Commit Graph

10 Commits (b50d7ecdf384207a485c202d47cced96c0bb08fe)

Author SHA1 Message Date
Alexander Gavrilov 8cc82d5876 Make plugins accept explicit output stream references.
This is an incompatible change to the plugin ABI.

The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Petr Mrázek 7fe8762852 Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Alexander Gavrilov e88d5cb035 Fix rename squad: use entity data to skip squads from abandoned forts. 2012-02-22 17:44:36 +04:00
Petr Mrázek 2cd2ee9b0c New plugin interface 2012-02-21 18:19:17 +01:00
Alexander Gavrilov 1ca500ff25 Update the assumed identity in rename unit. 2012-02-20 18:04:58 +04:00
Quietust e82055986e Only use #include <> for system libraries - for everything else, use "" 2012-01-15 14:54:14 -06:00
Alexander Gavrilov 8158733745 Support changing the custom profession via rename.
Likewise, it works for any unit, including animals and enemies.
2012-01-15 15:57:33 +04:00
Alexander Gavrilov a31542862a Add utility functions to retrieve the selected job/unit/item.
Units can be selected via 'u', 'j', 'v' and 'k'; full-screen
unit details view not supported.

Items can be selected via 't', 'k', 'v'->inventory.

Also, when viewing a container item full-screen, the selected
contained item or unit is returned; never the container itself.

The api is used in rename to allow setting nicknames for
arbitrary units, including animals and enemies.
2012-01-14 19:31:43 +04:00
Petr Mrázek 9db20bd84d Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Alexander Gavrilov 298e2fe92d Add a plugin to rename squads and hotkeys (without the 9 char limit). 2011-12-29 17:37:07 +04:00