Commit Graph

50 Commits (a0fae55c9031a1fe46a714d1358bf51f7e141575)

Author SHA1 Message Date
Myk Taylor 0c989634ab
properly store the id of seed targets in persisted state 2023-02-12 03:19:31 -08:00
Myk Taylor 6dbf7b83bd
update auto plugin example, use new best practices 2023-02-06 04:02:18 -08:00
Myk Taylor 6831b1a1ae
reset the saved frame counter on new world
this allows the plugins to function normally even after one world is
exited and a different world with a lower frame counter is loaded
2023-02-03 00:08:38 -08:00
Myk Taylor 49246a60f3
properly cast for unsigned comparisons 2023-02-02 23:57:52 -08:00
Myk Taylor 8c7be9a8c2
don't use negative plant indices
and clean up the Kitchen module a bit more
2023-02-02 23:33:24 -08:00
Myk Taylor febb2bf030
use actual item and unit positions 2023-02-01 04:24:42 -08:00
Myk Taylor be40d55e64
update seedwatch 2023-02-01 04:03:28 -08:00
myk002 df9c37a8b7
Merge branch 'develop' into docs 2022-08-15 17:09:36 -07:00
myk002 9f648d532e modify seedwatch all to actually watch all seeds 2022-08-15 16:11:13 -07:00
myk002 edb7bd3168
update docs for seedwatch 2022-07-31 13:41:28 -07:00
Quietust aa1bc3fe52 Cleanup Kitchen module (and the seedwatch plugin which uses it) 2022-03-12 12:04:34 -08:00
lethosor 62870e9aee
Remove extra log statement, reorder changelog
ref #1753
2021-01-30 18:08:17 -05:00
Susan 8540fd84a4 move world loaded check and message printing to plugin_enable() 2021-01-30 15:14:46 +00:00
Susan 33342404bc Merge branch 'seedwatch' of github.com:Moth-Tolias/dfhack into seedwatch 2021-01-29 11:27:34 +00:00
Susan a3b0cda069 don't enable if no world is loaded 2021-01-29 11:26:46 +00:00
Su 98f3142c92
change deactivation message to be more accurate
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2021-01-28 18:00:34 +00:00
Susan 84b07005d8 tabs to spaces [whoops] 2021-01-16 23:47:41 +00:00
Susan 7a14bf475f don't turn off seedwatch on map load
fixes #682
2021-01-16 23:23:05 +00:00
Susan b506f0a240 remove misleading comment
per https://github.com/DFHack/dfhack/issues/682#issuecomment-138705257, seedwatch supports linux and has done for over a decade.
2021-01-16 23:01:25 +00:00
Ben Lubar 6839fde555
Remove execute permission on files that are not executables. 2018-07-03 15:37:16 -05:00
lethosor 50a863a48e Fix Kitchen.h include (case-sensitive) 2018-05-17 20:11:46 -04:00
PeridexisErrant 273c22f606 Shorten "ls" help for plugins
I think that's all of them.
2016-04-15 16:28:41 +10:00
lethosor 0c5b5c691a Use gametype checks in plugins 2015-03-09 20:17:18 -04:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
lethosor a615723b38 Update remaining plugins to use REQUIRE_GLOBAL 2014-12-06 19:30:05 -05:00
Quietust 463bb8d498 Update plugins to use CR_WRONG_USAGE where appropriate 2013-10-30 15:58:14 -05:00
Alexander Gavrilov d7e35c2d23 Add built-in enable and disable commands. 2013-09-30 13:19:51 +04:00
Alexander Gavrilov 459c69046b Dissolve the World module class into a namespace.
It made accessing persistent data way too cumbersome.
2012-10-06 13:46:20 +04:00
Donald Ruegsegger d8cb6e2c4e Fixed seedwatch not working on reclaim
Just needed to add a check for game_type::DWARF_RECLAIM in two places
2012-08-01 19:52:50 -05:00
Alexander Gavrilov db91850464 Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
Petr Mrázek 7ff728b6fc Track world and map changes separately for plugin_onstatechange 2012-04-01 02:56:54 +02:00
Alexander Gavrilov 81bc73f435 Follow a typo fix in flag name. 2012-03-30 10:44:52 +04:00
Petr Mrázek 004acdad4e Tweaks!
Strip commands.clear() from all plugins
Fix changeitem - a variable name has changed in item flags
2012-03-29 18:37:22 +02:00
Alexander Gavrilov 8cc82d5876 Make plugins accept explicit output stream references.
This is an incompatible change to the plugin ABI.

The Console is not thread-safe unless used indirectly
via color_ostream_proxy, so everything should use their
per-thread stream.
2012-03-10 15:55:42 +04:00
Petr Mrázek 7fe8762852 Get rid of Simple namespace, Gui module is now a namespace. 2012-03-03 14:38:24 +01:00
Petr Mrázek 2cd2ee9b0c New plugin interface 2012-02-21 18:19:17 +01:00
Quietust 091bf62aa8 DFhackCExport is only needed on the plugin_* functions 2012-02-13 22:54:08 -06:00
Quietust fc3644bf4a Optimize seedwatch to only look in the SEEDS-specific item vector (just like 'Plant Seeds' jobs do) 2012-02-01 08:09:11 -06:00
Quietust 2cc6bcf0e9 Use CoreSuspender and namespace df::enums 2012-01-21 18:31:15 -06:00
Quietust e75291ee91 Unlink seedwatch plugin from Materials module 2012-01-16 21:29:09 -06:00
Quietust 9d8c67b710 Kill the Kitchen module (which was never really a proper module to begin with) 2012-01-16 21:22:42 -06:00
Quietust 64b55acf37 df_item -> df::item, t_itemflags -> df::item_flags 2012-01-16 20:16:16 -06:00
Quietust e82055986e Only use #include <> for system libraries - for everything else, use "" 2012-01-15 14:54:14 -06:00
Petr Mrázek 9db20bd84d Header changes/cleanup. 2011-12-31 12:48:42 +01:00
Alexander Gavrilov 53346328e8 Notify plugins about game being loaded or unloaded.
As a test, make seadwatch deactivate on these events.
2011-12-30 18:12:15 +04:00
Petr Mrázek 4f0695a6d5 Messing with materials. 2011-11-03 04:30:59 +01:00
Petr Mrázek a3a1629521 Fix seedwatch some more. 2011-10-30 02:52:25 +01:00
Petr Mrázek a3179093ef Seedwatch help text is now better, update of readme. 2011-10-28 23:18:10 +02:00
Petr Mrázek 61be3413e3 Make seedwatch work on linux, still with ugly hacks. 2011-10-27 03:31:13 +02:00
John Shade 716e92fafd first commit 2011-10-24 16:53:31 +01:00