Commit Graph

116 Commits (adfcbc897edfc4be5e77ed9357aa1a42e2ddfa12)

Author SHA1 Message Date
lethosor 70ac99cbfa Fix Buildings::setOwner() persistence
Needed to set bld->owner_id for changes to persist across save/load

Fixes #983, thanks to Quietust
2016-08-21 20:58:40 -04:00
lethosor e965f5318f Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
lethosor 215afa34f3 Update for 64-bit unit changes
Includes xml, stonesense, scripts

Ref DFHack/df-structures@25cb373
2016-08-10 23:50:00 -04:00
lethosor 79377669a1 Merge remote-tracking branch 'NCommander/dwarfvet' into develop 2016-07-29 16:25:53 -04:00
lethosor 2455e36510 Initial 64-bit support 2016-07-03 23:32:43 -04:00
Michael Casadevall e45fbfc61d Modified dwaftvet plugin to work with latest DFHack
Initial commit of the dwarfvet plugin

Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-08 04:14:59 -04:00
lethosor 248331a196 buildingplan: Support floodgates, grates, bars
See #808
2016-01-31 14:50:07 -05:00
Ben Lubar a316dfa074 set floodgate flags correctly when allocating it in lua or c++
https://github.com/DFHack/dfhack/blob/0.42.04-alpha2/plugins/ruby/building.rb#L63
2016-01-29 14:50:50 -06:00
Ben Lubar 675d173266 set civzone number when constructing a civzone 2016-01-18 14:46:39 -06:00
Chris Dombroski f608235b1e Fix some Lua things 2015-01-29 19:56:50 -05:00
Chris Dombroski f2eec3198c Rename findPenPitAtCoord 2015-01-29 15:02:54 -05:00
Chris Dombroski 48b6cf1beb Export functions to Buildings.h 2015-01-29 13:57:50 -05:00
Eric Wald 8631da7e4e Convenience method to collect a vector from StockpileIterator. 2014-09-07 14:10:27 -06:00
Quietust 5e434721ff Remove stray BOM 2014-08-19 13:47:05 -05:00
Quietust 4da333fca1 Fix Buildings module to work with ui.tax_collection.rooms change 2014-08-18 16:33:12 -05:00
Petr Mrázek 6a907e3584 Fix issue #195 - off by one error in building dimensions 2013-04-24 17:41:25 +02:00
Alexander Gavrilov 7cbd201f31 Nuke the third exit(1) and change building caching code to make more sense. 2013-02-14 13:13:25 +04:00
Alexander Gavrilov 9ca435544e Nuke unsafe behavior in Buildings::findAtTile from orbit. 2013-02-13 15:03:15 +04:00
expwnent fa78d6ccfc Merge branch 'recent' into eventManager-unstable
Conflicts:
	library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent 4e99841862 EventManager: made Buildings module keep track of buildings so that it
can do findAtTile in constant time.
2013-01-01 22:22:31 -05:00
expwnent a93c0223a2 EventManager: unstable. Temp commit. 2012-12-18 20:28:30 -05:00
Alexander Gavrilov b4dcc7e7ad Add more native api functions for finding general and specific refs. 2012-11-12 19:17:32 +04:00
Quietust a99d47ee7a Remove UTF-8 BOMs added by notepad 2012-11-12 08:38:29 -06:00
Quietust 766aca4911 Rename general_ref vectors for consistency 2012-11-12 08:27:58 -06:00
Quietust 27c7dfde4f ANY_FREE -> IN_PLAY, to match terminology used in DF's error messages 2012-10-23 12:14:21 -05:00
Petr Mrázek 8812238bf6 Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Alexander Gavrilov 0f1be28637 Follow xml changes. 2012-09-01 00:17:08 +04:00
Alexander Gavrilov 8359e80b23 Expose a few API functions to lua, and implement a room browser overlay. 2012-08-24 18:26:18 +04:00
Quietust bf82b2d20d Sync with df-structures 2012-07-17 10:35:20 -05:00
Alexander Gavrilov f37f708b37 Add a workaround for Planepacked bug in buildings constructed via API.
Buildings hanging in the air cause constructWithFilters to
exhibit the same behavior as a moody dwarf in a burrow excluding
the workshop, i.e. endlessly collecting the same type of reagent.

http://www.bay12games.com/dwarves/mantisbt/view.php?id=1416

The workaround monitors jobs and reclassifies the reagents on the fly.
2012-05-17 20:38:27 +04:00
Alexander Gavrilov efdb709284 Support creating rollers and stops with dfhack.buildings.constructBuilding. 2012-05-17 00:19:29 +04:00
Alexander Gavrilov 60bb486aba Add api for enabling liquid and temperature updates for blocks.
Now updates also have to be enabled for the z level to work.
2012-05-12 20:12:09 +04:00
Alexander Gavrilov 9ad8d767b4 Add code for adding abstract buildings and removing constructions. 2012-05-06 19:09:11 +04:00
Alexander Gavrilov b70130cf36 Add a couple more building api functions. 2012-05-06 11:22:55 +04:00
Alexander Gavrilov 05e8083c84 Allow constructing itemless actual buildings. 2012-05-06 10:09:39 +04:00
Alexander Gavrilov 81f2240c23 Fix some things that confuse MSVC. 2012-05-05 20:46:28 +04:00
Alexander Gavrilov eadce95940 Add a convenience function for designating constructions. 2012-05-01 19:55:25 +04:00
Alexander Gavrilov 4cffb6428d Update building creation code with new knowledge, and fix zone.
Also, document new lua api, and add a more convenient wrapper.
2012-05-01 18:55:30 +04:00
Alexander Gavrilov 2303a25bde Implement unconstructed building instance creation and linking into world.
For more flexibility, the base api is split into 3 phases:
alloc, setSize, and construct. No support for non-actual
buildings like stockpiles and activity zones at the moment.
2012-04-29 21:07:39 +04:00
Petr Mrázek 75113b715a Misc fixes for warnings... 2012-03-10 16:03:11 +01:00
Alexander Gavrilov 8cc82d5876 Make plugins accept explicit output stream references.
This is an incompatible change to the plugin ABI.

The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Petr Mrázek 7fe8762852 Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Quietust d394dc406b Update t_building, change subtype into a union of all possible subtypes (depending on type) 2012-02-18 11:34:52 -06:00
Petr Mrázek 8f680dcf94 Make it build and run on linux (no stonesense, df2mc, dfusion) 2012-02-09 03:07:26 +01:00
Quietust 8a4740c479 Make all "origin" fields strongly typed, and fix building.origin to actually be meaningful 2012-01-28 14:12:41 -06:00
Petr Mrázek 72016d9188 Buildings aren't a module anymore, fix probe segfaults. 2012-01-08 02:22:13 +01:00
Petr Mrázek a2cad00dbb Remove GetCustomWorkshopType, custom workshop types are now saner. 2012-01-06 01:08:30 +01:00
Petr Mrázek 756b8131c1 Small fix in Buildings, update stonesense. 2012-01-06 00:09:49 +01:00
Petr Mrázek 78a98de37e Fix MSVC builds, break buildings :D 2012-01-05 23:39:14 +01:00
Petr Mrázek 86464b99cc Remove DfVector, break MSVC builds until further notice. 2012-01-04 01:45:11 +01:00
Petr Mrázek 9db20bd84d Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Petr Mrázek e0fb8f7c81 Crud removal: Context is gone. Added missing FakeSDL.h 2011-06-17 15:02:43 +02:00
Petr Mrázek 93be1eb1fb Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console. 2011-06-16 23:53:39 +02:00
Petr Mrázek 511f459182 Stripped nonsense from the DFHack vector wrapper. Next step: removal. 2011-06-13 01:14:10 +02:00
Petr Mrázek 81d648dfa7 First 'working' DFHack inside DF, for 'some' values of 'working'. 2011-06-12 23:17:40 +02:00
Petr Mrázek bb04aa1a32 Linux header cleanups. Windows side will follow. 2011-04-10 10:19:15 +02:00
Petr Mrázek b94ddf50d0 Eliminated silly dependency cascade within the library. Some documentation tweaks. 2011-03-18 08:53:59 +01:00
Petr Mrázek d6592502cc No need to start Buildings for reading the custom types 2011-02-25 03:13:50 +01:00
Petr Mrázek 9f5ee8a790 Many fixes, still many to go. 2011-02-18 02:51:17 +01:00
Petr Mrázek 9ac7c1a9f2 memory.xml invalidation (untested) 2010-11-08 00:10:59 +01:00
Petr Mrázek a8ae899f2e Add checks to handle missing custom workshop offsets. 2010-09-22 18:34:51 +02:00
Petr Mrázek 95abf6e605 All the modules *should* now use the new offset storage properly. Maybe, needs testing :) 2010-08-30 00:08:17 +02:00
Petr Mrázek 1bceac2343 Rename memory_info and its factory class. 2010-08-20 14:10:05 +02:00
Petr Mrázek 04b71f154c Fun and games. Also turning old DFWindow class into a module tracked by Context. 2010-05-26 12:24:45 +02:00
Petr Mrázek 966a145b3e Moving stuff around, part 3 2010-05-26 08:42:09 +02:00
Petr Mrázek b710ed687a Moving stuff around, part 2 2010-05-26 06:48:23 +02:00