Petr Mrázek
e00a4e8888
Fix ore/gem sorting.
2011-07-22 03:00:56 +02:00
Petr Mrázek
131c32494a
Added DF material structs reversed by Quietust
2011-07-21 22:37:02 +02:00
Matthew Cline
6631f97a6a
More info on inorganic materials
...
Get value, wall tile, boulder tile, smelting info and strand extraction
info for inorganic materials. Prospector uses this to separete out vein
materials into ores, gems and other.
Offsets provided for both Linux and Windows, but only tested on Linux.
2011-07-20 06:18:50 -07:00
Petr Mrázek
e0fb8f7c81
Crud removal: Context is gone. Added missing FakeSDL.h
2011-06-17 15:02:43 +02:00
Petr Mrázek
93be1eb1fb
Yay, kittens! Also some license cleanup, IO thread usage, more SDL wrapping and ability to run reveal from DFHack console.
2011-06-16 23:53:39 +02:00
Petr Mrázek
511f459182
Stripped nonsense from the DFHack vector wrapper. Next step: removal.
2011-06-13 01:14:10 +02:00
Petr Mrázek
81d648dfa7
First 'working' DFHack inside DF, for 'some' values of 'working'.
2011-06-12 23:17:40 +02:00
Petr Mrázek
e5e0391d76
stop dfstatus from wasting time. added 'stopwatch.h' to extras for getting accurate unix time in milliseconds
2011-05-21 21:54:53 +02:00
Petr Mrázek
61dea59e29
Fix a big heap of warnings.
2011-05-15 22:24:40 +02:00
Petr Mrázek
97af676bdb
Fix color variable naming in t_descriptor_color
2011-05-07 03:48:41 +02:00
Petr Mrázek
34128c2f6d
Item Accessor method pointer was used incorrectly.
2011-04-14 15:16:12 +02:00
Petr Mrázek
f5911a14a6
Some const correctness, re-enabled job printing in the creature dump tool.
2011-04-12 13:59:07 +02:00
Petr Mrázek
212500ee00
Big Items refactor, made all the Accessor offsets optional.
2011-04-11 22:13:06 +02:00
Petr Mrázek
bb04aa1a32
Linux header cleanups. Windows side will follow.
2011-04-10 10:19:15 +02:00
Petr Mrázek
4c030e7cc1
Some linux 31.22 offsets, slight tweaks to Materials
2011-03-25 02:31:27 +01:00
Petr Mrázek
b94ddf50d0
Eliminated silly dependency cascade within the library. Some documentation tweaks.
2011-03-18 08:53:59 +01:00
reverb
5e507163b8
Material fix, custom reaction items seem to work again with offset update and bars work
2010-10-27 22:30:58 -05:00
reverb
df012b4bae
Fixes animal bars but may need to be reworked if other item types were messed up. Also, fix shouldn't break other types.
2010-10-25 16:15:14 -05:00
Petr Mrázek
b3121b898d
Urrgh. Seriously.
2010-10-07 01:23:35 +02:00
Petr Mrázek
88934f0add
Materials done
2010-09-19 06:17:48 +02:00
Petr Mrázek
5a5745590a
More Creatures rework, this time with more memset
2010-09-03 03:01:37 +02:00
Petr Mrázek
b9bee108e1
Sync, fixes.
2010-08-31 06:52:03 +02:00
Petr Mrázek
95abf6e605
All the modules *should* now use the new offset storage properly. Maybe, needs testing :)
2010-08-30 00:08:17 +02:00
Petr Mrázek
d46dcb8342
Maps stuff, geology seems broken
2010-08-28 15:43:53 +02:00
Petr Mrázek
1bceac2343
Rename memory_info and its factory class.
2010-08-20 14:10:05 +02:00
Petr Mrázek
f6aea927c8
Memory.xml in new format (offsetedit/Memory-ng.xml). The declarations/descriptions are still missing.
2010-08-12 21:38:15 +02:00
Simon Jackson
1e7a705129
getType needs lots of work but its ok(ish). Mostly working .10 creature offsets
2010-07-15 12:57:45 +01:00
Petr Mrázek
ec35663b62
Common base for all modules
2010-06-25 07:11:26 +02:00
Petr Mrázek
bbb29fe3d5
Find, Filter, FindInRange and Incremental search methods
2010-06-19 03:47:09 +02:00
Petr Mrázek
04b71f154c
Fun and games. Also turning old DFWindow class into a module tracked by Context.
2010-05-26 12:24:45 +02:00
Petr Mrázek
966a145b3e
Moving stuff around, part 3
2010-05-26 08:42:09 +02:00
Petr Mrázek
b710ed687a
Moving stuff around, part 2
2010-05-26 06:48:23 +02:00