Alexander Gavrilov
63d256c1e9
Adjust siege engine targeting weights.
...
Stop shooting at leaving caravan guards for one.
2014-04-17 22:10:43 +04:00
Alexander Gavrilov
c27c38e4c0
Remove tired or hungry siege operators from duty when at peace.
...
The threshold is set at the level when they start to blink - normally
they would continue on with the job until they get a thirsty/hungry
thought, but immediately run off to eat if they lose the job (thus
refusing to load the engine after firing it). The code checks for
active sieges and whether there is a free replacement unit.
2014-04-15 21:52:39 +04:00
Alexander Gavrilov
fc9826389b
Account for meandering movement when predicting unit path in siege engine.
...
The movement is random, but there is an average slowdown coefficient.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
55cea36c76
Use the new API to produce combat reports for aimed siege engine attacks.
...
This requires exposing the actual operator unit to lua code.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
ee4e3a6168
Use the new official gamelog output function in soundsense-season.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
7844907204
Add new API functions for creating announcements and combat reports.
...
Allow specifying the announcement flags directly, and adding unit
combat reports. Also, make announcement functions write the message
to the game log.
2014-04-15 19:50:23 +04:00
Alexander Gavrilov
b56c3a95a6
Fix some signed/unsigned mismatch warnings and whitespace in Job module.
2014-04-15 19:50:23 +04:00
Quietust
22dab5d807
Update XML, fix several scripts that were broken by field name changes
2014-04-14 12:30:34 -05:00
Eric Wald
2391d11097
Minimal Readme documentation for the undump-buildings command
2014-04-13 16:16:33 -06:00
Eric Wald
3288ab8895
Repairing the new menu option list in the Readme files.
2014-04-13 15:24:02 -06:00
Eric Wald
0a99bb0cae
Now works when enabled is true by default.
2014-04-13 15:23:37 -06:00
Eric Wald
b9ed7a5cc2
Stockflow plugin v1.0
2014-04-13 15:19:03 -06:00
Alexander Gavrilov
ddd56d8ea6
Update the structures.
2014-04-12 17:21:35 +04:00
Alexander Gavrilov
412ba8e98a
Generate html files.
2014-04-12 17:21:10 +04:00
Alexander Gavrilov
508fcae758
Merge OSX build docs from git://github.com/lethosor/dfhack into develop
2014-04-12 17:03:21 +04:00
Alexander Gavrilov
65d361cad8
Merge a mod-manager fix from 'warmist/develop' into develop
2014-04-12 17:02:18 +04:00
warmist
fccdbb010d
Update mod-manager.lua
...
Fixes fileExists not working.
2014-04-08 09:07:49 +03:00
Alexander Gavrilov
7aecffe0cd
Update structures and fix broken things.
2014-04-04 22:34:39 +04:00
Alexander Gavrilov
788bc55096
Fix a mistake in the lua resize() method of BitArray.
2014-04-04 22:33:05 +04:00
jj
eac126c884
ruby: use placement-new instead of hack
2014-04-01 15:12:52 +02:00
Alexander Gavrilov
a09e132107
Support using multiple lua init scripts per save.
...
This should make it easier to add and remove init script code by
automated means, or install multiple mods that need such code.
2014-03-31 16:00:55 +04:00
Alexander Gavrilov
f26a943d26
Merge branch 'lua-5.2.3' into develop
2014-03-31 14:49:13 +04:00
Alexander Gavrilov
7ea8e25cd3
Rename the LUA_PATH/LUA_CPATH environment variables to avoid conflicts.
...
If a user has a standalone lua installation with these variables
configured, it should not confuse dfhack into looking for things
in wrong places.
2014-03-31 14:15:57 +04:00
Alexander Gavrilov
a70fbf41d4
Reapply dfhack-specific lua build configuration.
2014-03-31 14:15:50 +04:00
Alexander Gavrilov
1132bea917
Update to Lua 5.2.3
2014-03-31 14:15:09 +04:00
Quietust
837da8ae98
Fix siege-engine to compile on Windows - don't have C++11, and pow() is picky about arg types
2014-03-25 13:30:45 -05:00
Quietust
e620ae765c
Add missing import/export info for MersenneRNG::unitvector<>
2014-03-25 13:30:21 -05:00
Quietust
2ca34b9353
Recompress images
2014-03-25 11:54:17 -05:00
Alexander Gavrilov
a8716c157d
Fix some rst syntax error messages and refresh html docs.
2014-03-25 11:36:47 +04:00
Warmist
69b279e553
readme fixes and image additions
2014-03-25 11:30:04 +04:00
jj
47ccecc7dc
scripts/lever: allow commands without calling "list" first
2014-03-24 17:53:10 +01:00
Alexander Gavrilov
9c0fb61fd1
Fix the default submodule paths to point at the DFHack organization.
2014-03-24 20:28:35 +04:00
Alexander Gavrilov
36b069e981
Merge remote-tracking branch 'warmist/dev-cmdprompt' into develop
2014-03-24 20:10:58 +04:00
Alexander Gavrilov
ec14b2d1e9
Merge remote-tracking branch 'warmist/dev-modmanager' into develop
2014-03-24 20:07:02 +04:00
Alexander Gavrilov
a01939fce6
Sync structures.
2014-03-24 19:45:27 +04:00
Alexander Gavrilov
dde0f194e8
Add a script that clones the currently selected military uniform.
...
To be precise, it applies to the entity uniform templates, not
uniforms for specific squad positions.
2014-03-24 19:39:34 +04:00
Alexander Gavrilov
827dd121d8
Make createitem default to the controlled unit in adventure mode.
2014-03-24 19:35:34 +04:00
Alexander Gavrilov
6e338d96e9
Merge branch 'siege-quality' into develop
2014-03-24 19:33:52 +04:00
Alexander Gavrilov
14afa61b8b
Update NEWS.
2014-03-24 19:33:19 +04:00
Alexander Gavrilov
8963a49414
Forbid the items shot by siege engines if the forbid ammo order is set.
...
This only applies when targeting the engine, so you could still make
cheaty infinite ammo training units by using stock aiming mode.
2014-03-24 16:05:12 +04:00
Warmist
4cbab2b014
Small fix that got lost in rebase
2014-03-07 20:28:07 +02:00
Warmist
50963c73fa
rendermax: added adv mode lights also more proc-expensive diffuse mode.
2014-03-07 20:08:48 +02:00
Warmist
b5b01ea02b
rendermax: mainly organizing
...
added comments, non-enabled code for adaptive eyes,
2014-03-07 20:08:11 +02:00
Warmist
372f861010
rendermax: fixed crashes (hopefully for real this time)
2014-03-07 20:08:10 +02:00
Warmist
72259c8eba
Added creature lights and item lights.
2014-03-07 20:08:08 +02:00
Warmist
830d9900fb
Fixed a bug that enabled rendermax even when it was supposed to be off.
2014-03-07 20:08:08 +02:00
Warmist
a3d3c34671
Bug fixes, perf improvement, don't load until there is a world. (breaks arena mode)
2014-03-07 20:08:07 +02:00
Warmist
c2db761a1b
Rendermax: made it use unordered_map instead of map.
2014-03-07 20:07:21 +02:00
Warmist
5ad3a7570f
Fixed a lot of disable lights bugs
2014-03-07 20:07:21 +02:00
Warmist
f34a4ce34e
Renamed lightCell to rgbf
2014-03-07 20:07:20 +02:00