Kelly Kinkade
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ad6d6fbaa6
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further tweak building construction labor identification
It's always more complicated than you expect....
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2016-12-01 14:36:46 -06:00 |
Kelly Kinkade
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1d97638579
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Mysteriously disappearing code reinserted
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2016-12-01 11:10:52 -06:00 |
Kelly Kinkade
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77a1264a94
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Fix deconstruction of buildings containing items
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2016-12-01 11:06:40 -06:00 |
Kelly Kinkade
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d5d0775f1a
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Remove redundant cast
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2016-11-29 00:22:34 -06:00 |
nocico
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5c16b5a2b7
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labormanager: multimaterial constructions
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2016-11-28 23:53:40 -06:00 |
nocico
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d626990ac8
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labormanager: trap components
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2016-11-28 23:53:39 -06:00 |
nocico
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ae48612ebd
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labormanager: support for jobs in bowyer's shop
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2016-11-27 22:47:53 -06:00 |
nocico
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10384fe720
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make labormanager know building instruments is furniture hauling
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2016-11-26 21:07:02 -06:00 |
Kelly Kinkade
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ad84217687
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fix white space to make travis happy
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2016-11-26 20:55:10 -06:00 |
Kelly Kinkade
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47426e3e00
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Use attributes in calculating assignment weight
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2016-11-26 20:55:10 -06:00 |
Kelly Kinkade
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cbcb148182
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Better job assignment algorithm for labormanager.
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2016-11-26 20:55:09 -06:00 |
Kelly Kinkade
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18235da9d6
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add a misisng labor rule for leather crafts
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2016-10-25 16:45:25 -05:00 |
Kelly Kinkade
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cffd3be591
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Move labormanager out of dev
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2016-10-25 16:34:20 -05:00 |