Commit Graph

12 Commits (a316dfa074400b1f9d51f1b13dcc919e174a7dca)

Author SHA1 Message Date
lethosor d932c76242 Fix MapCache compiling error on Windows 2015-01-05 17:28:42 -05:00
quipyowert f4e8fa2f30 Define a static variable to fix debug mode crash.
Fixes #404
2014-12-01 17:19:20 -08:00
JapaMala 08da62392e Fixed a mistake where MapCache was using the wrong range for root depth. 2014-08-02 17:09:59 +05:30
JapaMala bc5e0f6ad6 Made DFHack buildable. Also added plant proto definitions 2014-07-23 19:57:47 +05:30
JapaMala a14caa53d0 Fixed mapcache reading plants in for 0.40.01 onwards. 2014-07-20 16:41:20 +05:30
Tareq A Khandaker f0eeba93ce DFHack compiles under OS X now. 2014-01-25 03:21:56 -05:00
Alexander Gavrilov 78de739d75 Update aquifers when generating 3D vein layout. 2013-10-11 19:23:32 +04:00
Alexander Gavrilov 63d8267606 Decode ice under constructions if possible, but never write it out. 2013-10-10 12:15:50 +04:00
Alexander Gavrilov f36041f6bd Implement a MapCache api for writing base layer tiles of arbitrary stone.
Precompute some tables in TileTypes for extremely efficient
conversion between tiles of most important material types.
2013-10-10 12:15:50 +04:00
Alexander Gavrilov 68b6e10b2c Implement writing veins tile by tile through MapCache.
Unlike changevein, which changes the material in an existing vein
object, with this feature you can set the material for individual
tiles, and the cache will write it out as vein objects.

The array inside the cache data is changed from layer material to
vein material, because layer material is easy to compute.
2013-10-08 18:17:36 +04:00
Alexander Gavrilov 9442e8ea1f Make biome information more explicit in MapCache. 2013-10-07 16:58:10 +04:00
Alexander Gavrilov ea36233dff Split MapCache code from Maps.cpp 2013-10-07 16:58:10 +04:00