Add MAX_REPORTS_SIZE, RECENT_REPORT_TICKS
Remove redundant "using df::global::world" inside fns
Update `makeAnnouncement`:
Use `word_wrap`, `pauseRecenter`, and utility fn `delete_old_reports`
Handle repeat announcements
Insert sorted into ``world->status.announcements``
Update `addCombatReportAuto`: Use utility fn `recent_report`
Update `showPopupAnnouncement`: Delete old popups at end of fn
Update `getDwarfmodeViewDims_default`: Check for ui_sidebar_mode::Default and ArenaWeather
Add reverse engineered functions: parseReportString, autoDFAnnouncement, recenterViewscreen, and pauseRecenter.
Add versions of autoDFAnnouncement that don't take a report_init struct and that log unprinted announcements.
Add utility functions: recent_report, recent_report_any, delete_old_reports, and check_repeat_report.
* Add functions reverse-engineered from ambushing unit code
* Fix whitespace
* Fix debug_showambush check
* Remove getOuterContainerRef from Lua API
Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.
* Fixed tile visibility check
* I don't think gamemode or gametype are ever NULL
* Minor tweaks to documentation
* Reimplement getOuterContainerRef for Lua; fix some comments
* Update Units.cpp and changelog
* Update Units.cpp
* Update changelog.txt
My understanding is that iterators (.begin()/end()) are slightly faster with
pre-increment instead of post. Something about avoiding a copy if I recall correctly.
I replaced all `([:alpha:]+)\+\+` with `++$1` so non-iterators were switched as well - luckily there is no impact to pre/post aside from with iterators.
- handler freq now works on an individual handler basis (set to 0 to fire as frequently as possible)
- tick events no longer need to be re-registered after every eventful tick