Kelly Martin
abbe0ceb8d
Fix order-of-operations oopsie in DFHack::Items::moveToInventory
2012-05-19 14:13:32 -05:00
Petr Mrázek
bc7dbe1175
Merge derp fixed.
2012-05-19 20:03:08 +02:00
Petr Mrázek
51f06c78fc
Merge https://github.com/playfordh/dfhack
...
Conflicts:
library/include/modules/Items.h
library/modules/Items.cpp
2012-05-19 19:09:13 +02:00
Petr Mrázek
ba45ac42c2
Track submodules
2012-05-19 18:34:50 +02:00
Alexander Gavrilov
4aa6dbdd00
Support sorting items in the trade screens.
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Caveat: sorts items in containers independently from the container.
2012-05-18 19:18:49 +04:00
Petr Mrázek
1333dc569f
Merge https://github.com/Caldfir/dfhack
2012-05-18 17:42:34 +02:00
Petr Mrázek
ed6da7618a
Merge https://github.com/warmist/dfhack
2012-05-18 17:41:09 +02:00
Alexander Gavrilov
3c44e22760
Support trade viewscreens in Items::getSelectedItem.
2012-05-18 17:54:05 +04:00
Kelly Martin
51ad697bf5
Fix unresolved symbol reference in Windows platform.
2012-05-18 08:25:25 -05:00
Warmist
48185568e9
Added df::Items::moveToBuilding. Moved item from ground to building, usefull for museum forts (placing items on tables)
2012-05-18 16:05:29 +03:00
Kelly Martin
3f542b4df1
Update merge
2012-05-18 07:40:05 -05:00
Alexander Gavrilov
52426f9035
Track xml
2012-05-17 20:41:41 +04:00
Alexander Gavrilov
f37f708b37
Add a workaround for Planepacked bug in buildings constructed via API.
...
Buildings hanging in the air cause constructWithFilters to
exhibit the same behavior as a moody dwarf in a burrow excluding
the workshop, i.e. endlessly collecting the same type of reagent.
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1416
The workaround monitors jobs and reclassifies the reagents on the fly.
2012-05-17 20:38:27 +04:00
Alexander Gavrilov
e9ef9b87b5
Add central locations for onUpdate and onStateChange handling in core.
2012-05-17 20:04:09 +04:00
Alexander Gavrilov
2c0024adc9
Make Items::getPosition exactly match the DF original in behavior.
2012-05-17 19:56:55 +04:00
Alexander Gavrilov
efdb709284
Support creating rollers and stops with dfhack.buildings.constructBuilding.
2012-05-17 00:19:29 +04:00
Alexander Gavrilov
68c5d9b86c
Stop Shift-Enter from being handled as if it was Shift-M.
2012-05-16 18:10:07 +04:00
Alexander Gavrilov
dbd39af58a
Support testing and modifying pending timeout callbacks.
2012-05-16 17:06:08 +04:00
Kelly Martin
e77c9dc730
Add new PUSH_HAUL_VEHICLES labor to autolabor.
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This commit will only work with 0.34.08 (or later).
2012-05-15 13:42:48 -05:00
harlanplayford
27ca317871
Added new method - Items::moveToInventory(...)
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Signed-off-by: playfordh <harlanplayford@gmail.com>
2012-05-15 06:01:59 -04:00
Kelly Martin
d4f9806568
Track library
2012-05-14 17:30:21 -05:00
Kelly Martin
e078c75737
Track submodules
2012-05-14 13:44:03 -05:00
Alexander Gavrilov
642a625586
Support custom buildings in dfhack.buildings.getFiltersByType.
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Also document it and constructBuilding in Lua API docs.
2012-05-13 18:39:00 +04:00
Alexander Gavrilov
87ec1de891
Improve lua api for tile biome access.
2012-05-13 13:58:41 +04:00
Alexander Gavrilov
c6b52067bd
Request designation rescan in auto-growing burrows.
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This improves performance of burrowed miners digging 1-wide tunnels.
2012-05-12 20:54:26 +04:00
Alexander Gavrilov
60bb486aba
Add api for enabling liquid and temperature updates for blocks.
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Now updates also have to be enabled for the z level to work.
2012-05-12 20:12:09 +04:00
Alexander Gavrilov
af3e389093
Update submodules.
2012-05-12 18:50:22 +04:00
Petr Mrázek
92f069e209
Brush output lists numbers, update xml.
2012-05-11 07:00:18 +02:00
Alexander Gavrilov
d6813c7690
Change xml submodule pointer.
2012-05-08 19:08:34 +04:00
Alexander Gavrilov
191071beb6
Add more lua scripts.
2012-05-08 12:55:06 +04:00
Alexander Gavrilov
fca618ff1b
Support default building inputs in dfhack.buildings.constructBuilding.
2012-05-06 19:11:29 +04:00
Alexander Gavrilov
9ad8d767b4
Add code for adding abstract buildings and removing constructions.
2012-05-06 19:09:11 +04:00
Alexander Gavrilov
b70130cf36
Add a couple more building api functions.
2012-05-06 11:22:55 +04:00
Alexander Gavrilov
05e8083c84
Allow constructing itemless actual buildings.
2012-05-06 10:09:39 +04:00
Alexander Gavrilov
3bd44e5367
Move some things that won't work in dfhack-client to a separate file.
2012-05-05 21:07:18 +04:00
Alexander Gavrilov
81f2240c23
Fix some things that confuse MSVC.
2012-05-05 20:46:28 +04:00
Alexander Gavrilov
7e01b004e9
Implement timeouts in the core lua context, and quicksave script.
2012-05-04 20:59:06 +04:00
Alexander Gavrilov
d4d6349f48
Expose builtin commands to dfhack-run, and add lua script support.
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Move builtin command implementation to Core methods, and fall
back to hack/scripts/*.lua for otherwise unrecognized commands.
2012-05-04 19:47:18 +04:00
Alexander Gavrilov
5afe2ca002
Update dfhack for specific_ref.
2012-05-03 11:47:04 +04:00
Alexander Gavrilov
28b5068382
Allow both coordinate object and (x,y,z) as arguments to getTileBlock.
2012-05-02 12:50:05 +04:00
Alexander Gavrilov
eadce95940
Add a convenience function for designating constructions.
2012-05-01 19:55:25 +04:00
Alexander Gavrilov
4cffb6428d
Update building creation code with new knowledge, and fix zone.
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Also, document new lua api, and add a more convenient wrapper.
2012-05-01 18:55:30 +04:00
Alexander Gavrilov
2303a25bde
Implement unconstructed building instance creation and linking into world.
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For more flexibility, the base api is split into 3 phases:
alloc, setSize, and construct. No support for non-actual
buildings like stockpiles and activity zones at the moment.
2012-04-29 21:07:39 +04:00
Alexander Gavrilov
82a0e52a3e
Add api to check the walkable cache, and update flow_forbid in liquids.
2012-04-26 18:51:39 +04:00
Alexander Gavrilov
16ee049664
Split off the burrows api from Maps and Units.
2012-04-26 12:56:28 +04:00
Alexander Gavrilov
6ab270d129
Retrieve unit noble position info, and use it in getProfessionName.
2012-04-26 12:03:56 +04:00
Alexander Gavrilov
9489c6ed1a
Add support for a few more viewscreens to Units::getSelectedUnit.
2012-04-26 11:05:35 +04:00
Alexander Gavrilov
1cd802d426
Implement unit sorting for the pen zone assignment interface.
2012-04-25 18:28:00 +04:00
Alexander Gavrilov
763a301b4f
Add a few more lua api functions, documentation, and unit sort orders.
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Units::getProfessionName appears to work correctly for
everything except nobles.
2012-04-23 21:30:53 +04:00
Caldfir
035d65536b
Added in job loading to t_unit for stonesense.
2012-04-22 18:51:27 -07:00