TaxiService
8d8a4abd13
reverted loss of readability
2023-04-02 02:33:09 +02:00
TaxiService
e3bab1eb6b
simplifying character definition even more
...
removed those pesky superfluous consts and casts...
2023-04-01 23:40:45 +02:00
TaxiService
3a6893de53
attempt to increase code readability
...
following lethosor and myk's suggestions, each symbol now is its own constant with a descriptive name.
...will it work though?
2023-04-01 16:43:05 +02:00
TaxiService
18f1b5c675
attempt#2 to fix masterwork/exceptional/decorated symbols
...
this time we're using a couple of `static_cast<char>(...)` thingies
2023-03-31 17:33:23 +02:00
Myk Taylor
4bf0849d51
fix usage of squad equipment vector
2023-02-24 15:50:56 -08:00
Myk Taylor
5e5775f5e3
rename globals according to structures update
2023-01-05 17:11:01 -08:00
Myk Taylor
218fbdbd45
prep for Quietust's structure updates
2023-01-01 01:03:42 -08:00
Myk Taylor
55351951f0
comment out problematic code in Items.cpp
2022-12-16 14:47:43 -06:00
Ryan Williams
88b403ec7a
Add functions reverse-engineered from ambushing unit code ( #1992 )
...
* Add functions reverse-engineered from ambushing unit code
* Fix whitespace
* Fix debug_showambush check
* Remove getOuterContainerRef from Lua API
Don't think this works properly without allocating a new specific_ref. More trouble that it's worth.
* Fixed tile visibility check
* I don't think gamemode or gametype are ever NULL
* Minor tweaks to documentation
* Reimplement getOuterContainerRef for Lua; fix some comments
* Update Units.cpp and changelog
* Update Units.cpp
* Update changelog.txt
2022-03-13 17:19:35 -07:00
myk002
e9eef31344
refactor list item removal into a library fn
2021-08-19 19:51:25 -07:00
Myk
8b824244ac
Update library/modules/Items.cpp
...
Co-authored-by: Alan <lethosor@users.noreply.github.com>
2021-08-19 19:21:27 -07:00
myk002
06a85d6f0d
handle projectiles in the Items module
2021-08-19 17:44:13 -07:00
myk002
10616a387f
cleaner mask-based implementation
2020-11-12 22:44:38 -08:00
lethosor
c9609ad590
Make `createitem inspect` consistent for PLANT_GROWTH items
2020-10-09 12:45:49 -04:00
Myk Taylor
c73b1f03af
buckets can be lye- and milk-free
...
otherwise the bucket for wells can never be matched
2020-09-29 00:23:44 -07:00
Quietust
e2301ecae7
Update structures, fix reaction_productst::produce() parms
2020-06-23 13:31:27 -06:00
lethosor
7c1d1c43e5
Merge remote-tracking branch 'PatrikLundell/stocks' into develop
...
Conflicts:
docs/changelog.txt
2020-04-25 21:12:27 -04:00
Ben Lubar
8427f518c9
match capitalization changes I made to df-structures in specific_ref
2020-04-15 20:05:15 -05:00
Ben Lubar
e356925795
update structures
2020-03-02 23:12:03 -06:00
PatrikLundell
876ac6c056
Renamed to getBookTitle, cut down on virtual_cast
2020-01-25 21:46:10 +01:00
PatrikLundell
c6bbf39c6c
Issue #1262 . Added Items::getTitle and used in stocks
2020-01-25 12:43:02 +01:00
lethosor
c15571caa0
Move isRouteVehicle, isSquadEquipment from workflow to Items module
2018-05-12 14:49:30 -04:00
lethosor
a34b34d3cb
Move a few item functions from autotrade/stocks into DFHack::Items
2018-05-12 12:04:46 -04:00
Vitaly Pronkin
6af5f3b299
fixing getItemBaseValue() for cheese, sheets and instruments
2017-06-26 09:17:23 +12:00
Michael Casadevall
a03b32846a
Modify DFHack to handle new produce() prototype. Major thanks to lethosor, and ragundo for their help in this
...
Signed-off-by: Michael Casadevall <mcasadevall@ubuntu.com>
2016-06-13 16:57:45 -04:00
lethosor
b97d33ca28
moveToBuilding improvements
...
- Don't set in_building by default when use_mode is 0 (consistent with most vanilla DF items)
- make use_mode optional and default to 0 (including in Lua API)
Resolves #885
2016-04-05 11:43:02 -04:00
lethosor
10c72a3d5d
Fix produce() call in modules/Items.cpp
2015-12-22 09:46:01 -05:00
lethosor
55d5706a21
Update structures and fix various issues with plugins producing items
...
reaction_product::produce() takes a new unidentified vector<void*>*.
Passing a reference to an empty vector appears to work.
2015-12-18 18:40:11 -05:00
DoctorVanGogh
ba53f3c035
Add 'undisturbed' flag to job item checks
2015-10-26 02:19:41 +01:00
lethosor
d663784707
Detect null unit pointer in Items::createItem()
2015-06-09 14:02:42 -04:00
lethosor
10cfef0553
Fix whitespace issues
2015-02-14 22:53:06 -05:00
Quietust
e711605413
Some minor corrections
2014-07-21 13:26:34 -05:00
Quietust
97de21357c
First pass for 0.40 compatibility; still lots left to do, but this will at least build
2014-07-21 13:18:29 -05:00
expwnent
2fb8faf3e6
Added Items::createItem function.
2014-07-03 10:39:20 -04:00
Quietust
e483e7439f
Fix problems with NONE for item types and subtypes
2014-05-22 08:18:01 -05:00
Alexander Gavrilov
415cdad489
Make using new for allocating DF objects with vtables a compile-time error.
...
When done from plugins, it doesn't correctly initialize the vtable
because of some weird things MSVC does, so the only safe way is to
use df::allocate<df::foo>(). For consistency, it is also enforced
for code in the main library. It reveals the issue in the digging
invaders plugin, first found by warmist.
This change is linked to a modification in df-structures codegen.
2014-04-30 21:28:02 +04:00
Alexander Gavrilov
98325757e2
Fix signed-unsigned mismatch warnings in the new item value code.
...
Unsigned comparison allows catching negatives in the same check too.
Also, it didn't check the values in getValue.
2014-04-30 20:44:22 +04:00
Quietust
0f4684f29d
Add Items::getItemBaseValue and Items::getValue, available from Lua
2014-04-25 11:04:21 -05:00
Quietust
57fbb1004b
Assorted cleanup
2014-04-23 08:23:34 -05:00
Alexander Gavrilov
7aecffe0cd
Update structures and fix broken things.
2014-04-04 22:34:39 +04:00
Quietust
3f2e583746
Naming consistency
2012-11-16 15:35:34 -06:00
Quietust
a99d47ee7a
Remove UTF-8 BOMs added by notepad
2012-11-12 08:38:29 -06:00
Quietust
766aca4911
Rename general_ref vectors for consistency
2012-11-12 08:27:58 -06:00
Alexander Gavrilov
3ff5d38a5c
Add a few utility functions to the main library.
2012-10-30 12:40:26 +04:00
Alexander Gavrilov
fbba4caab2
Suppress checking the cookable material flag if the item is a container.
2012-10-20 21:16:00 +04:00
Alexander Gavrilov
0c9f1e0af4
Check the item type against job_item_vector_id when matching to jobs.
...
This will prevent setting an invalid item type via the job command.
2012-10-20 21:01:22 +04:00
Alexander Gavrilov
795961bfc4
Fix the treatment of non_economic in Materials/Items modules.
...
non_economic == !(is boulder && is inorganic && is economic)
2012-10-20 20:31:45 +04:00
Alexander Gavrilov
2b1d856214
Add a few utility functions to the lua api.
2012-10-20 17:06:33 +04:00
Petr Mrázek
8812238bf6
Update license, add contributors file, bump release number
2012-09-30 04:03:37 +02:00
Alexander Gavrilov
24772f4dbc
Add an api function for destroying items.
2012-09-14 18:49:02 +04:00