Commit Graph

12102 Commits (8594218bf82de927b21900049397585fe62f6b38)
 

Author SHA1 Message Date
Japa 7c626ba3c2 Actually add the versionInfo function to the RPC list. 2017-03-29 22:05:49 +05:30
Japa bbaf3210f1 Send DF version info over remoteFortressReader 2017-03-29 21:58:12 +05:30
Japa c244901c16 Removed end of line space. (Sorry, travis) 2017-03-29 20:22:09 +05:30
Japa 19a253c132 Merge remote-tracking branch 'DFHack/develop' into develop 2017-03-29 19:46:55 +05:30
lethosor 78cb4a31b9 New tweak: condition-material (fixes bug 9905)
http://www.bay12games.com/dwarves/mantisbt/view.php?id=9905
2017-03-28 09:50:38 -04:00
Japa 5ea964b9cf Send building items with buildings. 2017-03-25 22:23:40 +05:30
lethosor aea76b7ef3 stockflow: make sure that manager order amounts are integers
Fixes #1044
2017-03-18 17:56:06 -04:00
lethosor fa1adbbac4 Allow lua integer writes to accept anything that can be converted to an integer
May address #1044
2017-03-18 17:55:51 -04:00
lethosor a35d5493a4 Update scripts 2017-03-18 17:49:54 -04:00
lethosor 815bdb2e57 Merge remote-tracking branch 'TC01/ruby-no-dl-flag' into develop 2017-03-18 00:51:37 -04:00
lethosor f7f05724aa Merge branch 'develop' of gh:dfhack/dfhack into develop 2017-03-18 00:36:43 -04:00
lethosor 400d22cb76 Update xml (ui_advmode_menu and ui_unit_view_mode) 2017-03-18 00:35:16 -04:00
lethosor 85e0daf15e stonesense: basic 64-bit OS X support 2017-03-18 00:34:07 -04:00
lethosor f17e9d3662 title-folder: fix SDL path on OS X
The Stonesense install script appears to do strange things which cause DF to
load SDL.framework/Versions/A/SDL instead of SDL.framework/SDL. Once the former
is loaded, loading the latter and calling SDL_WM_* functions from it will fail.

A better solution would be to remove parts of the Stonesense fix-libs-*.sh
script(s) that are causing this, since they don't appear to be needed, or
use dlsym() to find the already-opened library/symbols.
2017-03-18 00:31:25 -04:00
lethosor 50a022d81b download_file(): avoid copying files if the correct file already exists 2017-03-18 00:31:15 -04:00
Japa 61c2fb0a11 Merged branch develop into develop 2017-03-18 00:26:01 +05:30
Japa e60d8de5fe Fix array out of bounds errors in remotefortressreader that were crashing linux. 2017-03-18 00:25:46 +05:30
lethosor 38702febf7 Use LUA_(C)PATH_VAR instead of LUA_(C)PATH in luaconf.h
This was apparently changed at some point around Lua 5.3, so a custom LUA_PATH
environment variable could prevent DFHack from initializing.
2017-03-14 00:24:05 -04:00
lethosor 67f39316ce Update xml (assorted viewscreen changes) 2017-03-02 14:05:34 -05:00
lethosor d53c00d726 Update scripts (add install-info) 2017-03-02 14:05:08 -05:00
lethosor 334817fa1b Add Lua API functions to determine architecture 2017-03-02 14:04:34 -05:00
lethosor 15759808e5 Fix "plug" output width for generated-creature-renamer 2017-03-02 14:04:20 -05:00
lethosor 0cc51f8d69 Add support for downloading files in advance, useful for offline builds
Also document this in Compile.rst - there have been complaints about the fact
that DFHack downloads files at build time not being documented at all.
2017-03-01 21:29:17 -05:00
lethosor b675f0fd3c Move old git note to bottom of compilation docs 2017-03-01 20:44:47 -05:00
lethosor ea693c41c4 Update Windows build instructions for 0.43.05 2017-03-01 20:35:36 -05:00
lethosor 43a58f8d85 Remove obsolete settings from Windows build scripts, plus misc. updates
- Added BUILD_DOCS=1 to release scripts
- Removed "breakfast" scripts, which used the same settings as "all", plus a
  release version override, which is rarely used (if at all) and can be done
  separately.
2017-03-01 20:29:46 -05:00
lethosor 13cdc38b2f Update scripts/gui/extended-status (new bed queueing feature) 2017-03-01 15:57:09 -05:00
lethosor c21b7bf941 Add a Painter:key_string() method 2017-03-01 15:56:50 -05:00
lethosor 19695b4ee7 EventManager/eventful: Pass building ID pointers to event handlers
Previously, there was some disagreement over whether event handlers such as
Buildings::updateBuildings() took building pointers or building IDs shoved
into pointers. It turned out to be the latter, which, unfortunately, did not
compile on x64. Passing building IDs isn't possible in all cases, because
building event handlers can be called for recently-deleted buildings too.
Pointers to building IDs do work reliably, though.

Fixes #1003
2017-02-17 22:53:48 -05:00
lethosor 33060c7d0e Bump to beta1 2017-02-11 20:48:37 -05:00
lethosor 2fdd4d96b6 Add more XML changes to NEWS-dev 2017-02-11 20:24:51 -05:00
lethosor 8b27ed5f1c Update changelog 2017-02-11 17:07:49 -05:00
lethosor a10d4ae226 Add viewscreen::feed_key method 2017-02-11 16:53:50 -05:00
lethosor b110355b53 Add missing space 2017-02-11 15:09:46 -05:00
lethosor f89678c472 Fix backticks 2017-02-11 15:07:48 -05:00
lethosor 2b0c398fc0 Merge remote-tracking branch 'JapaMala/creatureRenamer' into develop 2017-02-11 15:03:00 -05:00
Japa Illo c68faaae37 Add basic documentation for the generated-creature-renamer plugin. 2017-02-10 15:30:48 +05:30
lethosor ae92ae7948 Merge remote-tracking branch 'JapaMala/creatureRenamer' into develop 2017-02-09 23:25:55 -05:00
Japa Illo 0d8decd7ec Remove trailing whitespaces. 2017-02-08 10:54:42 +05:30
Japa Illo 2c19f6b237 remove rsize_t 2017-02-08 10:34:11 +05:30
Japa Illo 873feaee2b Added a function to the creature renamer to save a graphics pack file to set graphics for all the generated creatures. 2017-02-07 15:57:35 +05:30
Japa Illo 10bbd3cb39 Added a function to spit out a generated graphics pack file. Not done yet. 2017-02-07 11:19:45 +05:30
Japa Illo b151ad7c75 always make sure the name prefix has an underscore at the end of it. 2017-02-07 11:09:39 +05:30
Japa Illo f9b296884c Made the creature renamer work more than once on the same save, and changed the format of the resulting names. 2017-02-07 11:01:42 +05:30
Japa Illo 68faca09ee Added missing base types given by toady, and reorganized the list to look better. 2017-02-07 10:27:57 +05:30
Japa Illo 64e217132e Don't offset the raplacement by 1 since there's no space now. 2017-02-06 10:50:18 +05:30
Japa Illo 5b83c6fe68 Add spaces to search string programmatically. 2017-02-06 10:49:22 +05:30
Japa Illo 1aef1d1b98 use STD::Vector instead of a C array, and set version properly. 2017-02-06 10:42:10 +05:30
Japa Illo 6e75840d91 Don't start creature-renamer automatically. 2017-02-06 10:18:14 +05:30
Japa Illo b18bd72c05 Replace tab with spaces. 2017-02-06 10:12:20 +05:30