Commit Graph

37 Commits (860131cf963c89d10101e232d8b161647ff060ba)

Author SHA1 Message Date
Pauli f6b0ac7819 Refactor CoreSuspender to fix Console::lineedit exit hangs
The old CoreSuspender requires processing from Core::Update to allow
commands execute. But that causes issues if Core::Shutdown wants
quarentee cleanup order with std:🧵:join. Fixing shutdown ordering
adds too many branches to already fairly complex code.

I decided to try to refactor CoreSuspender to use simpler locking
locking using a std::recusive_muted as primary synchronization
primitive.
To help control when Core::Update unlocks the primary mutex there is
std::contition_variable_any and std::atomic<size_t> queue lenght
counter.
The last state variable is std::atomic<std:🧵:id> that is used to
keep track of owner thread for Core::IsSuspended query.

This should be merged only just after a release to make sure that it
gets maximum testing in develop branch before next release.

Fixes #1066
2018-06-22 17:57:37 +03:00
lethosor aac892c560 Adapted to changed Units functions
Squashed version of #1307

Closes #1307
2018-06-14 10:30:35 -04:00
Japa 7b19c9b8f0 Merge remote-tracking branch 'remotes/DFHack/develop' into RemoteServerUnsafe
# Conflicts:
#	plugins/proto/RemoteFortressReader.proto
#	plugins/remotefortressreader/remotefortressreader.cpp
#	scripts
2018-02-12 20:19:40 +05:30
Lethosor 692bce8507
Tabs to spaces 2017-12-24 13:50:54 -05:00
Japa 73c6209f87 Remove extra These don't actually act the same. 2017-12-24 17:22:50 +05:30
Japa 22bdc6227c add more world mode options to world info 2017-12-24 10:50:30 +05:30
Japa 1d02ecff6f Add safe for remote flag to select default functions. 2017-10-03 18:56:49 +05:30
lethosor de731b0299 Move save_dir back into cur_savegame and update submodules 2016-08-14 12:41:09 -04:00
Vitaly Pronkin fe18f176f7 More 64-bit fixes
Cherry-picked from 7eb3ba6
- Lua update already done in e2c6350, 4dd411e
- Excluded library/modules/Buildings.cpp
2016-07-26 23:47:53 -04:00
lethosor 786581689f Move get_dfhack_version() to a separate namespace and add a few other version-related functions 2015-04-02 16:37:58 -04:00
lethosor 0f77a1a578 Move DFHack version to a separate (static) library
This allows the DFHack version to be changed without recompiling
everything
2015-02-19 12:08:23 -05:00
Quietust 612bcc65c8 Fix build, update XML 2014-07-29 16:43:29 -05:00
Quietust d6162cd189 death_info -> incident 2014-07-29 16:26:14 -05:00
Alexander Gavrilov 7bdb687e4a Support calling a lua function via a protobuf request.
Previously the only way to call lua code was to call scripts
and parse their output to the stream, which is cumbersome.
2014-02-10 20:09:06 +04:00
jj 1f7a01d685 follow rename unit.military.squad_index to squad_id in df-structures 2012-10-20 22:35:39 +02:00
Timothy Collett 274d6038ad Merge further changes (???) 2012-09-10 09:19:21 -04:00
Alexander Gavrilov db91850464 Sync to the change in gamemode/gametype globals. 2012-06-16 14:42:56 +04:00
Alexander Gavrilov d4d6349f48 Expose builtin commands to dfhack-run, and add lua script support.
Move builtin command implementation to Core methods, and fall
back to hack/scripts/*.lua for otherwise unrecognized commands.
2012-05-04 19:47:18 +04:00
Alexander Gavrilov adbd351462 Rename units.other[0] to units.active. 2012-04-21 12:46:55 +04:00
Alexander Gavrilov 0a6982f404 Enable warnings correctly on linux and fix a lot of them. 2012-04-20 13:30:37 +04:00
Will Rogers 8c40a27ea0 Add unit_misc_trait list to BasicUnitInfo protobuf API. 2012-04-10 20:42:23 -04:00
Will Rogers 6cf8220f28 Add SetUnitLabors protobuf API. 2012-04-10 20:41:54 -04:00
Alexander Gavrilov 903e9ee716 Export a few more functions to lua. 2012-04-06 11:21:28 +04:00
Alexander Gavrilov 28a741082f Encode & decode names in utf-8 for transfer in remote messages.
That's the encoding required by the protobuf spec.
2012-04-05 18:10:16 +04:00
Will Rogers 1b6f5f3f34 Add additional related data to ListJobSkills.
Add the attributes for profession and unit_labor, and (re)name the
protobuf messages JobSkillAttr, ProfessionAttr, and UnitLaborAttr to
better reflect their content and distinguish them from e.g. the
SkillInfo message included in BasicUnitInfo.
2012-04-04 11:53:47 -04:00
Will Rogers 7e896277ec Don't export describeJobSkills. 2012-04-03 14:22:46 -04:00
Will Rogers 59d7b6faab Add ListJobSkills. 2012-04-03 14:03:06 -04:00
Quietust cf58876a8e Need to return a value here 2012-03-18 14:42:36 -05:00
Alexander Gavrilov d4626f9751 Add unit professions and filtering on status. 2012-03-18 15:35:38 +04:00
Alexander Gavrilov e33414fa69 Export unit curse, squad, death and burrow info. 2012-03-18 13:52:39 +04:00
Alexander Gavrilov 415ae35dff Add RPC calls to query some global state. 2012-03-18 12:09:06 +04:00
Alexander Gavrilov b9ecd03fe2 Make the server suspend the core around calls unless disabled.
I expect the majority of methods will have to suspend the core
first thing anyway, so this will reduce typing and bugs.

Also get rid of the "me->" ugliness by splitting threadFn.
2012-03-18 11:04:15 +04:00
Alexander Gavrilov aa63493bb8 Add a ListSquads request. 2012-03-17 20:04:15 +04:00
Alexander Gavrilov 368b92f81f Add a RPC call to retrieve unit info.
For performance reasons, material flag arrays are changed to use ints,
with enum item name mappings retrievable via a different RPC call.
2012-03-17 17:41:56 +04:00
Alexander Gavrilov 15ccfbb086 Add a ListMaterials remote call for bulk download of basic material info. 2012-03-17 15:36:42 +04:00
Alexander Gavrilov 58eb199036 Add many new template functions for enums & bitfields.
An incompatible change: ENUM_KEY_STR returns std::string now.
The old behavior is available via enum_item_key_str function.
2012-03-17 12:52:22 +04:00
Alexander Gavrilov 14d6a62e1d Move CoreService to a separate file. 2012-03-17 12:09:30 +04:00