Commit Graph

304 Commits (a5fe1fae19f299b59d68562636b041b75ae9a05d)

Author SHA1 Message Date
myk002 e926e1116e
replace more Core cpp code with calls to helpdb
also document devel/dump-rpc builtin
2022-07-14 13:19:30 -07:00
Myk 64aba7a8a3
Myk rendered help (#2240)
* implement help db

* add initial list of tags

* read tags fr help, read script short desc, filter
2022-07-10 20:14:21 -07:00
Ryan Williams b0b601cf0f
Remove recenterViewscreen, update revealInDwarfmodeMap 2022-06-04 11:59:04 -07:00
Ryan Williams ce34ac8f33
Use debugfilter; remove redundant changelog entries 2022-05-16 18:41:47 -07:00
Ryan Williams 5be0fe2a44
Fix issues, update changelog and docs
Initialize variables in LuaApi.cpp, solve changelog conflicts, hyperlink and escape char info in docs
2022-05-02 23:52:47 -07:00
Ryan Williams f565de88e8
Fix stuff (#4)
* Update Lua API.rst

* Update Gui.h

* Update Gui.cpp

* Update LuaApi.cpp
2022-05-01 22:53:53 -07:00
Ryan Williams b56d9520e9
Fix trailing whitespace 2022-04-25 00:39:05 -07:00
Ryan Williams 861a0ee85e
Update LuaApi.cpp
Wrappers for autoDFAnnouncement, pauseRecenter, and recenterViewscreen.
2022-04-24 22:52:31 -07:00
Ryan Williams 88b403ec7a
Add functions reverse-engineered from ambushing unit code (#1992)
* Add functions reverse-engineered from ambushing unit code

* Fix whitespace

* Fix debug_showambush check

* Remove getOuterContainerRef from Lua API

Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.

* Fixed tile visibility check

* I don't think gamemode or gametype are ever NULL

* Minor tweaks to documentation

* Reimplement getOuterContainerRef for Lua; fix some comments

* Update Units.cpp and changelog

* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
Ryan Williams 818ff7a946
Rename getPlantAtCoords to getPlantAtTile 2021-06-23 22:59:39 -07:00
Ryan Williams bc841f595e
Update LuaApi.cpp 2021-06-22 20:05:45 -07:00
myk002 fc860478e4
move fastdwarf's teleport code to Units module
and expose in Lua API
2021-06-06 08:48:32 -07:00
myk002 6819ee9928
make alchemist flag valid for controllable civs 2021-02-05 16:45:39 -08:00
lethosor 69ce5d9e3f
Send runCommand output to correct output stream
e.g. when run with dfhack-run
2021-01-08 21:06:42 -05:00
lethosor a9bb11c145
Optimize Lua's internal.runCommand() when printing directly to the console
This also makes commands run with `run_command()` detect the console properly (notably used by `df2console()`)
2020-11-20 17:57:54 -05:00
lethosor 913d860ae4
Use initial working directory as process path on Linux, and expose to Lua 2020-11-12 19:07:51 -05:00
lethosor ce7772a1c2
Add Filesystem::restorecwd()
This allows restoring the working directory to its original value, which may not actually be the DF root. See #1671, dfhack/scripts#152
2020-10-14 21:22:53 -04:00
lethosor 9c8098b4f0
Expose to_search_normalized to Lua, add test, and use in ListColumn (most useful for the `stocks` plugin) 2020-10-10 01:40:00 -04:00
lethosor 8f047530c4
Make Units::getRaceNameById and other ID-related functions available to Lua 2020-08-08 14:28:17 -04:00
Ryan Bennitt a85b77e6f1 Retrieve goal string values from enum attributes and add new Units methods to Lua API and docs 2020-08-07 22:07:48 +01:00
lethosor 7c921d8c91
Lua listdir_recursive: allow nil to be used for default arguments
https://github.com/DFHack/dfhack/pull/1609#issuecomment-663803777
2020-07-25 13:02:35 -04:00
lethosor cafdc1620b
Improve Lua listdir_recursive error handling
Ref #519, #1609
2020-07-24 22:15:35 -04:00
Myk Taylor d0f8ba06a2 expose new include_prefix param to Lua 2020-07-19 01:52:57 -07:00
Myk Taylor c19fc1f349 gcc-4.8 compatibility 2020-07-15 21:35:21 -07:00
PatrikLundell 121497a466 Propagated getBookTitle to Lua 2020-01-26 11:47:47 +01:00
Jeremy Apthorp 50e696acf6 getDescription => getPhysicalDescription 2019-12-14 09:36:47 -08:00
Jeremy Apthorp 910f965838 wip 2019-12-07 22:17:59 -08:00
Stoyan Gaydarov 12c8046f90 Some memory management changes for Core 2018-07-14 19:51:46 -07:00
lethosor 7afa3690bf Add support for DFHACK_BUILD_ID
Used for BuildMaster builds, for example
2018-07-11 11:47:55 -04:00
lethosor 2dac3c53c7 Add stress cutoffs to Units module, fix dwarfmonitor/manipulator
Fixes #1292
2018-07-09 15:59:12 -04:00
lethosor 46e53fc3b3 Make df2console only call df2utf if the output stream is a console
Fixes output in command-prompt, for example
2018-07-09 11:00:28 -04:00
lethosor 81a7ddcf92 Merge remote-tracking branch 'suokko/screen_show_memory_leak' into develop 2018-07-02 22:58:11 -04:00
Pauli c39a882b57 Add missing Unit::isDiplomat
Fixes #1324
2018-06-29 16:19:18 +03:00
Pauli 9c59b7ff48 Fix unlikely memory leaks if Screen::show fails
The Screen::show takes ownership of the screen pointer. I decided to
switch the parameter to std::unique_ptr to make the pointer ownership
explicit. The unique_ptr then provides automatic screen destruction in
Screen::show unless pointer is inserted or is already in the linked list
that is managed by df.
2018-06-19 16:41:31 +03:00
PatrikLundell f329774059 dead & killed flag separation
squashed 4 commits from #1297
2018-06-13 15:37:45 -04:00
lethosor e44bca0fb4 Merge remote-tracking branch 'grubsteak/patch-1' into develop 2018-05-18 00:48:04 -04:00
grubsteak fe0049db8c
enable lua api construction functions
it seems this has been left out on accident?
2018-05-17 23:29:10 -05:00
lethosor 17ba492992 Add some exclusion functions to Kitchen module, expose to Lua, fix build 2018-05-17 19:34:03 -04:00
lethosor e9ec08f419 Add Buildings::getRoomDescription(), moved from search plugin, +cleanup 2018-05-12 17:00:21 -04:00
lethosor c15571caa0 Move isRouteVehicle, isSquadEquipment from workflow to Items module 2018-05-12 14:49:30 -04:00
lethosor a34b34d3cb Move a few item functions from autotrade/stocks into DFHack::Items 2018-05-12 12:04:46 -04:00
lethosor 2a52582c1f Add Gui::inRenameBuilding 2018-05-09 10:23:05 -04:00
Ben Lubar a44b3b8f98
Move null pointer check from Job module to LuaApi, where it does not invoke undefined behavior. 2018-04-05 16:01:26 -05:00
lethosor 7721a142d8 Add a basic Lua console API 2017-12-07 14:43:27 -05:00
lethosor d628212254 Lua API: Use CallWithCatchWrapper for a few more functions
This produces more readable backtraces when native functions that aren't wrapped
using wrap_function() throw exceptions.
2017-07-01 17:39:39 -04:00
lethosor 6100074ba6 Add a few MD5 and thread functions to the Lua API 2017-07-01 17:39:17 -04:00
lethosor 10e13c532a Add "tweak cage-butcher" and some extra Building module functions
* Buildings::markedForRemoval()
* Buildings::getCageOccupants()

Closes #906
2017-06-25 15:27:21 -04:00
lethosor ae809afde7 Add Gui::refreshSidebar()
This handles feeding CURSOR_DOWN_Z and CURSOR_UP_Z properly, avoiding issues
when on the lowest z-level.
2017-06-23 00:02:21 -04:00
lethosor 27343e3253 Add unit and tile visibility functions 2017-06-10 21:54:08 -04:00
lethosor 9b63c451b1 Expose getUnitsInBox to Lua 2017-06-10 21:03:42 -04:00
lethosor 8d23660d55 Expose Gui::getAny* to Lua 2017-06-08 11:21:30 -04:00
lethosor 4eb767c3f0 Expose getDepthAt() to Lua 2017-06-02 15:39:49 -04:00
lethosor ae1aa49089 Add map parameter to Lua paintTile() and use in Painter
Also updated gui/siege-engine.lua
2017-06-02 12:42:51 -04:00
lethosor 05f322ca30 Merge remote-tracking branch 'lethosor/lua-dmdims' into develop 2017-06-01 23:34:35 -04:00
lethosor d41ff4e836 Implement map parameters for Lua paintString() and fillRect(), update docs 2017-06-01 16:17:59 -04:00
lethosor 939aff3231 readTile(): add hook support and map parameter 2017-05-31 12:12:15 -04:00
lethosor f4e18b2d87 Lua: implement to_first argument in dfhack.screen.dismiss()
This was mentioned in Lua API.rst, but never actually implemented.
2017-05-30 09:17:09 -04:00
lethosor 55931703ac Designate the correct tile for trees with multi-tile trunks
DF always designates the southeast trunk tile, while plant.pos is the center,
which is sometimes inaccessible (see #1014)
2017-05-05 21:25:25 -04:00
lethosor d3c496cc2b Add getSelectedPlant() and related functions
Currently only works with the center tile of multi-tile trees
2017-05-05 14:45:46 -04:00
lethosor 1e469453fc Add Designations module, currently supporting plant/tree designations
This makes it easier for tools to properly handle designating and undesignating
trees for chopping and plants for gathering, which changed significantly in
0.40.20.

Ref #531 (?), #656, #1014, #1018, #1030, #1076
2017-05-04 21:47:12 -04:00
lethosor e3258defd7 Expose Gui::revealInDwarfmodeMap() to Lua
Closes #1085
2017-05-04 14:37:14 -04:00
lethosor 71b553b305 Add a few functions to retrieve unit social activities 2017-04-28 17:25:58 -04:00
lethosor 334817fa1b Add Lua API functions to determine architecture 2017-03-02 14:04:34 -05:00
lethosor a8f4833188 internal_memscan: add extra check 2017-02-04 14:49:09 -05:00
lethosor 8521b830b2 Merge remote-tracking branch 'CannibalVox/job_remove' into develop 2016-12-05 15:24:37 -05:00
Stephen Baynham e490afdf00 Rebuilt slightly to offer bool return val
We fail on unknown general ref types now, without modifying the job at
all yet
2016-11-24 22:36:11 -08:00
Stephen Baynham 67af9f5e82 Add lua bindings for removeJob 2016-11-17 23:04:48 -08:00
lethosor 9f541481ea Fix some warnings with GCC -Wall 2016-10-15 00:37:18 -04:00
lethosor 70d3c07cdb Initial lua getDwarfmodeViewDims rewrite 2016-10-07 23:51:58 -04:00
lethosor 1dab45ffed Replace lua_pushnumber with lua_pushinteger in LuaApi.cpp 2016-08-22 23:18:08 -04:00
lethosor e965f5318f Replace many includes with forward declarations in modules/Maps.h 2016-08-13 21:44:01 -04:00
Carter Bray 44913609c8 Fix format string warnings 2016-08-01 19:03:26 -07:00
lethosor dc79e2477b Expose long/[u]intptr_t to lua and fix some integer return values 2016-07-29 00:02:51 -04:00
lethosor 2455e36510 Initial 64-bit support 2016-07-03 23:32:43 -04:00
lethosor 402a96b0e6 Expose new unit functions to lua and add some basic safety checks 2016-04-23 21:52:50 -04:00
lethosor b97d33ca28 moveToBuilding improvements
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)

Resolves #885
2016-04-05 11:43:02 -04:00
lethosor 25507a10f9 Add Units::getKillCount() and expose it to Lua 2016-02-25 15:21:14 -05:00
lethosor 3e44aabf12 Expose Units::getSquadName to lua 2016-02-25 15:19:35 -05:00
sv-esk 83c70ccb0f forbid manipulator editing non-citizens 2016-02-11 13:31:52 +02:00
lethosor 2d23a848cc git-describe: Add git xml information 2016-02-01 10:30:53 -05:00
lethosor d087f4f741 Expose process MD5/PE to Lua (useful in export-dt-ini) 2015-12-27 14:59:18 -05:00
lethosor 83603fcf45 Add prerelease build flag and warning script 2015-12-11 20:27:46 -05:00
lethosor 2aeac718cc workflow: Account for job postings correctly and fix existing issues
Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.

This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
  (i.e. jobs that should have no posting assigned)

Fixes #741
2015-11-25 20:33:13 -05:00
lethosor ac71fa8070 Add isValidLabor() to Units module
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
lethosor 5387c03ea0 DFHackVersion: Expose whether the built commit is tagged 2015-10-17 15:35:40 -04:00
lethosor 9eb86c7e38 Support additional script search paths
These can currently be added/removed from C++ or through the Lua API.
2015-09-06 16:23:02 -04:00
lethosor 2aba2da56d Avoid DataStaticsFields dependency on PluginManager.h 2015-08-11 22:59:19 -04:00
lethosor 9c84c78129 Make lua listdir functions return useful error messages 2015-08-10 12:44:27 -04:00
lethosor de49befdbb Improve version information
* Add reimplementations of old DFHACK_VERSION-style macros
* Expose full git commit ID
* Expose all DFHack::Version functions to Lua
2015-08-06 17:30:51 -04:00
lethosor 7758311f88 Make gametype functions use default arguments when called from Lua 2015-04-02 16:55:27 -04:00
lethosor bbb41078e7 Expose PenArray dimensions and tiles to Lua 2015-03-28 18:35:07 -04:00
lethosor e2b6ae9beb Allocate Lua PenArray objects using an existing buffer 2015-03-28 11:27:47 -04:00
lethosor 99f4ea4d2b Implement a PenArray class for caching parts of rendered screens 2015-03-27 22:56:30 -04:00
lethosor 01c6d05775 Add custom enabler::zoom_display() method (screen.zoom in Lua) 2015-03-25 17:55:56 -04:00
Lethosor 3639920a50 Merge pull request #575 from lethosor/game-type
Add gametype checks to World module
2015-03-13 22:25:37 -04:00
lethosor 016f67e83f Expose strerror to Lua 2015-03-10 16:32:43 -04:00
lethosor afca7419dc Add gametype checks to World.cpp 2015-03-09 20:08:21 -04:00
lethosor a8a8fc43ef Add df2console() wrapper
Closes #522
2015-02-13 17:56:29 -05:00
expwnent e9b4fc513a Merge remote-tracking branch 'cdombroski/zone-plugin-cleanup' into temp
Conflicts:
	NEWS
	plugins/zone.cpp
2015-01-31 21:01:41 -05:00
lethosor 066adfdf95 Implement a function to list directories recursively 2015-01-30 17:29:17 -05:00
Chris Dombroski f2eec3198c Rename findPenPitAtCoord 2015-01-29 15:02:54 -05:00
Chris Dombroski 868a9944fd Update LuaApi for new Units/Buildings functions. 2015-01-29 14:59:06 -05:00
lethosor bebceffa5f Add Filesystem::listdir() 2015-01-28 19:15:58 -05:00
lethosor e8c0482fdc Add atime()/ctime()/mtime() 2015-01-28 18:18:06 -05:00
lethosor fd1ba80e1f Change MOD_* to DFH_MOD_*
MOD_* constants are defined in Winuser.h on Windows
2015-01-17 09:05:45 -05:00
lethosor 077d149d64 Expose key modifier state to C++/Lua 2015-01-11 12:51:02 -05:00
Eric Wald 74e709ec19 Adding getStockpileContents to the Lua API. 2014-09-07 14:52:08 -06:00
Warmist 6868cab1fe Exposed dfhack.jobs.linkIntoWorld. Simplified eventful and gui.dwarfmode for sidebar use/creation. 2014-08-16 16:58:01 +03:00
Alexander Gavrilov 2471c4a68e Add a new API for converting between interface_key and string characters.
It's necessary now that the simple linear arrangement is broken.
2014-08-11 14:23:19 +04:00
Quietust 1450298484 assumed_identity -> identity 2014-07-29 16:30:22 -05:00
expwnent 376bcc6020 create-item script 2014-07-03 12:40:07 -04:00
expwnent 2fb8faf3e6 Added Items::createItem function. 2014-07-03 10:39:20 -04:00
lethosor ef69522d93 Merge branch 'develop' into filesystem-module-pr 2014-06-18 15:45:42 -04:00
lethosor fb922fab37 Handle invalid arguments to runCommand 2014-06-16 11:40:26 -04:00
lethosor d538e13450 Allow runCommand arguments to be passed as a table internally 2014-06-16 11:16:35 -04:00
lethosor 6fa478de22 Filesystem module
Implements a handful of filesystem-related functions (e.g. chdir, mkdir)
in C++ and Lua.
2014-06-15 22:38:17 -04:00
lethosor 2a01259192 Fix runCommand crash, return output and result 2014-06-10 21:38:21 -04:00
lethosor 143b1e3469 Lua runCommand improvements
* Return error codes (e.g. CR_FAILURE) when a command fails instead of output
* Make dfhack.runCommand() take a list of arguments as well
2014-06-10 13:41:01 -04:00
lethosor 2242d42c9c Implement runCommand in Lua API 2014-06-07 20:15:49 -04:00
Quietust 0f4684f29d Add Items::getItemBaseValue and Items::getValue, available from Lua 2014-04-25 11:04:21 -05:00
Quietust c3d45c3a1e Add Job::getName(job *), also available from Lua 2014-04-23 08:03:10 -05:00
Alexander Gavrilov c27c38e4c0 Remove tired or hungry siege operators from duty when at peace.
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov fc9826389b Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov 7844907204 Add new API functions for creating announcements and combat reports.
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Warmist b030548156 Added directory listing to lua api (internal category).
added mod manager and updated readme/news
2014-03-04 18:01:44 +02:00
Alexander Gavrilov 36b09c950d Actually export to lua a few functions that are documented as available. 2014-02-28 09:41:04 +04:00
Alexander Gavrilov 8800cf6f40 Export functions for converting between UTF-8 and CP437 to lua. 2014-02-10 18:54:52 +04:00
Alexander Gavrilov b2819ea869 Fix wrong argument iteration bounds in dfhack.matinfo.find(). 2013-11-07 11:40:26 +04:00
Alexander Gavrilov e175efa689 Implement a template-based classical Perlin noise generator.
The mask argument of the Impl template is there because apparently
an inner template cannot be fully specialized, so there needs to be
some argument besides i.
2013-10-01 18:58:04 +04:00
Alexander Gavrilov 9e81d27cd1 Implement the same random generator as DF uses for DFHack. 2013-09-30 19:46:39 +04:00
Alexander Gavrilov 2401be1b3b Add an api function to retrieve unit skill experience. 2012-11-16 22:48:49 +04:00
Alexander Gavrilov b4dcc7e7ad Add more native api functions for finding general and specific refs. 2012-11-12 19:17:32 +04:00
Alexander Gavrilov f657c20a1d Add an internal API for converting between file and memory offsets. 2012-11-11 15:56:31 +04:00
Alexander Gavrilov 9598316855 Add a native pen object for lua with a more checked behavior. 2012-11-03 20:06:33 +04:00
Alexander Gavrilov 3ff5d38a5c Add a few utility functions to the main library. 2012-10-30 12:40:26 +04:00
Alexander Gavrilov 4aa1999347 Add a lua api function for patching multiple individual bytes. 2012-10-28 11:50:28 +04:00
Alexander Gavrilov 09f8e8e419 Start working on gui for workflow. 2012-10-23 21:42:03 +04:00
Alexander Gavrilov 2b1d856214 Add a few utility functions to the lua api. 2012-10-20 17:06:33 +04:00
Alexander Gavrilov 2d4935bc17 Add lua API functions for verifying item and material vs job_item flags. 2012-10-17 19:16:18 +04:00
Alexander Gavrilov 2865e1373a Experimental API for associating tile bitmasks with persistent data.
Use block_square_event_world_constructionst objects with the same
bogus negative id as the matching historical figure object.
2012-10-11 17:34:34 +04:00
Alexander Gavrilov 459c69046b Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Alexander Gavrilov 7440e80e6c Add an API function to retrieve interface key bindings for display. 2012-10-02 13:49:31 +04:00
Petr Mrázek 8812238bf6 Update license, add contributors file, bump release number 2012-09-30 04:03:37 +02:00
Alexander Gavrilov 48da06ec37 Add an API function for reading the nominal skill level. 2012-09-29 15:18:04 +04:00
Alexander Gavrilov 7ce772ae0e Add an API function that returns the selected building. 2012-09-20 10:41:03 +04:00
Alexander Gavrilov a4799a384b Catch C++ exceptions in dfhack.buildings.setSize 2012-09-18 20:45:59 +04:00
Alexander Gavrilov 24772f4dbc Add an api function for destroying items. 2012-09-14 18:49:02 +04:00
Alexander Gavrilov 7c71aeab5f Add function for making item projectiles. 2012-09-12 18:17:42 +04:00
Alexander Gavrilov 9679b7729c Clean up the movement speed calculation function and move into the core. 2012-09-09 17:04:58 +04:00
Alexander Gavrilov a36fe25e72 Finish the effective skill computation function, and move to core. 2012-09-09 12:27:40 +04:00