lethosor
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74898a5424
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createitem: move all created items to cursor if applicable
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2016-05-11 17:54:37 -04:00 |
lethosor
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33472b823b
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createitem: fall back to units.active[0] if a cursor is available but no unit
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2016-04-05 11:49:38 -04:00 |
lethosor
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c9eab65c96
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Fix more produce() calls
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2015-12-22 09:54:00 -05:00 |
lethosor
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55d5706a21
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Update structures and fix various issues with plugins producing items
reaction_product::produce() takes a new unidentified vector<void*>*.
Passing a reference to an empty vector appears to work.
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2015-12-18 18:40:11 -05:00 |
lethosor
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0c5b5c691a
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Use gametype checks in plugins
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2015-03-09 20:17:18 -04:00 |
lethosor
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10cfef0553
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Fix whitespace issues
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2015-02-14 22:53:06 -05:00 |
lethosor
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cac2245438
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Update some plugins to use REQUIRE_GLOBAL
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2014-12-03 23:26:54 -05:00 |
Quietust
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e483e7439f
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Fix problems with NONE for item types and subtypes
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2014-05-22 08:18:01 -05:00 |
Alexander Gavrilov
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827dd121d8
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Make createitem default to the controlled unit in adventure mode.
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2014-03-24 19:35:34 +04:00 |
Quietust
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91a7280ac3
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Need to include tool_uses.h
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2014-01-03 16:42:24 -06:00 |
Quietust
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69fc2bec6d
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A bit of cleanup
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2013-12-27 13:01:34 -06:00 |
Quietust
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540bcc1f46
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Enhance createitem, can now place items into containers or buildings
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2013-12-27 12:53:33 -06:00 |
Quietust
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463bb8d498
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Update plugins to use CR_WRONG_USAGE where appropriate
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2013-10-30 15:58:14 -05:00 |
Quietust
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399fd107e4
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Make createitem create shoes in pairs (as well as gloves)
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2013-04-08 08:29:50 -05:00 |
Quietust
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2b675c80ce
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Fix createitem to not leak memory
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2013-03-14 12:00:16 -05:00 |
Quietust
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b07f2fc33f
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Get entity from unit->civ_id instead of from ui (so it works in advmode), and only get site in fortress mode
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2013-02-28 10:00:00 -06:00 |
Quietust
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9bd999ebc1
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Update createitem to allow specifying quantity, also allow it to auto-detect whether it needs to create extra gloves and assign handedness
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2013-02-28 09:23:48 -06:00 |
Quietust
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f55030909f
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Add createItem plugin, spawns an item at the selected unit's feet
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2013-02-27 11:09:06 -06:00 |