Commit Graph

13 Commits (8ee05af6efa0260457a87bff05333a9a858180ac)

Author SHA1 Message Date
Kelly Kinkade 16e6114a86 autolabor: realign labors, improve tick handling
realigned the labor table to v50
changed onChange handler to run every 60 in-game ticks instead of every 60 render frames (no reason to run while paused lol)
2023-02-02 15:37:36 -06:00
Kelly Kinkade d780dc6847 reenable autolabor for testing
minimum required to make work:
* realign the job table
* add code to flip/flop the work detail enable flag
2023-02-02 15:37:36 -06:00
Myk Taylor 5e5775f5e3
rename globals according to structures update 2023-01-05 17:11:01 -08:00
Kelly Kinkade 231b521c02 INFO -> TRACE in autolabor
sorry about that
2022-12-02 17:05:26 -06:00
Kelly Kinkade 9b5a693637 death to whitespace 2022-11-30 21:46:35 -06:00
Kelly Kinkade cea9e144c6 switch autolabor & autohauler to debugging api
might need to change some of the message levels, time will tell
2022-11-30 21:46:35 -06:00
Kelly Kinkade 9fcb20888f realign autohauler and autolabor with each other
also clean up C++ code smells in both
2022-11-30 21:43:56 -06:00
Kelly Kinkade 2453b34194 refactor common labor state map table
eliminates code duplication
2022-11-20 10:09:52 -06:00
Kelly Kinkade aa78c626f9 collect autolabor plugins into one directory
these plugins all share code, moving them into a common directory will make refactoring the code shared between them more straightforward
2022-11-20 01:58:08 -06:00
Petr Mrázek e90da2bff1 Move autolabor to main plugin folder 2012-03-24 01:29:09 +01:00
RossM c48c7cf874 Make logic closer to C# version. Address code comments from peterix. 2012-03-22 00:33:18 -07:00
RossM 14ae83ced5 Correctly handle military dwarves. 2012-03-18 16:54:47 -07:00
unknown 89edfd4e15 Initial Autolabor code. 2012-03-16 21:45:52 -07:00