Commit Graph

13 Commits (9d2e51c003ce8d9acf13b88ea758aa5402afa4ea)

Author SHA1 Message Date
myk002 27c0c41536 only create empty blueprints on explicit request
and use the new functionality in the ecosystem tests, which simplifies
the blueprint commandline creation
2021-10-02 23:36:26 -07:00
myk002 8a08a0a0c1 produce minimal blueprints for the ecosystem test 2021-10-02 09:25:19 -07:00
myk002 8c8365abec only run dig-now over the test area 2021-09-17 10:57:26 -07:00
myk002 772e386427 implement --format option for minimal and pretty
pretty is currently equivalent to the previous format, though there will
be changes in the future
2021-09-17 10:57:26 -07:00
myk002 0747f872b0 add --splitby param to blueprint
--splitby=none is the new default, allowing all blueprint phases to be
written to a single file. old behavior of one phase per file is
supported via --splitby=phase.
2021-09-09 09:58:53 -07:00
myk002 a34e1e986d
quickfort orders is now safe to include directly 2021-07-09 22:02:15 -07:00
myk002 8fe173299c
update header comment 2021-07-09 22:02:15 -07:00
myk002 551a5cba4b
optimize test area search 2021-07-09 22:02:15 -07:00
myk002 232c85d258
use lua to blueprint to avoid console spam 2021-07-09 22:02:15 -07:00
myk002 0e270a3505
be sure to reset border tiles between tests 2021-07-09 22:02:15 -07:00
myk002 c2b92ce6a0
use new dig-now and tiletypes-here APIs 2021-07-09 22:02:15 -07:00
myk002 21a4f64cdd
ensure test loads when game is not in fort mode
even if the test is not being run
2021-07-09 22:02:14 -07:00
myk002 73413038df
add quickfort ecosystem functional test harness
and a few initial tests
2021-07-09 22:02:14 -07:00