Commit Graph

15 Commits (b7f28877a29916b0803864630c3d779e3165aec3)

Author SHA1 Message Date
Warmist 588ca8b8dd MAXIMUM SPEED UPDATE!!!!! 2013-06-25 20:36:53 +03:00
Japa 5265f107b0 Added more advanced sun light calculation 2013-06-25 16:33:01 +05:30
Warmist 4d9b7bd23d Major rewrite of opacity calculation. 2013-06-25 00:59:32 +03:00
Warmist f5f1328678 Merge branch 'master' of git://github.com/JapaMala/dfhack
Conflicts:
	plugins/rendermax/renderer_light.cpp
2013-06-24 00:53:03 +03:00
Japa c675ca467a Made sky light be more realistic, decreasing through water, and ignoring tile designations otherwise. 2013-06-24 02:35:03 +05:30
Warmist 84ed3797d4 Merge branch 'master' of git://github.com/JapaMala/dfhack 2013-06-23 21:46:58 +03:00
Japa fd0c053a80 Added some more operators to the cell color class. 2013-06-24 00:14:06 +05:30
Warmist cb6130066d Performance improvements, added flickering cursor light. 2013-06-23 20:45:05 +03:00
Warmist 2c49c9e83c C++ version of light engine. 2013-06-23 19:25:42 +03:00
Warmist e3ee876a11 New line algo for lights 2013-06-23 12:20:35 +03:00
Warmist 4cc14641ac Implemented lua interface. 2013-06-22 17:40:52 +03:00
Warmist 906864feaa Added help for truecolor light testing thing. Also added colors. 2013-06-22 14:14:35 +03:00
Warmist c273377284 Forgot to add the plugin itself. Also some improvements 2013-06-22 13:29:58 +03:00
Warmist ea6a264fe2 rendermax: removed all the opengl and sdl stuff. Now it work with magic alone. 2013-06-22 03:45:42 +03:00
Warmist ebc51f1bd3 Added rendermax plugin- a bunch of rendering hax in one. Small fix to skeleton. 2013-06-21 22:47:23 +03:00