Myk Taylor
5e5775f5e3
rename globals according to structures update
2023-01-05 17:11:01 -08:00
Pauli
f6b0ac7819
Refactor CoreSuspender to fix Console::lineedit exit hangs
...
The old CoreSuspender requires processing from Core::Update to allow
commands execute. But that causes issues if Core::Shutdown wants
quarentee cleanup order with std:🧵 :join. Fixing shutdown ordering
adds too many branches to already fairly complex code.
I decided to try to refactor CoreSuspender to use simpler locking
locking using a std::recusive_muted as primary synchronization
primitive.
To help control when Core::Update unlocks the primary mutex there is
std::contition_variable_any and std::atomic<size_t> queue lenght
counter.
The last state variable is std::atomic<std:🧵 :id> that is used to
keep track of owner thread for Core::IsSuspended query.
This should be merged only just after a release to make sure that it
gets maximum testing in develop branch before next release.
Fixes #1066
2018-06-22 17:57:37 +03:00
lethosor
aac892c560
Adapted to changed Units functions
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Squashed version of #1307
Closes #1307
2018-06-14 10:30:35 -04:00
Japa
7b19c9b8f0
Merge remote-tracking branch 'remotes/DFHack/develop' into RemoteServerUnsafe
...
# Conflicts:
# plugins/proto/RemoteFortressReader.proto
# plugins/remotefortressreader/remotefortressreader.cpp
# scripts
2018-02-12 20:19:40 +05:30
Lethosor
692bce8507
Tabs to spaces
2017-12-24 13:50:54 -05:00
Japa
73c6209f87
Remove extra These don't actually act the same.
2017-12-24 17:22:50 +05:30
Japa
22bdc6227c
add more world mode options to world info
2017-12-24 10:50:30 +05:30
Japa
1d02ecff6f
Add safe for remote flag to select default functions.
2017-10-03 18:56:49 +05:30
lethosor
de731b0299
Move save_dir back into cur_savegame and update submodules
2016-08-14 12:41:09 -04:00
Vitaly Pronkin
fe18f176f7
More 64-bit fixes
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Cherry-picked from 7eb3ba6
- Lua update already done in e2c6350
, 4dd411e
- Excluded library/modules/Buildings.cpp
2016-07-26 23:47:53 -04:00
lethosor
786581689f
Move get_dfhack_version() to a separate namespace and add a few other version-related functions
2015-04-02 16:37:58 -04:00
lethosor
0f77a1a578
Move DFHack version to a separate (static) library
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This allows the DFHack version to be changed without recompiling
everything
2015-02-19 12:08:23 -05:00
Quietust
612bcc65c8
Fix build, update XML
2014-07-29 16:43:29 -05:00
Quietust
d6162cd189
death_info -> incident
2014-07-29 16:26:14 -05:00
Alexander Gavrilov
7bdb687e4a
Support calling a lua function via a protobuf request.
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Previously the only way to call lua code was to call scripts
and parse their output to the stream, which is cumbersome.
2014-02-10 20:09:06 +04:00
jj
1f7a01d685
follow rename unit.military.squad_index to squad_id in df-structures
2012-10-20 22:35:39 +02:00
Timothy Collett
274d6038ad
Merge further changes (???)
2012-09-10 09:19:21 -04:00
Alexander Gavrilov
db91850464
Sync to the change in gamemode/gametype globals.
2012-06-16 14:42:56 +04:00
Alexander Gavrilov
d4d6349f48
Expose builtin commands to dfhack-run, and add lua script support.
...
Move builtin command implementation to Core methods, and fall
back to hack/scripts/*.lua for otherwise unrecognized commands.
2012-05-04 19:47:18 +04:00
Alexander Gavrilov
adbd351462
Rename units.other[0] to units.active.
2012-04-21 12:46:55 +04:00
Alexander Gavrilov
0a6982f404
Enable warnings correctly on linux and fix a lot of them.
2012-04-20 13:30:37 +04:00
Will Rogers
8c40a27ea0
Add unit_misc_trait list to BasicUnitInfo protobuf API.
2012-04-10 20:42:23 -04:00
Will Rogers
6cf8220f28
Add SetUnitLabors protobuf API.
2012-04-10 20:41:54 -04:00
Alexander Gavrilov
903e9ee716
Export a few more functions to lua.
2012-04-06 11:21:28 +04:00
Alexander Gavrilov
28a741082f
Encode & decode names in utf-8 for transfer in remote messages.
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That's the encoding required by the protobuf spec.
2012-04-05 18:10:16 +04:00
Will Rogers
1b6f5f3f34
Add additional related data to ListJobSkills.
...
Add the attributes for profession and unit_labor, and (re)name the
protobuf messages JobSkillAttr, ProfessionAttr, and UnitLaborAttr to
better reflect their content and distinguish them from e.g. the
SkillInfo message included in BasicUnitInfo.
2012-04-04 11:53:47 -04:00
Will Rogers
7e896277ec
Don't export describeJobSkills.
2012-04-03 14:22:46 -04:00
Will Rogers
59d7b6faab
Add ListJobSkills.
2012-04-03 14:03:06 -04:00
Quietust
cf58876a8e
Need to return a value here
2012-03-18 14:42:36 -05:00
Alexander Gavrilov
d4626f9751
Add unit professions and filtering on status.
2012-03-18 15:35:38 +04:00
Alexander Gavrilov
e33414fa69
Export unit curse, squad, death and burrow info.
2012-03-18 13:52:39 +04:00
Alexander Gavrilov
415ae35dff
Add RPC calls to query some global state.
2012-03-18 12:09:06 +04:00
Alexander Gavrilov
b9ecd03fe2
Make the server suspend the core around calls unless disabled.
...
I expect the majority of methods will have to suspend the core
first thing anyway, so this will reduce typing and bugs.
Also get rid of the "me->" ugliness by splitting threadFn.
2012-03-18 11:04:15 +04:00
Alexander Gavrilov
aa63493bb8
Add a ListSquads request.
2012-03-17 20:04:15 +04:00
Alexander Gavrilov
368b92f81f
Add a RPC call to retrieve unit info.
...
For performance reasons, material flag arrays are changed to use ints,
with enum item name mappings retrievable via a different RPC call.
2012-03-17 17:41:56 +04:00
Alexander Gavrilov
15ccfbb086
Add a ListMaterials remote call for bulk download of basic material info.
2012-03-17 15:36:42 +04:00
Alexander Gavrilov
58eb199036
Add many new template functions for enums & bitfields.
...
An incompatible change: ENUM_KEY_STR returns std::string now.
The old behavior is available via enum_item_key_str function.
2012-03-17 12:52:22 +04:00
Alexander Gavrilov
14d6a62e1d
Move CoreService to a separate file.
2012-03-17 12:09:30 +04:00