lethosor
70ac99cbfa
Fix Buildings::setOwner() persistence
...
Needed to set bld->owner_id for changes to persist across save/load
Fixes #983 , thanks to Quietust
2016-08-21 20:58:40 -04:00
lethosor
e965f5318f
Replace many includes with forward declarations in modules/Maps.h
2016-08-13 21:44:01 -04:00
lethosor
215afa34f3
Update for 64-bit unit changes
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Includes xml, stonesense, scripts
Ref DFHack/df-structures@25cb373
2016-08-10 23:50:00 -04:00
lethosor
79377669a1
Merge remote-tracking branch 'NCommander/dwarfvet' into develop
2016-07-29 16:25:53 -04:00
lethosor
2455e36510
Initial 64-bit support
2016-07-03 23:32:43 -04:00
Michael Casadevall
e45fbfc61d
Modified dwaftvet plugin to work with latest DFHack
...
Initial commit of the dwarfvet plugin
Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-08 04:14:59 -04:00
lethosor
248331a196
buildingplan: Support floodgates, grates, bars
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See #808
2016-01-31 14:50:07 -05:00
Ben Lubar
a316dfa074
set floodgate flags correctly when allocating it in lua or c++
...
https://github.com/DFHack/dfhack/blob/0.42.04-alpha2/plugins/ruby/building.rb#L63
2016-01-29 14:50:50 -06:00
Ben Lubar
675d173266
set civzone number when constructing a civzone
2016-01-18 14:46:39 -06:00
Chris Dombroski
f608235b1e
Fix some Lua things
2015-01-29 19:56:50 -05:00
Chris Dombroski
f2eec3198c
Rename findPenPitAtCoord
2015-01-29 15:02:54 -05:00
Chris Dombroski
48b6cf1beb
Export functions to Buildings.h
2015-01-29 13:57:50 -05:00
Eric Wald
8631da7e4e
Convenience method to collect a vector from StockpileIterator.
2014-09-07 14:10:27 -06:00
Quietust
5e434721ff
Remove stray BOM
2014-08-19 13:47:05 -05:00
Quietust
4da333fca1
Fix Buildings module to work with ui.tax_collection.rooms change
2014-08-18 16:33:12 -05:00
Petr Mrázek
6a907e3584
Fix issue #195 - off by one error in building dimensions
2013-04-24 17:41:25 +02:00
Alexander Gavrilov
7cbd201f31
Nuke the third exit(1) and change building caching code to make more sense.
2013-02-14 13:13:25 +04:00
Alexander Gavrilov
9ca435544e
Nuke unsafe behavior in Buildings::findAtTile from orbit.
2013-02-13 15:03:15 +04:00
expwnent
fa78d6ccfc
Merge branch 'recent' into eventManager-unstable
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Conflicts:
library/modules/Job.cpp
2013-01-02 03:16:45 -05:00
expwnent
4e99841862
EventManager: made Buildings module keep track of buildings so that it
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can do findAtTile in constant time.
2013-01-01 22:22:31 -05:00
expwnent
a93c0223a2
EventManager: unstable. Temp commit.
2012-12-18 20:28:30 -05:00
Alexander Gavrilov
b4dcc7e7ad
Add more native api functions for finding general and specific refs.
2012-11-12 19:17:32 +04:00
Quietust
a99d47ee7a
Remove UTF-8 BOMs added by notepad
2012-11-12 08:38:29 -06:00
Quietust
766aca4911
Rename general_ref vectors for consistency
2012-11-12 08:27:58 -06:00
Quietust
27c7dfde4f
ANY_FREE -> IN_PLAY, to match terminology used in DF's error messages
2012-10-23 12:14:21 -05:00
Petr Mrázek
8812238bf6
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Alexander Gavrilov
0f1be28637
Follow xml changes.
2012-09-01 00:17:08 +04:00
Alexander Gavrilov
8359e80b23
Expose a few API functions to lua, and implement a room browser overlay.
2012-08-24 18:26:18 +04:00
Quietust
bf82b2d20d
Sync with df-structures
2012-07-17 10:35:20 -05:00
Alexander Gavrilov
f37f708b37
Add a workaround for Planepacked bug in buildings constructed via API.
...
Buildings hanging in the air cause constructWithFilters to
exhibit the same behavior as a moody dwarf in a burrow excluding
the workshop, i.e. endlessly collecting the same type of reagent.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1416
The workaround monitors jobs and reclassifies the reagents on the fly.
2012-05-17 20:38:27 +04:00
Alexander Gavrilov
efdb709284
Support creating rollers and stops with dfhack.buildings.constructBuilding.
2012-05-17 00:19:29 +04:00
Alexander Gavrilov
60bb486aba
Add api for enabling liquid and temperature updates for blocks.
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Now updates also have to be enabled for the z level to work.
2012-05-12 20:12:09 +04:00
Alexander Gavrilov
9ad8d767b4
Add code for adding abstract buildings and removing constructions.
2012-05-06 19:09:11 +04:00
Alexander Gavrilov
b70130cf36
Add a couple more building api functions.
2012-05-06 11:22:55 +04:00
Alexander Gavrilov
05e8083c84
Allow constructing itemless actual buildings.
2012-05-06 10:09:39 +04:00
Alexander Gavrilov
81f2240c23
Fix some things that confuse MSVC.
2012-05-05 20:46:28 +04:00
Alexander Gavrilov
eadce95940
Add a convenience function for designating constructions.
2012-05-01 19:55:25 +04:00
Alexander Gavrilov
4cffb6428d
Update building creation code with new knowledge, and fix zone.
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Also, document new lua api, and add a more convenient wrapper.
2012-05-01 18:55:30 +04:00
Alexander Gavrilov
2303a25bde
Implement unconstructed building instance creation and linking into world.
...
For more flexibility, the base api is split into 3 phases:
alloc, setSize, and construct. No support for non-actual
buildings like stockpiles and activity zones at the moment.
2012-04-29 21:07:39 +04:00
Petr Mrázek
75113b715a
Misc fixes for warnings...
2012-03-10 16:03:11 +01:00
Alexander Gavrilov
8cc82d5876
Make plugins accept explicit output stream references.
...
This is an incompatible change to the plugin ABI.
The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Petr Mrázek
7fe8762852
Get rid of Simple namespace, Gui module is now a namespace.
2012-03-03 14:38:24 +01:00
Quietust
d394dc406b
Update t_building, change subtype into a union of all possible subtypes (depending on type)
2012-02-18 11:34:52 -06:00
Petr Mrázek
8f680dcf94
Make it build and run on linux (no stonesense, df2mc, dfusion)
2012-02-09 03:07:26 +01:00
Quietust
8a4740c479
Make all "origin" fields strongly typed, and fix building.origin to actually be meaningful
2012-01-28 14:12:41 -06:00
Petr Mrázek
72016d9188
Buildings aren't a module anymore, fix probe segfaults.
2012-01-08 02:22:13 +01:00
Petr Mrázek
a2cad00dbb
Remove GetCustomWorkshopType, custom workshop types are now saner.
2012-01-06 01:08:30 +01:00
Petr Mrázek
756b8131c1
Small fix in Buildings, update stonesense.
2012-01-06 00:09:49 +01:00
Petr Mrázek
78a98de37e
Fix MSVC builds, break buildings :D
2012-01-05 23:39:14 +01:00
Petr Mrázek
86464b99cc
Remove DfVector, break MSVC builds until further notice.
2012-01-04 01:45:11 +01:00
Petr Mrázek
9db20bd84d
Header changes/cleanup.
2011-12-31 12:48:42 +01:00
Petr Mrázek
e0fb8f7c81
Crud removal: Context is gone. Added missing FakeSDL.h
2011-06-17 15:02:43 +02:00
Petr Mrázek
93be1eb1fb
Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
2011-06-16 23:53:39 +02:00
Petr Mrázek
511f459182
Stripped nonsense from the DFHack vector wrapper. Next step: removal.
2011-06-13 01:14:10 +02:00
Petr Mrázek
81d648dfa7
First 'working' DFHack inside DF, for 'some' values of 'working'.
2011-06-12 23:17:40 +02:00
Petr Mrázek
bb04aa1a32
Linux header cleanups. Windows side will follow.
2011-04-10 10:19:15 +02:00
Petr Mrázek
b94ddf50d0
Eliminated silly dependency cascade within the library. Some documentation tweaks.
2011-03-18 08:53:59 +01:00
Petr Mrázek
d6592502cc
No need to start Buildings for reading the custom types
2011-02-25 03:13:50 +01:00
Petr Mrázek
9f5ee8a790
Many fixes, still many to go.
2011-02-18 02:51:17 +01:00
Petr Mrázek
9ac7c1a9f2
memory.xml invalidation (untested)
2010-11-08 00:10:59 +01:00
Petr Mrázek
a8ae899f2e
Add checks to handle missing custom workshop offsets.
2010-09-22 18:34:51 +02:00
Petr Mrázek
95abf6e605
All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
2010-08-30 00:08:17 +02:00
Petr Mrázek
1bceac2343
Rename memory_info and its factory class.
2010-08-20 14:10:05 +02:00
Petr Mrázek
04b71f154c
Fun and games. Also turning old DFWindow class into a module tracked by Context.
2010-05-26 12:24:45 +02:00
Petr Mrázek
966a145b3e
Moving stuff around, part 3
2010-05-26 08:42:09 +02:00
Petr Mrázek
b710ed687a
Moving stuff around, part 2
2010-05-26 06:48:23 +02:00