Commit Graph

11 Commits (9aa95ddca8c2fc8ff7cc5727b8b1af62765eae49)

Author SHA1 Message Date
Alexander Gavrilov 33bd8103de Extract an abstract View superclass from Screen to handle widget trees. 2012-10-15 15:30:00 +04:00
Alexander Gavrilov 9d5adf1b2f Update the lua screens to use the new key display string API function. 2012-10-02 15:25:59 +04:00
Alexander Gavrilov 462bedb757 Fix the rename plugin and script to use the new getSelectedBuilding API. 2012-09-20 11:11:59 +04:00
Alexander Gavrilov 57b72831ca Overhaul the concept of lua 'class' initialization yet again. 2012-09-18 20:30:25 +04:00
Alexander Gavrilov 82e870c8dd Move siege engine out of devel. 2012-09-17 14:59:59 +04:00
Alexander Gavrilov 881fed41de Support setting workshop profile for siege engines.
Since can't use built-in viewscreen, UI limited to skills only.
2012-09-13 20:20:56 +04:00
Alexander Gavrilov 448d7e3633 Support linking siege engines to stockpiles.
Since they can't do that natively, the links object has to
be maintained in dfhack memory, and with dfhack persistence.
2012-09-12 12:15:12 +04:00
Alexander Gavrilov b0938d7e0d Allow specifying arbitrary items to use in catapults. 2012-09-11 22:46:17 +04:00
Alexander Gavrilov 3a075f4bc7 Trivial siege engine aiming at units, with logic in lua. 2012-09-11 19:17:24 +04:00
Alexander Gavrilov bfa6ed3e08 Support setting the target area for the siege engine. 2012-09-08 13:46:02 +04:00
Alexander Gavrilov 325e294af2 Start the siege engine plugin with code to highlight obstacles on screen. 2012-09-07 19:54:32 +04:00