Alexander Gavrilov
174d9d0739
Tweak showmood, add a few validity checks, commit a dfhack.init example.
2012-01-24 15:36:30 +04:00
Quietust
7f23c322a2
Cleanup
2012-01-21 19:24:58 -06:00
Quietust
d2c78646ea
t_creaturecaste shouldn't be using t_attrib, because those AREN'T actual attribute values, just the PHYS/MENT_ATT_RANGE values from the raws
2012-01-21 13:24:38 -06:00
Quietust
118e5c6617
Major cleanup of Materials modul, precursor to eventually nuking it
2012-01-21 10:12:26 -06:00
Quietust
6d2ce7b8a9
Add default return value to MaterialInfo::matches
2012-01-11 10:50:38 -06:00
Alexander Gavrilov
7f5aa4de62
Support the most important job types in workflow.
2012-01-10 17:23:37 +04:00
Alexander Gavrilov
50386f66a3
Update structures and implement modifying the job_item item type.
2012-01-09 16:20:17 +04:00
Alexander Gavrilov
ea790f1346
Move a few functions into the core, and add some more.
2012-01-08 20:02:12 +04:00
Petr Mrázek
72a4698968
Merge https://github.com/angavrilov/dfhack
2012-01-05 23:54:33 +01:00
Petr Mrázek
78a98de37e
Fix MSVC builds, break buildings :D
2012-01-05 23:39:14 +01:00
Alexander Gavrilov
687245abd9
Allow setting job item materials.
2012-01-05 22:04:05 +04:00
Alexander Gavrilov
99dda069de
Update data definitions.
2012-01-04 18:46:39 +04:00
Petr Mrázek
86464b99cc
Remove DfVector, break MSVC builds until further notice.
2012-01-04 01:45:11 +01:00
Alexander Gavrilov
f8814909a9
Move the MaterialInfo class to the main library.
2012-01-03 19:25:55 +04:00
Petr Mrázek
9db20bd84d
Header changes/cleanup.
2011-12-31 12:48:42 +01:00
Petr Mrázek
4f0695a6d5
Messing with materials.
2011-11-03 04:30:59 +01:00
Petr Mrázek
bfc8df3005
Added plant raw struct
2011-10-28 04:40:35 +02:00
Petr Mrázek
b545de7f43
Items refactor. readItem turned into copyItem, most Items methods now accept plain df_item * instead of the copies.
2011-10-26 22:18:13 +02:00
Petr Mrázek
04495a304c
Kill item variable accessors. YES.
2011-10-25 04:48:06 +02:00
Petr Mrázek
dc81367a68
Gems are now properly detected in prospector. Nuked some legacy garbage.
2011-09-24 06:48:06 +02:00
Petr Mrázek
be358ec1de
Ported deramp, cleanowned and cleartask tools.
2011-08-05 00:41:31 +02:00
Petr Mrázek
8dec3546a3
More plugin work
2011-07-26 11:01:16 +02:00
Petr Mrázek
e00a4e8888
Fix ore/gem sorting.
2011-07-22 03:00:56 +02:00
Petr Mrázek
131c32494a
Added DF material structs reversed by Quietust
2011-07-21 22:37:02 +02:00
Matthew Cline
6631f97a6a
More info on inorganic materials
...
Get value, wall tile, boulder tile, smelting info and strand extraction
info for inorganic materials. Prospector uses this to separete out vein
materials into ores, gems and other.
Offsets provided for both Linux and Windows, but only tested on Linux.
2011-07-20 06:18:50 -07:00
Petr Mrázek
e0fb8f7c81
Crud removal: Context is gone. Added missing FakeSDL.h
2011-06-17 15:02:43 +02:00
Petr Mrázek
93be1eb1fb
Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
2011-06-16 23:53:39 +02:00
Petr Mrázek
511f459182
Stripped nonsense from the DFHack vector wrapper. Next step: removal.
2011-06-13 01:14:10 +02:00
Petr Mrázek
81d648dfa7
First 'working' DFHack inside DF, for 'some' values of 'working'.
2011-06-12 23:17:40 +02:00
Petr Mrázek
e5e0391d76
stop dfstatus from wasting time. added 'stopwatch.h' to extras for getting accurate unix time in milliseconds
2011-05-21 21:54:53 +02:00
Petr Mrázek
61dea59e29
Fix a big heap of warnings.
2011-05-15 22:24:40 +02:00
Petr Mrázek
97af676bdb
Fix color variable naming in t_descriptor_color
2011-05-07 03:48:41 +02:00
Petr Mrázek
34128c2f6d
Item Accessor method pointer was used incorrectly.
2011-04-14 15:16:12 +02:00
Petr Mrázek
f5911a14a6
Some const correctness, re-enabled job printing in the creature dump tool.
2011-04-12 13:59:07 +02:00
Petr Mrázek
212500ee00
Big Items refactor, made all the Accessor offsets optional.
2011-04-11 22:13:06 +02:00
Petr Mrázek
bb04aa1a32
Linux header cleanups. Windows side will follow.
2011-04-10 10:19:15 +02:00
Petr Mrázek
4c030e7cc1
Some linux 31.22 offsets, slight tweaks to Materials
2011-03-25 02:31:27 +01:00
Petr Mrázek
b94ddf50d0
Eliminated silly dependency cascade within the library. Some documentation tweaks.
2011-03-18 08:53:59 +01:00
reverb
5e507163b8
Material fix, custom reaction items seem to work again with offset update and bars work
2010-10-27 22:30:58 -05:00
reverb
df012b4bae
Fixes animal bars but may need to be reworked if other item types were messed up. Also, fix shouldn't break other types.
2010-10-25 16:15:14 -05:00
Petr Mrázek
b3121b898d
Urrgh. Seriously.
2010-10-07 01:23:35 +02:00
Petr Mrázek
88934f0add
Materials done
2010-09-19 06:17:48 +02:00
Petr Mrázek
5a5745590a
More Creatures rework, this time with more memset
2010-09-03 03:01:37 +02:00
Petr Mrázek
b9bee108e1
Sync, fixes.
2010-08-31 06:52:03 +02:00
Petr Mrázek
95abf6e605
All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
2010-08-30 00:08:17 +02:00
Petr Mrázek
d46dcb8342
Maps stuff, geology seems broken
2010-08-28 15:43:53 +02:00
Petr Mrázek
1bceac2343
Rename memory_info and its factory class.
2010-08-20 14:10:05 +02:00
Petr Mrázek
f6aea927c8
Memory.xml in new format (offsetedit/Memory-ng.xml). The declarations/descriptions are still missing.
2010-08-12 21:38:15 +02:00
Simon Jackson
1e7a705129
getType needs lots of work but its ok(ish). Mostly working .10 creature offsets
2010-07-15 12:57:45 +01:00
Petr Mrázek
ec35663b62
Common base for all modules
2010-06-25 07:11:26 +02:00