Commit Graph

703 Commits (90c7dc41ecd04da426157b8a18532b377834bed8)

Author SHA1 Message Date
Michael Casadevall a03b32846a Modify DFHack to handle new produce() prototype. Major thanks to lethosor, and ragundo for their help in this
Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-13 16:57:45 -04:00
lethosor a89251cdf8 Find job in job screen 2016-05-14 16:07:27 -04:00
lethosor 55e58e5f06 Update handling of viewscreen_workshop_profilest in Gui module, search/sort plugins 2016-05-14 11:43:37 -04:00
lethosor fee6e57b40 Disable viewscreen_layer_workshop_profilest focus handler for now 2016-05-11 17:52:56 -04:00
lethosor 402a96b0e6 Expose new unit functions to lua and add some basic safety checks 2016-04-23 21:52:50 -04:00
lethosor 52728babd4 Merge branch 'develop' into zone-unassign 2016-04-22 18:41:15 -04:00
lethosor b97d33ca28 moveToBuilding improvements
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)

Resolves #885
2016-04-05 11:43:02 -04:00
expwnent f8ff447cb5 Add a check to the histfig fix and tweak NEWS. 2016-03-10 08:50:03 -05:00
expwnent fd132d3fe7 Fix persistent histfig crashbug. 2016-03-10 08:38:55 -05:00
sv-esk 9da79544de fix Units::isCitizen
fixes a lot of issues where plugins ignore non-dwarf citizens and work
with dwarf mercenaries and bards, where it shouldnot
2016-03-04 22:48:33 +02:00
sv-esk d508028bcc fix job-duplicate (do not clone posting_index)
if job cannot be done right now, game puts it in df.global.world.job_postings
when job finally can be done, game removes job from postings and clears posting_index
that index should not be cloned by job-duplicate(new jobs(added by vanilla way) have that value -1 always anyway)
cloning posting_index into the new job causes that job to be ignored
2016-03-03 21:32:16 +02:00
lethosor 5bb19a230f getKillCount: also search kills->events 2016-02-25 15:34:56 -05:00
lethosor 25507a10f9 Add Units::getKillCount() and expose it to Lua 2016-02-25 15:21:14 -05:00
lethosor 3e44aabf12 Expose Units::getSquadName to lua 2016-02-25 15:19:35 -05:00
sv-esk 83c70ccb0f forbid manipulator editing non-citizens 2016-02-11 13:31:52 +02:00
James Gilles 0a670bb0db Implement #804, move some functions to Units, colorize zone output, a
little cleanup
2016-02-01 11:12:06 -05:00
lethosor 248331a196 buildingplan: Support floodgates, grates, bars
See #808
2016-01-31 14:50:07 -05:00
Ben Lubar a316dfa074 set floodgate flags correctly when allocating it in lua or c++
https://github.com/DFHack/dfhack/blob/0.42.04-alpha2/plugins/ruby/building.rb#L63
2016-01-29 14:50:50 -06:00
Ben Lubar 675d173266 set civzone number when constructing a civzone 2016-01-18 14:46:39 -06:00
lethosor 0bcc8dc443 exportlegends: fix day/month issues more reliably
Fixes #783, #791
2016-01-09 19:28:12 -05:00
lethosor d0c28d3f50 Prevent plugins with active viewscreens from being unloaded
This requires plugins to pass plugin_self to Screen::show(), but
avoids the need to implement special checks in plugin_onstatechange
for the SC_BEGIN_UNLOAD event.
2016-01-01 11:15:29 -05:00
lethosor fabff1ddfb Fix df::occupation usage 2015-12-26 19:59:54 -05:00
lethosor 64d861bf6b Add support for viewscreen_locationsst to various gui functions 2015-12-25 11:09:13 -05:00
lethosor 2a2ab00ca9 Add "map" parameter to a lot of drawing functions
Ref #746
2015-12-22 11:42:51 -05:00
lethosor 10c72a3d5d Fix produce() call in modules/Items.cpp 2015-12-22 09:46:01 -05:00
lethosor 5a1e5e1464 Expose Units::casteFlagSet() 2015-12-19 11:07:35 -05:00
lethosor 55d5706a21 Update structures and fix various issues with plugins producing items
reaction_product::produce() takes a new unidentified vector<void*>*.
Passing a reference to an empty vector appears to work.
2015-12-18 18:40:11 -05:00
lethosor 2aeac718cc workflow: Account for job postings correctly and fix existing issues
Without removing postings correctly, it was possible to end up with
multiple workers assigned to a job that workflow had suspended
multiple times, which caused crashes if more than one worker was
assigned to the same job by DF.

This adds an additional command, fix-job-postings, that runs
automatically when loading a world and fixes:
- Multiple job postings that point to the same job
- Job postings that point to a job where posting_index == -1
  (i.e. jobs that should have no posting assigned)

Fixes #741
2015-11-25 20:33:13 -05:00
lethosor 610170b0b0 Add hooks for getDwarfmodeViewDims and getDepthAt (new) 2015-11-15 11:54:34 -05:00
lethosor fcfffd1cb6 Track state of gui hooks
Also fix a bug in drawborder() and expand color-dfhack-text to test
multiple hooks
2015-11-15 11:54:34 -05:00
lethosor fff9072b07 Add initial support for hooking into Gui-related functions 2015-11-15 11:54:34 -05:00
lethosor 051244c8d6 Fix GCC compile error 2015-11-06 20:05:14 -05:00
DoctorVanGogh e9be1aa657 Fix for construction over existing construction & on top of walls
Fix to allow constructions on top of (natural) down stairs
2015-11-06 19:00:43 +01:00
Lethosor 6e5d9c23e5 Merge pull request #715 from DoctorVanGogh/webfix
Add 'undisturbed' flag to job item checks
2015-10-31 11:28:25 -04:00
lethosor ac71fa8070 Add isValidLabor() to Units module
Closes #711 and could avoid potential issues when editing units from
other civs with manipulator.
2015-10-30 18:41:09 -04:00
DoctorVanGogh ba53f3c035 Add 'undisturbed' flag to job item checks 2015-10-26 02:19:41 +01:00
lethosor 8de710f1c1 Add Renderer module - safer way to install custom renderers 2015-10-21 17:18:39 -04:00
lethosor 3f5c002634 Pass virtual_identity by reference 2015-10-03 09:27:24 -04:00
lethosor d343dfd8a0 Add a function to find viewscreens (or parents) of a given type
This makes it possible for some plugins to detect the game state more
reliably - for example, prospector would previously fail when
embarking if the viewscreen_choose_start_sitest instance had any
children.
2015-10-02 21:50:55 -04:00
lethosor a56a427d12 Make Filesystem::is* functions handle nonexistent paths properly
If stat() failed, these functions could read from an uninitialized
stat struct and return "true" for paths that didn't exist.
2015-09-19 17:34:58 -04:00
lethosor d663784707 Detect null unit pointer in Items::createItem() 2015-06-09 14:02:42 -04:00
lethosor 36fde3d7e3 Allow Lua screens to allow OPTIONS to work 2015-06-05 18:45:52 -04:00
lethosor a8f5e683f7 Merge remote-tracking branches 'RossM/autolabor-changes', 'RossM/workflow-changes' and 'lethosor/plugin-exports' into develop 2015-05-09 09:39:55 -04:00
Ross Morgan-Linial 51d61d91cb Change tabs to spaces. 2015-05-07 20:50:19 -07:00
Ross Morgan-Linial 7aac9a8fb8 Improve workflow handling of plant reactions
Makes workflow understand "seeds of any plant", "thread of any plant",
"drink of any plant", "powder of any plant", and "liquid of any plant"
when counting items.

Changes workflow's handling of the built-in plant reactions to
understand that they always produce plant products, and that they also
produce seeds.

This means that you can set a target for, for example, "powder of any
plant", and workflow will use a milling job to produce that.
2015-05-07 20:49:29 -07:00
lethosor bbb41078e7 Expose PenArray dimensions and tiles to Lua 2015-03-28 18:35:07 -04:00
lethosor e2b6ae9beb Allocate Lua PenArray objects using an existing buffer 2015-03-28 11:27:47 -04:00
lethosor 99f4ea4d2b Implement a PenArray class for caching parts of rendered screens 2015-03-27 22:56:30 -04:00
lethosor afca7419dc Add gametype checks to World.cpp 2015-03-09 20:08:21 -04:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00