Japa
7c626ba3c2
Actually add the versionInfo function to the RPC list.
2017-03-29 22:05:49 +05:30
Japa
bbaf3210f1
Send DF version info over remoteFortressReader
2017-03-29 21:58:12 +05:30
Japa
c244901c16
Removed end of line space. (Sorry, travis)
2017-03-29 20:22:09 +05:30
Japa
19a253c132
Merge remote-tracking branch 'DFHack/develop' into develop
2017-03-29 19:46:55 +05:30
lethosor
78cb4a31b9
New tweak: condition-material (fixes bug 9905)
...
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9905
2017-03-28 09:50:38 -04:00
Japa
5ea964b9cf
Send building items with buildings.
2017-03-25 22:23:40 +05:30
lethosor
aea76b7ef3
stockflow: make sure that manager order amounts are integers
...
Fixes #1044
2017-03-18 17:56:06 -04:00
lethosor
fa1adbbac4
Allow lua integer writes to accept anything that can be converted to an integer
...
May address #1044
2017-03-18 17:55:51 -04:00
lethosor
a35d5493a4
Update scripts
2017-03-18 17:49:54 -04:00
lethosor
815bdb2e57
Merge remote-tracking branch 'TC01/ruby-no-dl-flag' into develop
2017-03-18 00:51:37 -04:00
lethosor
f7f05724aa
Merge branch 'develop' of gh:dfhack/dfhack into develop
2017-03-18 00:36:43 -04:00
lethosor
400d22cb76
Update xml (ui_advmode_menu and ui_unit_view_mode)
2017-03-18 00:35:16 -04:00
lethosor
85e0daf15e
stonesense: basic 64-bit OS X support
2017-03-18 00:34:07 -04:00
lethosor
f17e9d3662
title-folder: fix SDL path on OS X
...
The Stonesense install script appears to do strange things which cause DF to
load SDL.framework/Versions/A/SDL instead of SDL.framework/SDL. Once the former
is loaded, loading the latter and calling SDL_WM_* functions from it will fail.
A better solution would be to remove parts of the Stonesense fix-libs-*.sh
script(s) that are causing this, since they don't appear to be needed, or
use dlsym() to find the already-opened library/symbols.
2017-03-18 00:31:25 -04:00
lethosor
50a022d81b
download_file(): avoid copying files if the correct file already exists
2017-03-18 00:31:15 -04:00
Japa
61c2fb0a11
Merged branch develop into develop
2017-03-18 00:26:01 +05:30
Japa
e60d8de5fe
Fix array out of bounds errors in remotefortressreader that were crashing linux.
2017-03-18 00:25:46 +05:30
lethosor
38702febf7
Use LUA_(C)PATH_VAR instead of LUA_(C)PATH in luaconf.h
...
This was apparently changed at some point around Lua 5.3, so a custom LUA_PATH
environment variable could prevent DFHack from initializing.
2017-03-14 00:24:05 -04:00
lethosor
67f39316ce
Update xml (assorted viewscreen changes)
2017-03-02 14:05:34 -05:00
lethosor
d53c00d726
Update scripts (add install-info)
2017-03-02 14:05:08 -05:00
lethosor
334817fa1b
Add Lua API functions to determine architecture
2017-03-02 14:04:34 -05:00
lethosor
15759808e5
Fix "plug" output width for generated-creature-renamer
2017-03-02 14:04:20 -05:00
lethosor
0cc51f8d69
Add support for downloading files in advance, useful for offline builds
...
Also document this in Compile.rst - there have been complaints about the fact
that DFHack downloads files at build time not being documented at all.
2017-03-01 21:29:17 -05:00
lethosor
b675f0fd3c
Move old git note to bottom of compilation docs
2017-03-01 20:44:47 -05:00
lethosor
ea693c41c4
Update Windows build instructions for 0.43.05
2017-03-01 20:35:36 -05:00
lethosor
43a58f8d85
Remove obsolete settings from Windows build scripts, plus misc. updates
...
- Added BUILD_DOCS=1 to release scripts
- Removed "breakfast" scripts, which used the same settings as "all", plus a
release version override, which is rarely used (if at all) and can be done
separately.
2017-03-01 20:29:46 -05:00
lethosor
13cdc38b2f
Update scripts/gui/extended-status (new bed queueing feature)
2017-03-01 15:57:09 -05:00
lethosor
c21b7bf941
Add a Painter:key_string() method
2017-03-01 15:56:50 -05:00
lethosor
19695b4ee7
EventManager/eventful: Pass building ID pointers to event handlers
...
Previously, there was some disagreement over whether event handlers such as
Buildings::updateBuildings() took building pointers or building IDs shoved
into pointers. It turned out to be the latter, which, unfortunately, did not
compile on x64. Passing building IDs isn't possible in all cases, because
building event handlers can be called for recently-deleted buildings too.
Pointers to building IDs do work reliably, though.
Fixes #1003
2017-02-17 22:53:48 -05:00
lethosor
33060c7d0e
Bump to beta1
2017-02-11 20:48:37 -05:00
lethosor
2fdd4d96b6
Add more XML changes to NEWS-dev
2017-02-11 20:24:51 -05:00
lethosor
8b27ed5f1c
Update changelog
2017-02-11 17:07:49 -05:00
lethosor
a10d4ae226
Add viewscreen::feed_key method
2017-02-11 16:53:50 -05:00
lethosor
b110355b53
Add missing space
2017-02-11 15:09:46 -05:00
lethosor
f89678c472
Fix backticks
2017-02-11 15:07:48 -05:00
lethosor
2b0c398fc0
Merge remote-tracking branch 'JapaMala/creatureRenamer' into develop
2017-02-11 15:03:00 -05:00
Japa Illo
c68faaae37
Add basic documentation for the generated-creature-renamer plugin.
2017-02-10 15:30:48 +05:30
lethosor
ae92ae7948
Merge remote-tracking branch 'JapaMala/creatureRenamer' into develop
2017-02-09 23:25:55 -05:00
Japa Illo
0d8decd7ec
Remove trailing whitespaces.
2017-02-08 10:54:42 +05:30
Japa Illo
2c19f6b237
remove rsize_t
2017-02-08 10:34:11 +05:30
Japa Illo
873feaee2b
Added a function to the creature renamer to save a graphics pack file to set graphics for all the generated creatures.
2017-02-07 15:57:35 +05:30
Japa Illo
10bbd3cb39
Added a function to spit out a generated graphics pack file. Not done yet.
2017-02-07 11:19:45 +05:30
Japa Illo
b151ad7c75
always make sure the name prefix has an underscore at the end of it.
2017-02-07 11:09:39 +05:30
Japa Illo
f9b296884c
Made the creature renamer work more than once on the same save, and changed the format of the resulting names.
2017-02-07 11:01:42 +05:30
Japa Illo
68faca09ee
Added missing base types given by toady, and reorganized the list to look better.
2017-02-07 10:27:57 +05:30
Japa Illo
64e217132e
Don't offset the raplacement by 1 since there's no space now.
2017-02-06 10:50:18 +05:30
Japa Illo
5b83c6fe68
Add spaces to search string programmatically.
2017-02-06 10:49:22 +05:30
Japa Illo
1aef1d1b98
use STD::Vector instead of a C array, and set version properly.
2017-02-06 10:42:10 +05:30
Japa Illo
6e75840d91
Don't start creature-renamer automatically.
2017-02-06 10:18:14 +05:30
Japa Illo
b18bd72c05
Replace tab with spaces.
2017-02-06 10:12:20 +05:30