Commit Graph

13 Commits (ad6d6fbaa6907c5ca482fff3eb0589ea0d704322)

Author SHA1 Message Date
Kelly Kinkade ad6d6fbaa6 further tweak building construction labor identification
It's always more complicated than you expect....
2016-12-01 14:36:46 -06:00
Kelly Kinkade 1d97638579 Mysteriously disappearing code reinserted 2016-12-01 11:10:52 -06:00
Kelly Kinkade 77a1264a94 Fix deconstruction of buildings containing items 2016-12-01 11:06:40 -06:00
Kelly Kinkade d5d0775f1a Remove redundant cast 2016-11-29 00:22:34 -06:00
nocico 5c16b5a2b7 labormanager: multimaterial constructions 2016-11-28 23:53:40 -06:00
nocico d626990ac8 labormanager: trap components 2016-11-28 23:53:39 -06:00
nocico ae48612ebd labormanager: support for jobs in bowyer's shop 2016-11-27 22:47:53 -06:00
nocico 10384fe720 make labormanager know building instruments is furniture hauling 2016-11-26 21:07:02 -06:00
Kelly Kinkade ad84217687 fix white space to make travis happy 2016-11-26 20:55:10 -06:00
Kelly Kinkade 47426e3e00 Use attributes in calculating assignment weight 2016-11-26 20:55:10 -06:00
Kelly Kinkade cbcb148182 Better job assignment algorithm for labormanager. 2016-11-26 20:55:09 -06:00
Kelly Kinkade 18235da9d6 add a misisng labor rule for leather crafts 2016-10-25 16:45:25 -05:00
Kelly Kinkade cffd3be591 Move labormanager out of dev 2016-10-25 16:34:20 -05:00