Petr Mrázek
c631270425
Fix squads on Linux
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Sync catsplosion
2010-03-30 20:20:34 +02:00
Petr Mrázek
71fc49897f
Accelerated creatures work on Windows
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Refactored vector reading, proper length of vectors from MSVC9 is known (0x18, triplet starts at 0xC)
2010-03-30 02:26:52 +02:00
Petr Mrázek
789c8a473b
Merge branch 'effects_offsets' of git://github.com/belal/dfhack
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Conflicts:
output/Memory.xml
Srsly, wtf? Why the reformat?
2010-03-26 04:32:04 +01:00
Petr Mrázek
517aa0e6e3
Merge branch 'master' of git://github.com/Zhentar/dfhack
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Conflicts:
examples/CMakeLists.txt
library/DFHackAPI.cpp
Also added offsets for all supported versions
2010-03-26 02:40:17 +01:00
belal
7ad2debf40
The real content of this is just adding effects vector offsets for all the linux versions. There are lots of changes though because I used my addtoXML script to add the offsets and XML::Twig removes whitespaces, and changed the indentation of the files
2010-03-25 10:39:09 -04:00
belal
9cbdb27432
Change windows d11 to have the correct base of d10, rather than d9
2010-03-25 09:45:32 -04:00
belal
bc29b2d6c0
effects vector for all windows 40d# versions and 40d
2010-03-22 15:32:04 -04:00
Petr Mrázek
24d969791b
Fixes for d18 and 19 on Linux
2010-03-22 15:14:36 +01:00
Zhentar
4287abbc94
Add pregnancy and blood stuff to the creature struct
2010-03-21 15:47:24 -05:00
Petr Mrázek
849fafdc87
Effects vector for d17-d19_2 on Windows.
2010-03-21 14:33:02 +01:00
Petr Mrázek
353ca44d31
Effect vector for windows 40d16, don't try to use it with versions>40d16!
2010-03-21 13:22:59 +01:00
Petr Mrázek
71f8474e11
Added reading/writing support for effects like mist
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Veinlook shows effects for it's middle block
Veinlook now uses wide-character ncurses
2010-03-20 17:30:13 +01:00
Petr Mrázek
e18828e466
s/Intimitador/Intimidator/ in Memory.xml
2010-03-17 01:34:40 +01:00
belal
1797fef7b4
add correct offsets for squad_name artifact_name and mood to linux creatures, and update the creature vectors to use the proper address
2010-03-16 13:21:17 -04:00
Petr Mrázek
a2972af971
Add missing hothey_size hexval on 40d2+
2010-03-16 13:21:16 -04:00
belal
76939afe50
fix incorrect squad name offset
2010-03-14 20:05:11 -04:00
Petr Mrázek
5fe279d8ec
Added a cache mechanism to vtable lookups
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Fixed python bindings (build, not actual functionality)
Fixed building subtypes on linux
2010-03-14 22:58:28 +01:00
Petr Mrázek
34a2f238b0
Merge branch 'version_compatiblity' of git://github.com/belal/dfhack
2010-03-14 20:15:54 +01:00
belal
607bad2bf8
Fix settlement offsets for 40d, everything should work of 40d now
2010-03-14 13:32:19 -04:00
belal
12abef8ace
used different creature vector than before, this is the correct one, the old one was missing some creatures, and the current_creature index was not right, also found the offsets for mood and artifacts for 40d
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Everything should work now from 40d,40d2->40d19 on windows, linux was already done before
I also modified creaturedump.cpp to show mood and aritifacts if a creature has one, also the mood is now a int rather than a uint, as we check for -1
2010-03-14 13:21:52 -04:00
Petr Mrázek
d0531c2925
Add class entries to meta-40d for stonesense
2010-03-14 13:37:39 +01:00
belal
0582354191
Merge remote branch 'remotes/peterix/master' into version_compatiblity
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trying merge
Conflicts:
examples/creaturedump.cpp
output/Memory.xml
2010-03-13 08:45:30 -05:00
belal
ed386d3fd3
linux addresses back to 40d2
2010-03-11 21:25:07 -05:00
belal
e500b13533
offsets are all correct for 40d, creature offsets are not constant all the way back to 38.a, so more work needs to be done there
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This could probably be used in stonesense as it is though, all the map data is correct
2010-03-10 21:24:31 -05:00
belal
b702d53641
updated Memory.xml with current_cursor_creature for the creature index, which seems to exist in all versions, whereas the old vector did not.
2010-03-10 16:01:00 -05:00
belal
3ae8b56a49
Addresses all the way back to 173.38a, not checked yet, and offsets may have changed in the versions, but it is a start!
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Also changing the current_creature offset, have to make sure what I changed it to is in the d# releases, but I think it is
This branch is still a work in progress
2010-03-09 22:05:31 -05:00
belal
2a47275fd5
updated addresses for 40d, offsets still wrong
2010-03-08 21:40:14 -05:00
Petr Mrázek
1c499121e6
Fixes to memory.xml, name reading
2010-03-08 18:27:19 +01:00
Petr Mrázek
b1a15b6fb3
Merge branch 'version_compatiblity' of git://github.com/belal/dfhack
2010-03-08 14:52:40 +01:00
Petr Mrázek
d2c84df4c8
Merge branch 'master' of git://github.com/Zhentar/dfhack into mergeb
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Conflicts:
library/DFHackAPI.cpp
2010-03-08 13:56:32 +01:00
Zhentar
052dd53c03
Further cleanup for name stuff; fixing examples that I broke and handling settlements. Also added mood, so that it can be determined whether or not the dwarf's artifact was created.
2010-03-07 20:01:30 -06:00
belal
0c8c1d0eec
Modified Memory.xml to support all d# versions, modified Vtable meminfo reading, so it auto-resolves all vtables now, so you should never have to do any rebasing or anything. Fixed some bugs in windows meminfo as well
2010-03-07 21:00:31 -05:00
Petr Mrázek
60a1da0923
d19_2 support, building vtables, some minor bugfixes
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tested with stonesense
2010-03-06 21:21:01 +01:00
Petr Mrázek
7a6b1488cb
Windows offsets from belal
2010-03-05 23:31:18 +01:00
Petr Mrázek
96512a7e1d
Linux d19 support
2010-03-05 22:19:27 +01:00
Zhentar
65bf8f69fd
Proper-fy name handling for creatures. For surnames and such, official DF logic is used.
2010-03-05 00:02:41 -06:00
Petr Mrázek
3aac592dd1
Fix metal/stone matgloss color offsets
2010-03-01 04:48:21 +01:00
Petr Mrázek
7c73c7abe6
CMake swig integration
2010-02-28 04:11:06 +01:00
Petr Mrázek
7a85682ea0
Many fixes to DFHack::API
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Wrapper generation still manual, but makes a lot more sense
2010-02-28 01:25:04 +01:00
Petr Mrázek
7805b591dd
Sync
2010-02-27 13:24:32 +01:00
Petr Mrázek
562c30c703
Python stuffs
2010-02-26 22:23:43 +01:00
belal
230af4310f
Add d18 offsets
2010-02-25 17:50:52 +01:00
belal
0fa2bb8cd8
settlement offsets for windows and linux d9-d17, fixes for linux offsets, forgot the name offset, and switched the current and all settlement address :)
2010-02-25 17:50:52 +01:00
belal
a5d42e4051
Code for getting the current and all settlements in the world, currently has offsets for the settlement location, name, and area size. Right now the current settlement causes msvc to claim the heap is corrupted, I think due to the fact that the current_settlement vector only has 1 item in it. I think it may be a bug in the vector code, as my code is basically identical between the current settlement and the other settlements.
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Signed-off-by: belal <jimbelal@gmail.com>
2010-02-25 17:50:52 +01:00
Petr Mrázek
ce151458e4
Precompiled SHM lib for windows, Linux d18 vtables
2010-02-24 01:31:40 +01:00
Petr Mrázek
70f22d008e
Support for d18 on windows
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Also deployment to people who get Memory.xml from git...
Fixed wine process attach bug
2010-02-23 22:29:55 +01:00
Petr Mrázek
9aeee1b48e
Added Linux 40d18 offsets (vtables still missing)
2010-02-22 23:33:39 +01:00
Petr Mrázek
0f79348e66
Fix belal's unfinished merge
2010-02-21 06:23:17 +01:00
Petr Mrázek
b33b4a895c
Merge branch 'master' of git://github.com/belal/dfhack into mergespace
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Conflicts:
library/gopt/gopt.c
library/gopt/gopt.h
2010-02-21 06:19:17 +01:00
Petr Mrázek
54c05279b1
Vein vtables
2010-02-21 04:39:01 +01:00