To reproduce:
1. Enter the `d`esignation menu
2. Press `-+` to change priorities
3. Create a designation
4. Press `Alt-p` to hide priorities
5. Exit and re-enter the designation menu (`Esc`, `d`)
Previously, priorities would be visible again after step 5. With this change, they are not visible until you press `Alt-p` again.
Fixes#1068. Note that this is a relatively unobtrusive fix: selecting a priority with `+-` will still result in priorities being shown again. This is native DF behavior that I am reluctant to override because users of designation priorities likely want to see them.
Planning a 4x2 construction with DF's `umkh` keys (i.e. not automaterial's box-select) would previously produce a 5x3 construction instead, for example.
Fixes#1803
Running a command that created a new screen would previously result in a screen
order that looked like this, due to how `Screen::Hide` works:
- DF screen
- `command-prompt` screen (dismissed)
- New screen
The `command-prompt` screen remained on the stack until the new screen was
dismissed, so it would intercept viewscreen vmethod calls intended for the
DF screen.
This change adds a new behavior to `Screen::Hide` that results in this screen
order after running a command:
- DF screen
- New screen
- `command-prompt` screen (dismissed) - DF removes this screen immediately
- matcher.cpp, survey.cpp: setting the state pointer to null/nullptr in ::shutdown() to prevent errors caused by accidental double-frees - an additional check if the pointer is null already is not necessary as the standard guarantees that nothing happens if delete is called on a nullpointer
Co-Authored-By: Alan <3719547+lethosor@users.noreply.github.com>
- survey.cpp: rename loop variable for more clarity; replace use of parmeter with use of vector.size(), replace nested vector.at calls with direct index access/subscript as it is faster and easier to read
replace the local/automatic mid_level_tiles variable in matcher::match_world_tile with one that is created once during the setup phase (heap).
The dynamic part of the contained (16*16*3 = 768) vectors is being allocated on the heap in both cases - which made the repeated instatiations of the automatic variable so slow/expensive.
Also replace calls to vector<bool>.resize in nested loops with direct assignments to those vectors, which curiously even after a lot of profiling is the fastest way to reset the inorganic vectors - at least on Windows.
- embark-assistant.cpp: Replace 2 local/automatic mid_level_tiles variables with a single dynamic variable created during setup as well; add calls to matcher::setup() and matcher::shutdown()
- matcher.cpp/.h: add state with mid_level_tiles member; add setup and shutdown functions
- survey.cpp: add function reset_mlt_inorganics as replacement for the looped calls to vector::resize as all inorganic vectors are now expected to have the proper size when entering survey::survey_mid_level_tile
- survey.cpp: add function to copy all incursion values from one mid_level_tile_incursion_base instance to another; replace repeated assignments with calls to new function in survey_mid_level_tile