lethosor
38702febf7
Use LUA_(C)PATH_VAR instead of LUA_(C)PATH in luaconf.h
...
This was apparently changed at some point around Lua 5.3, so a custom LUA_PATH
environment variable could prevent DFHack from initializing.
2017-03-14 00:24:05 -04:00
lethosor
67f39316ce
Update xml (assorted viewscreen changes)
2017-03-02 14:05:34 -05:00
lethosor
d53c00d726
Update scripts (add install-info)
2017-03-02 14:05:08 -05:00
lethosor
334817fa1b
Add Lua API functions to determine architecture
2017-03-02 14:04:34 -05:00
lethosor
15759808e5
Fix "plug" output width for generated-creature-renamer
2017-03-02 14:04:20 -05:00
lethosor
0cc51f8d69
Add support for downloading files in advance, useful for offline builds
...
Also document this in Compile.rst - there have been complaints about the fact
that DFHack downloads files at build time not being documented at all.
2017-03-01 21:29:17 -05:00
lethosor
b675f0fd3c
Move old git note to bottom of compilation docs
2017-03-01 20:44:47 -05:00
lethosor
ea693c41c4
Update Windows build instructions for 0.43.05
2017-03-01 20:35:36 -05:00
lethosor
43a58f8d85
Remove obsolete settings from Windows build scripts, plus misc. updates
...
- Added BUILD_DOCS=1 to release scripts
- Removed "breakfast" scripts, which used the same settings as "all", plus a
release version override, which is rarely used (if at all) and can be done
separately.
2017-03-01 20:29:46 -05:00
lethosor
13cdc38b2f
Update scripts/gui/extended-status (new bed queueing feature)
2017-03-01 15:57:09 -05:00
lethosor
c21b7bf941
Add a Painter:key_string() method
2017-03-01 15:56:50 -05:00
lethosor
19695b4ee7
EventManager/eventful: Pass building ID pointers to event handlers
...
Previously, there was some disagreement over whether event handlers such as
Buildings::updateBuildings() took building pointers or building IDs shoved
into pointers. It turned out to be the latter, which, unfortunately, did not
compile on x64. Passing building IDs isn't possible in all cases, because
building event handlers can be called for recently-deleted buildings too.
Pointers to building IDs do work reliably, though.
Fixes #1003
2017-02-17 22:53:48 -05:00
lethosor
33060c7d0e
Bump to beta1
2017-02-11 20:48:37 -05:00
lethosor
2fdd4d96b6
Add more XML changes to NEWS-dev
2017-02-11 20:24:51 -05:00
lethosor
8b27ed5f1c
Update changelog
2017-02-11 17:07:49 -05:00
lethosor
a10d4ae226
Add viewscreen::feed_key method
2017-02-11 16:53:50 -05:00
lethosor
b110355b53
Add missing space
2017-02-11 15:09:46 -05:00
lethosor
f89678c472
Fix backticks
2017-02-11 15:07:48 -05:00
lethosor
2b0c398fc0
Merge remote-tracking branch 'JapaMala/creatureRenamer' into develop
2017-02-11 15:03:00 -05:00
Japa Illo
c68faaae37
Add basic documentation for the generated-creature-renamer plugin.
2017-02-10 15:30:48 +05:30
lethosor
ae92ae7948
Merge remote-tracking branch 'JapaMala/creatureRenamer' into develop
2017-02-09 23:25:55 -05:00
Japa Illo
0d8decd7ec
Remove trailing whitespaces.
2017-02-08 10:54:42 +05:30
Japa Illo
2c19f6b237
remove rsize_t
2017-02-08 10:34:11 +05:30
Japa Illo
873feaee2b
Added a function to the creature renamer to save a graphics pack file to set graphics for all the generated creatures.
2017-02-07 15:57:35 +05:30
Japa Illo
10bbd3cb39
Added a function to spit out a generated graphics pack file. Not done yet.
2017-02-07 11:19:45 +05:30
Japa Illo
b151ad7c75
always make sure the name prefix has an underscore at the end of it.
2017-02-07 11:09:39 +05:30
Japa Illo
f9b296884c
Made the creature renamer work more than once on the same save, and changed the format of the resulting names.
2017-02-07 11:01:42 +05:30
Japa Illo
68faca09ee
Added missing base types given by toady, and reorganized the list to look better.
2017-02-07 10:27:57 +05:30
Japa Illo
64e217132e
Don't offset the raplacement by 1 since there's no space now.
2017-02-06 10:50:18 +05:30
Japa Illo
5b83c6fe68
Add spaces to search string programmatically.
2017-02-06 10:49:22 +05:30
Japa Illo
1aef1d1b98
use STD::Vector instead of a C array, and set version properly.
2017-02-06 10:42:10 +05:30
Japa Illo
6e75840d91
Don't start creature-renamer automatically.
2017-02-06 10:18:14 +05:30
Japa Illo
b18bd72c05
Replace tab with spaces.
2017-02-06 10:12:20 +05:30
lethosor
f94cc47be0
Update scripts (devel/find-offsets, season-palette)
2017-02-05 22:12:25 -05:00
lethosor
f2164d27c9
ls: List scripts outside of hack/scripts
...
Closes #412
2017-02-05 22:11:35 -05:00
lethosor
34988e53b9
Update supported keys in keybinding help text
2017-02-05 22:03:06 -05:00
lethosor
b5c7771b71
Merge remote-tracking branch 'quietust/develop' into develop
...
Fixes #1061
2017-02-04 15:14:10 -05:00
lethosor
7823d78cd9
Update xml and embark-tools field name
2017-02-04 14:49:21 -05:00
lethosor
a8f4833188
internal_memscan: add extra check
2017-02-04 14:49:09 -05:00
lethosor
f65a981099
Fix indentation
2017-02-04 14:46:38 -05:00
Japa
8313b7768a
Merge pull request #1065 from JapaMala/unitProfession
...
Unit profession
2017-02-03 10:14:26 +05:30
Japa Illo
c8e6845a7f
Send noble positions and professions along with Units.
2017-02-03 10:08:35 +05:30
Japa Illo
d97b0497b3
Add prosession and noble position info to units.
2017-02-02 12:12:28 +05:30
Japa Illo
c3c3f37b06
Added more descriptor types, and made it run on world load.
2017-01-26 15:58:43 +05:30
Japa Illo
24a653f77b
added ants and apes to the list.
2017-01-26 12:50:37 +05:30
Japa Illo
365624453e
Finish up the generated-creature-renamer plugin.
2017-01-26 12:45:40 +05:30
Japa
934d5b32bc
Fix creature listing and plugin name
2017-01-26 10:00:38 +05:30
Japa
c659b885b6
Start a plugin to rename generated creatures to have sensible IDs
2017-01-25 23:06:03 +05:30
Quietust
cc02ced0ac
Fix RTTI in Win64 - offsets are relative to the current module (e.g. the DLL), so it needs to be looked up explicitly
2017-01-21 15:16:06 -06:00
Ben Rosser
f0d4a1f563
Add DOWNLOAD_RUBY option to Ruby plugin cmake, defaulting to ON
...
If DOWNLOAD_RUBY is set to OFF, the build will not attempt to download
a prebuilt libruby.so and not fire a warning that one is not present.
This may be desired if one wants to link dfhack against a newer system
libruby.so, now that dfhack supports ruby 2.x and also supports linking
against system libruby (at least, on Linux), as per the following commit:
df9b5bca73
This also allows the dfhack build to proceed without network access
(once all submodules have been fetched), which at least some Linux
distributions, like Fedora, require.
By default DOWNLOAD_RUBY is set to ON, so this should not change
the behavior of default builds.
I tested that when DOWNLOAD_RUBY is set to OFF, dfhack still launches
and that the Ruby plugin still functions, e.g. by running
```rb_eval puts('Hello world.')``` in the dfhack console.
2017-01-20 17:40:14 -05:00