Commit Graph

43 Commits (89d3d45e875d173a588e1ce2795a48af087bd3e0)

Author SHA1 Message Date
Myk 89d3d45e87
Allow EditField widgets to manage their own activation and keyboard focus (#2147)
* use new focus subsystem in widgets.EditField

* always eat the enter key if we have an on_submit

* add modal attribute

* give EditFields a default height of 1

so they can be autoarranged
2022-06-01 21:48:21 -07:00
Timur Kelman 07f54deb0b
fix wrong `Label.frame_body.x2` value (#2134)
* fix wrong `Label.frame_body.x2` value

`update_scroll_inset` might change `frame_inset`, i.e. we need to `computeFrame` with the new values.

* add tests for Label

* add missing `local`, remove code in comments

* move `TestFramedScreen` outside test functions
2022-05-27 15:25:17 -07:00
myk002 18628ff5b8 make key_sep more configurable
and add more configuration to HotkeyLabel and EditField to take
advantage of it
2022-05-18 16:46:33 -07:00
myk002 53609db1f9 let CycleHotkeyLabels take numeric initial_options
even if all of the option values are non-numeric
2022-05-18 15:39:52 -07:00
myk002 af47434f52
protect against 0 width in string:wrap() 2022-04-29 11:29:19 -07:00
Timur Kelman f08a268e8a
add scroll icons to Label widget (#2101)
* WIP: add scroll icons to Label widget

It's an opt-out. The icons are rendered in the right-most column of the 1st and last row. They are only rendered when text can actually be scrolled in the corresponding direction.

WIP: Currently, the icons might overlay text characters, there is no mechanism preventing it

* gui.lua: expose the `parse_inset()` function

* refactor Label's scroll icon code

* since `render_scroll_icons` only works with a label, it's now a class function
* `update_scroll_inset` ensures `frame_inset.r` or `.l` is at least 1, according to `show_scroll_icons`
* `show_scroll_icons` has 4 possible values: `false` for no icons, `left` for icons on the first column on the left (also ensuring `frame_inset.l >= 1`), `right` - last column on the right, `DEFAULT_NIL` - same as `right` if text height greater than `frame_body.height`, else same as `false`.

* make `render_scroll_icons` always draw icons

The check now happens in `onRenderFrame`

* draw frame's background

calling `Label.super.onRenderFrame(self, dc, rect)` makes frame's background invisible for some reason

* remove trailing spaces

* fix scroll icons placed far above/below text

 With `Label.frame_inset = 1` the text could be vertically centered with plenty of space below and above,
but not all rendered. Before this change, the scroll icons would be at the very top and bottom of the frame
instead of near the first and last rendered text line.

* always `update_scroll_inset` to react to resized window

* draw scroll icons next to text

* update `Lua API.rst` with new `Label` parameters

* move comment separator up

This way every scroll related parameter is in one group

* list default values for new parameters in docs

* add missing description of `Label.scroll_keys`
2022-04-29 06:55:08 -07:00
myk002 ed5523152c
factor text wrapping out of TooltipLabel into WrappedLabel 2022-04-22 09:53:10 -07:00
myk002 07761e1d5d add some more handy widgets to the library
TooltipLabel
HotkeyLabel
CycleHotkeyLabel
ToggleHotkeyLabel
2022-04-18 17:37:11 -07:00
Myk 10f22ecc27
add ResizingPanel class and autolayout for Panels (#2086)
* add autolayout for Panels and new ResizingPanel
2022-04-11 18:25:00 -07:00
Myk e6299700bf
Handle punctuation in FilteredList filter matching (#2085)
* allow punctuation to be typed into a filter

and allow the filter to match keys with punctuation
2022-04-11 18:22:31 -07:00
myk002 f62ff3ecc0
migrate existing lua code to use new library fns 2021-07-05 15:48:51 -07:00
Warmist b7069a5ebd
Fix label early key detection in scrolling logic
Current logic is because @myk002 fixed it so label would allow other widgets control when label(s) are present. However that breaks label key detection for default scroll keys. This can be worked around by setting scrollkeys to empty.

TBH: label is quite complicated and used everwhere so i'm reluctant to touch it and would love for someone to look over if i'm correct.
2021-06-22 11:31:00 +03:00
lethosor 7e12f3fd3d
Fix off-by-one, adjust changelog, move scroll keys to consistent place
Ref #1748
2021-01-30 19:40:15 -05:00
myk002 5a2181d55e
don't render overflow text 2021-01-13 22:02:22 -08:00
myk002 d4fbf4261f
address review comments 2021-01-12 23:27:14 -08:00
myk002 dac9538fd9
let navigation keys propagate
so other components can use them for simultaneous control
2021-01-11 15:02:12 -08:00
Myk Taylor 2797061b04
scroll Label text when height exceeds viewrect 2021-01-11 14:47:05 -08:00
Myk Taylor 9a3e9d5b12 listbox filter can match strings after punctuation 2020-08-17 21:15:33 -07:00
nicolasayala 141928ead0 Fix gui.FilteredList widget search on plain string choices 2020-02-27 07:56:30 +01:00
lethosor 49563b4618 Merge remote-tracking branch 'warmist/FilteredListFix' into develop 2019-11-02 16:28:06 -04:00
Warmist a2b5c1ddd9
lua/widgets filtered list input fix
FilteredList was not consuming input events.
2019-09-30 22:00:06 +03:00
Pauli 98b25e3462 Allow calling List:setChoices() to clear choices 2018-06-20 17:46:24 +03:00
Pauli ed23d2c4e2 Change gui.widgets.List:setChoices to keep state in internal table
Fixes #1171
2018-06-20 17:23:57 +03:00
lethosor cc0220f030 Add a "key" option to EditField and FilteredList 2017-06-27 21:10:14 -04:00
lethosor db375ae83b Add a Pages:getSelectedPage() helper
Equivalent to select(2, pages:getSelected()), but more readable.
2017-06-23 12:46:46 -04:00
lethosor e51c5fc2cc Allow key_pen option in some widget text 2017-05-28 23:11:37 -04:00
lethosor c1e44c178f Add on_click/on_rclick handlers to widgets.Label
Closes #919
2016-05-09 21:30:34 -04:00
lethosor 7da3c65079 Fix display of arrows in lua filtered list widgets
Fixes #718
2015-10-30 19:16:29 -04:00
Alexander Gavrilov 58239e97ed Implement the history graph in the workflow status screen. 2012-12-01 16:50:03 +04:00
Alexander Gavrilov 0bfe006016 Try to reimplement the inventory monitor by falconne in lua.
For no other reason than to provide a complete example of lua
interface for a native plugin :)

TODO: paint the graph in the right pane.
2012-11-30 19:10:17 +04:00
Alexander Gavrilov 5ea26d9cae Only show the advanced new constraint dialog on Shift-Enter.
Upon reflection it is a bit too scary to be always shown.
2012-11-29 16:27:51 +04:00
Alexander Gavrilov 2953e4c386 Implement a dialog to specify a workflow constraint with all features. 2012-11-17 20:32:39 +04:00
Alexander Gavrilov bd8c59462c Add documentation for the core lua gui library stuff. 2012-11-04 17:06:32 +04:00
Alexander Gavrilov e353f5f03e Add a script to complement the weapon rack binary patch. 2012-10-27 20:16:27 +04:00
Alexander Gavrilov 1f994295b8 Consider assigned vehicles in use, and tweak text color rendering. 2012-10-25 13:20:41 +04:00
Alexander Gavrilov 616c57257d Support changing the constraint ranges from the workflow gui script.
TODO: implement creating completely new constraints.
2012-10-24 19:25:06 +04:00
Alexander Gavrilov dee0c97584 Add a gui script for viewing and changing job_item properties. 2012-10-20 21:57:36 +04:00
Alexander Gavrilov 0046b093f7 Link visibility and event handling order.
- Hidden widgets don't receive events.
- Children handle events in top to bottom order.
2012-10-17 11:49:11 +04:00
Alexander Gavrilov ad4f9908fb Extract a generic filtered list widget from the materials dialog. 2012-10-17 10:41:50 +04:00
Alexander Gavrilov b14e4e97f5 Natively support entry icons in the List widget. 2012-10-17 09:41:48 +04:00
Alexander Gavrilov 023dc82564 Implement a material selection dialog. 2012-10-16 18:33:00 +04:00
Alexander Gavrilov d336abfd97 Add label and list widgets, and switch stock dialogs to them. 2012-10-16 14:18:35 +04:00
Alexander Gavrilov abfe2754fb Start implementing common widgets for lua screens. 2012-10-15 20:03:18 +04:00