lethosor
d628212254
Lua API: Use CallWithCatchWrapper for a few more functions
...
This produces more readable backtraces when native functions that aren't wrapped
using wrap_function() throw exceptions.
2017-07-01 17:39:39 -04:00
lethosor
6100074ba6
Add a few MD5 and thread functions to the Lua API
2017-07-01 17:39:17 -04:00
lethosor
10e13c532a
Add "tweak cage-butcher" and some extra Building module functions
...
* Buildings::markedForRemoval()
* Buildings::getCageOccupants()
Closes #906
2017-06-25 15:27:21 -04:00
lethosor
ae809afde7
Add Gui::refreshSidebar()
...
This handles feeding CURSOR_DOWN_Z and CURSOR_UP_Z properly, avoiding issues
when on the lowest z-level.
2017-06-23 00:02:21 -04:00
lethosor
27343e3253
Add unit and tile visibility functions
2017-06-10 21:54:08 -04:00
lethosor
9b63c451b1
Expose getUnitsInBox to Lua
2017-06-10 21:03:42 -04:00
lethosor
8d23660d55
Expose Gui::getAny* to Lua
2017-06-08 11:21:30 -04:00
lethosor
4eb767c3f0
Expose getDepthAt() to Lua
2017-06-02 15:39:49 -04:00
lethosor
ae1aa49089
Add map parameter to Lua paintTile() and use in Painter
...
Also updated gui/siege-engine.lua
2017-06-02 12:42:51 -04:00
lethosor
05f322ca30
Merge remote-tracking branch 'lethosor/lua-dmdims' into develop
2017-06-01 23:34:35 -04:00
lethosor
d41ff4e836
Implement map parameters for Lua paintString() and fillRect(), update docs
2017-06-01 16:17:59 -04:00
lethosor
939aff3231
readTile(): add hook support and map parameter
2017-05-31 12:12:15 -04:00
lethosor
f4e18b2d87
Lua: implement to_first argument in dfhack.screen.dismiss()
...
This was mentioned in Lua API.rst, but never actually implemented.
2017-05-30 09:17:09 -04:00
lethosor
55931703ac
Designate the correct tile for trees with multi-tile trunks
...
DF always designates the southeast trunk tile, while plant.pos is the center,
which is sometimes inaccessible (see #1014 )
2017-05-05 21:25:25 -04:00
lethosor
d3c496cc2b
Add getSelectedPlant() and related functions
...
Currently only works with the center tile of multi-tile trees
2017-05-05 14:45:46 -04:00
lethosor
1e469453fc
Add Designations module, currently supporting plant/tree designations
...
This makes it easier for tools to properly handle designating and undesignating
trees for chopping and plants for gathering, which changed significantly in
0.40.20.
Ref #531 (?), #656 , #1014 , #1018 , #1030 , #1076
2017-05-04 21:47:12 -04:00
lethosor
e3258defd7
Expose Gui::revealInDwarfmodeMap() to Lua
...
Closes #1085
2017-05-04 14:37:14 -04:00
lethosor
71b553b305
Add a few functions to retrieve unit social activities
2017-04-28 17:25:58 -04:00
lethosor
334817fa1b
Add Lua API functions to determine architecture
2017-03-02 14:04:34 -05:00
lethosor
a8f4833188
internal_memscan: add extra check
2017-02-04 14:49:09 -05:00
lethosor
8521b830b2
Merge remote-tracking branch 'CannibalVox/job_remove' into develop
2016-12-05 15:24:37 -05:00
Stephen Baynham
e490afdf00
Rebuilt slightly to offer bool return val
...
We fail on unknown general ref types now, without modifying the job at
all yet
2016-11-24 22:36:11 -08:00
Stephen Baynham
67af9f5e82
Add lua bindings for removeJob
2016-11-17 23:04:48 -08:00
lethosor
9f541481ea
Fix some warnings with GCC -Wall
2016-10-15 00:37:18 -04:00
lethosor
70d3c07cdb
Initial lua getDwarfmodeViewDims rewrite
2016-10-07 23:51:58 -04:00
lethosor
1dab45ffed
Replace lua_pushnumber with lua_pushinteger in LuaApi.cpp
2016-08-22 23:18:08 -04:00
lethosor
e965f5318f
Replace many includes with forward declarations in modules/Maps.h
2016-08-13 21:44:01 -04:00
Carter Bray
44913609c8
Fix format string warnings
2016-08-01 19:03:26 -07:00
lethosor
dc79e2477b
Expose long/[u]intptr_t to lua and fix some integer return values
2016-07-29 00:02:51 -04:00
lethosor
2455e36510
Initial 64-bit support
2016-07-03 23:32:43 -04:00
lethosor
402a96b0e6
Expose new unit functions to lua and add some basic safety checks
2016-04-23 21:52:50 -04:00
lethosor
b97d33ca28
moveToBuilding improvements
...
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)
Resolves #885
2016-04-05 11:43:02 -04:00
lethosor
25507a10f9
Add Units::getKillCount() and expose it to Lua
2016-02-25 15:21:14 -05:00
lethosor
3e44aabf12
Expose Units::getSquadName to lua
2016-02-25 15:19:35 -05:00
sv-esk
83c70ccb0f
forbid manipulator editing non-citizens
2016-02-11 13:31:52 +02:00
lethosor
2d23a848cc
git-describe: Add git xml information
2016-02-01 10:30:53 -05:00
lethosor
d087f4f741
Expose process MD5/PE to Lua (useful in export-dt-ini)
2015-12-27 14:59:18 -05:00
lethosor
83603fcf45
Add prerelease build flag and warning script
2015-12-11 20:27:46 -05:00
lethosor
2aeac718cc
workflow: Account for job postings correctly and fix existing issues
...
Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.
This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
(i.e. jobs that should have no posting assigned)
Fixes #741
2015-11-25 20:33:13 -05:00
lethosor
ac71fa8070
Add isValidLabor() to Units module
...
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
lethosor
5387c03ea0
DFHackVersion: Expose whether the built commit is tagged
2015-10-17 15:35:40 -04:00
lethosor
9eb86c7e38
Support additional script search paths
...
These can currently be added/removed from C++ or through the Lua API.
2015-09-06 16:23:02 -04:00
lethosor
2aba2da56d
Avoid DataStaticsFields dependency on PluginManager.h
2015-08-11 22:59:19 -04:00
lethosor
9c84c78129
Make lua listdir functions return useful error messages
2015-08-10 12:44:27 -04:00
lethosor
de49befdbb
Improve version information
...
* Add reimplementations of old DFHACK_VERSION-style macros
* Expose full git commit ID
* Expose all DFHack::Version functions to Lua
2015-08-06 17:30:51 -04:00
lethosor
7758311f88
Make gametype functions use default arguments when called from Lua
2015-04-02 16:55:27 -04:00
lethosor
bbb41078e7
Expose PenArray dimensions and tiles to Lua
2015-03-28 18:35:07 -04:00
lethosor
e2b6ae9beb
Allocate Lua PenArray objects using an existing buffer
2015-03-28 11:27:47 -04:00
lethosor
99f4ea4d2b
Implement a PenArray class for caching parts of rendered screens
2015-03-27 22:56:30 -04:00
lethosor
01c6d05775
Add custom enabler::zoom_display() method (screen.zoom in Lua)
2015-03-25 17:55:56 -04:00