResume call 2009-11-19 01:48:18 +00:00
Petr Mrázek dea1ce858b merged window dimension and item matgloss patches from belal 2009-11-18 03:35:43 +00:00
Petr Mrázek 2f710730ac merged item support by belal 2009-11-17 14:52:47 +00:00
Petr Mrázek 5be36e0f42 load dfvector whole instead of on-demand 2009-11-16 20:00:14 +00:00
Petr Mrázek 47b61a907d suspend and continue calls, a method for reading creatures within a volume 2009-11-16 16:47:22 +00:00
Petr Mrázek 7e3af38941 add support for enumerating process memory ranges. full of fail on windows. 2009-11-15 04:25:00 +00:00
Petr Mrázek 37d08a05ca creatures almost done 2009-11-14 03:46:56 +00:00
Petr Mrázek 7489fe51ab fix for the ambiguous abs() call, slowly reworking creatures 2009-11-13 13:35:44 +00:00
Petr Mrázek 370655a516 move creature getters to the public API 2009-11-12 01:53:49 +00:00
Petr Mrázek 30d8a015fd cursor and window coords reading and writing (only for 40d16 on windows right now) 2009-11-12 01:39:43 +00:00
Petr Mrázek e8e3f9e794 view and cursor coords for 40d16 on windows 2009-11-12 01:05:07 +00:00
Petr Mrázek 4f279680b5 using D pointer, a proper interface 2009-11-11 03:37:28 +00:00
Petr Mrázek 88771ab973 merged another big creature patch from belal, moved C API to unmaintained, starting a big cleanup of the new code 2009-11-09 23:18:20 +00:00
Petr Mrázek a7bf3595b7 merged a big patch from belal, unstable on anything but windows 40d16 2009-11-07 21:05:10 +00:00
Petr Mrázek 41475d1918 manual merge of patch from http://www.bay12games.com/forum/index.php?topic=41916.msg850579#msg850579 2009-11-06 01:04:17 +00:00
Petr Mrázek d3b62a7672 research into buildings, building hexdump tool 2009-11-04 01:01:55 +00:00