This makes it easier for tools to properly handle designating and undesignating
trees for chopping and plants for gathering, which changed significantly in
0.40.20.
Ref #531 (?), #656, #1014, #1018, #1030, #1076
Job remove eliminates a job's worker & holder references, if any, puts
the worker on cd, if appropriate, removes the job's postings, eliminates
the job from the global linked list, and then finally deletes it. This
code was tested by incorporating it into autochop and it does make the
plugin work. However, chop jobs don't have holder building references,
and anyway, with DF being 90% edge case by volume, this could use a heck
of a lot more testing.
I saw elsewhere code that prevented worker removal if the job was a
special job, and that made me feel funny so I made the job remove method
not work if the job is a special job.
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)
Resolves#885
This requires plugins to pass plugin_self to Screen::show(), but
avoids the need to implement special checks in plugin_onstatechange
for the SC_BEGIN_UNLOAD event.
Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.
This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
(i.e. jobs that should have no posting assigned)
Fixes#741
This makes it possible for some plugins to detect the game state more
reliably - for example, prospector would previously fail when
embarking if the viewscreen_choose_start_sitest instance had any
children.
with certain #include permutations the lack of this define would
break the build on windows as windows.h pollutes the namespace with min
and max macros that conflict with std::min and std::max.