Commit Graph

15 Commits (a322b3ad879ddae051ae4e66a2ac339bce374e9d)

Author SHA1 Message Date
Petr Mrázek 2cd2ee9b0c New plugin interface 2012-02-21 18:19:17 +01:00
Quietust 091bf62aa8 DFhackCExport is only needed on the plugin_* functions 2012-02-13 22:54:08 -06:00
Quietust fc3644bf4a Optimize seedwatch to only look in the SEEDS-specific item vector (just like 'Plant Seeds' jobs do) 2012-02-01 08:09:11 -06:00
Quietust 2cc6bcf0e9 Use CoreSuspender and namespace df::enums 2012-01-21 18:31:15 -06:00
Quietust e75291ee91 Unlink seedwatch plugin from Materials module 2012-01-16 21:29:09 -06:00
Quietust 9d8c67b710 Kill the Kitchen module (which was never really a proper module to begin with) 2012-01-16 21:22:42 -06:00
Quietust 64b55acf37 df_item -> df::item, t_itemflags -> df::item_flags 2012-01-16 20:16:16 -06:00
Quietust e82055986e Only use #include <> for system libraries - for everything else, use "" 2012-01-15 14:54:14 -06:00
Petr Mrázek 9db20bd84d Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Alexander Gavrilov 53346328e8 Notify plugins about game being loaded or unloaded.
As a test, make seadwatch deactivate on these events.
2011-12-30 18:12:15 +04:00
Petr Mrázek 4f0695a6d5 Messing with materials. 2011-11-03 04:30:59 +01:00
Petr Mrázek a3a1629521 Fix seedwatch some more. 2011-10-30 02:52:25 +01:00
Petr Mrázek a3179093ef Seedwatch help text is now better, update of readme. 2011-10-28 23:18:10 +02:00
Petr Mrázek 61be3413e3 Make seedwatch work on linux, still with ugly hacks. 2011-10-27 03:31:13 +02:00
John Shade 716e92fafd first commit 2011-10-24 16:53:31 +01:00