Commit Graph

25 Commits (ad784271304f9998bd4a37b11e8901568c5dd573)

Author SHA1 Message Date
Myk Taylor 5e5775f5e3
rename globals according to structures update 2023-01-05 17:11:01 -08:00
lethosor e7754ea890
Enable -Wunused-variable and fix most errors 2021-09-07 01:16:21 -04:00
Quietust e2301ecae7 Update structures, fix reaction_productst::produce() parms 2020-06-23 13:31:27 -06:00
Pauli 8f2cf3ad26 Fix printf format warnings 2018-06-11 19:57:06 +03:00
Ben Lubar a7dfacd1c5
Fix warnings in supported plugins. 2018-04-06 01:25:21 -05:00
lethosor a383cc9a30 Fix diggingInvaders compilation errors (#1145, GCC 4.8) 2017-08-06 21:01:36 -04:00
Michael Casadevall a03b32846a Modify DFHack to handle new produce() prototype. Major thanks to lethosor, and ragundo for their help in this
Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-13 16:57:45 -04:00
lethosor c9eab65c96 Fix more produce() calls 2015-12-22 09:54:00 -05:00
lethosor 55d5706a21 Update structures and fix various issues with plugins producing items
reaction_product::produce() takes a new unidentified vector<void*>*.
Passing a reference to an empty vector appears to work.
2015-12-18 18:40:11 -05:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
Alexander Gavrilov 415cdad489 Make using new for allocating DF objects with vtables a compile-time error.
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.

This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
expwnent f459bfc4f1 diggingInvaders: added per-creature dig times and differentiated between smooth and rough constructions. 2013-06-15 23:04:15 -04:00
expwnent f557376c3a diggingInvaders: make invaders dig slowly, in a configurable way. 2013-06-11 05:14:56 -04:00
expwnent 07a4839d8b diggingInvaders: made it easy to flip between int64 and int32 for distance cost. It did not make a significant difference in performance when I timed it. 2013-06-09 23:26:07 -04:00
expwnent 4e715ca44b diggingInvaders: made it only do a little work each frame instead of all at once with the pathfinding. 2013-06-09 23:07:51 -04:00
expwnent d26b11eb40 diggingInvaders: cleaned up pick creation. 2013-06-09 17:20:23 -04:00
expwnent 638affee06 diggingInvaders: tweaked pick creation. Don't recreate if they already have one. 2013-06-09 16:23:41 -04:00
expwnent 08114cf574 diggingInvaders: more fixes. Still a few issues with ramps probably. 2013-05-31 20:39:43 -04:00
expwnent a7d6cf5157 Digging invaders: fixed a few problems involving digging and stairs, added a way to debug path cost, added a way to set the cost of each type of invasion job, made invaders only pathfind to one local instead of all of them. 2013-01-04 21:02:09 -05:00
expwnent fd05d30733 Digging invaders: improved edge cost evaluation. 2013-01-04 18:11:38 -05:00
expwnent 2ca943ae20 Digging invaders: comment out debug print statements. 2013-01-04 00:43:39 -05:00
expwnent b6f0ae5b14 Digging invaders: keep track of who's working on the job, and check periodically to see if they quit. 2013-01-04 00:08:54 -05:00
expwnent 47eca42f68 Digging invaders: made it possible to customize which races can dig. 2013-01-03 23:18:40 -05:00
expwnent 0fecdfadb1 Digging Invaders: when assigning a job, get rid of old one. Handle loading and unloading. Optimizations for when invaders can already reach someone. 2013-01-03 22:46:17 -05:00
expwnent 1d6dec54c7 Digging Invaders: reorganized the files to make it easier to work with. 2013-01-03 18:14:16 -05:00