Chris Dombroski
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f608235b1e
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Fix some Lua things
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2015-01-29 19:56:50 -05:00 |
Chris Dombroski
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1514233aaa
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Add missing null checks to Units.cpp
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2015-01-29 13:57:50 -05:00 |
Chris Dombroski
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c179f5b913
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Extract some stuff from zone.cpp to plugins/Units.{h,cpp}
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2015-01-28 21:28:32 -05:00 |
Alexander Gavrilov
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04ec2c9932
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Update version to v0.40.14 and hack things so they compile.
Also make the find-offsets script less likely to crash if the
unit structure is misaligned and add more integrity checks.
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2014-10-26 16:40:39 +03:00 |
Quietust
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1450298484
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assumed_identity -> identity
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2014-07-29 16:30:22 -05:00 |
JapaMala
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516121d4f8
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Fixed the getprofession behavior in adventure mode. Now it checks for the current adventurer's race instead of the fortress race.
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2014-07-02 23:07:24 +05:30 |
Pierre-David Bélanger
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e0808c8c96
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Use squad::find instead of indexing the vector
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2014-06-10 22:38:32 -04:00 |
Pierre-David Bélanger
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bdcc00f6f7
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Util method (in the Units class) to get a unit squad name (the translated name, or alias if set)
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2014-06-09 21:51:52 -04:00 |
Alexander Gavrilov
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6bef167f83
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Add a couple of useful scripts and fix two missing NULL checks.
- A script to unstick jobs trying to build walls from the same tile.
- A devel script for viewing the path a unit is currently following.
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2014-04-21 09:24:05 +04:00 |
Alexander Gavrilov
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fc9826389b
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Account for meandering movement when predicting unit path in siege engine.
The movement is random, but there is an average slowdown coefficient.
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2014-04-15 19:50:23 +04:00 |
Alexander Gavrilov
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df2e04db26
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Update xml definitions.
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2013-08-16 18:25:16 +04:00 |
Alexander Gavrilov
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49409d4630
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Follow xml changes.
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2013-06-11 16:10:42 +04:00 |
jj
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6bc791d985
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follow df-structure rename unit.unknown8 + able_stand_*
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2012-12-10 22:50:33 +01:00 |
Quietust
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3f2e583746
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Naming consistency
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2012-11-16 15:35:34 -06:00 |
Alexander Gavrilov
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2401be1b3b
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Add an api function to retrieve unit skill experience.
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2012-11-16 22:48:49 +04:00 |
Alexander Gavrilov
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b4dcc7e7ad
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Add more native api functions for finding general and specific refs.
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2012-11-12 19:17:32 +04:00 |
Quietust
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a99d47ee7a
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Remove UTF-8 BOMs added by notepad
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2012-11-12 08:38:29 -06:00 |
Quietust
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766aca4911
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Rename general_ref vectors for consistency
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2012-11-12 08:27:58 -06:00 |
Alexander Gavrilov
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b976e01b8c
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Follow the change in the base-type of job_skill.
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2012-10-26 20:29:21 +04:00 |
Petr Mrázek
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8812238bf6
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Update license, add contributors file, bump release number
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2012-09-30 04:03:37 +02:00 |
Alexander Gavrilov
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48da06ec37
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Add an API function for reading the nominal skill level.
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2012-09-29 15:18:04 +04:00 |
Timothy Collett
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ccefd02ee3
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Merge branch 'master' of git://github.com/angavrilov/dfhack
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2012-09-10 11:56:23 -04:00 |
Timothy Collett
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96abc903ab
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Merge branch 'master' of http://github.com/peterix/dfhack
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2012-09-10 11:54:56 -04:00 |
Timothy Collett
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274d6038ad
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Merge further changes (???)
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2012-09-10 09:19:21 -04:00 |
Alexander Gavrilov
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9679b7729c
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Clean up the movement speed calculation function and move into the core.
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2012-09-09 17:04:58 +04:00 |
Alexander Gavrilov
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ec3d489bda
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Move curse-affected attribute value getters to the core.
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2012-09-09 12:51:08 +04:00 |
Alexander Gavrilov
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a36fe25e72
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Finish the effective skill computation function, and move to core.
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2012-09-09 12:27:40 +04:00 |
Quietust
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1e28ceff6d
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Add getProfessionColor and getCasteProfessionColor to Units module
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2012-08-22 16:54:00 -05:00 |
Alexander Gavrilov
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9adf310d7f
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Update Units::isCitizen after looking at game-over detection code.
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2012-05-22 12:31:37 +04:00 |
Petr Mrázek
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1333dc569f
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Merge https://github.com/Caldfir/dfhack
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2012-05-18 17:42:34 +02:00 |
Alexander Gavrilov
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4cffb6428d
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Update building creation code with new knowledge, and fix zone.
Also, document new lua api, and add a more convenient wrapper.
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2012-05-01 18:55:30 +04:00 |
Alexander Gavrilov
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16ee049664
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Split off the burrows api from Maps and Units.
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2012-04-26 12:56:28 +04:00 |
Alexander Gavrilov
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6ab270d129
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Retrieve unit noble position info, and use it in getProfessionName.
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2012-04-26 12:03:56 +04:00 |
Alexander Gavrilov
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763a301b4f
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Add a few more lua api functions, documentation, and unit sort orders.
Units::getProfessionName appears to work correctly for
everything except nobles.
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2012-04-23 21:30:53 +04:00 |
Caldfir
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035d65536b
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Added in job loading to t_unit for stonesense.
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2012-04-22 18:51:27 -07:00 |
Alexander Gavrilov
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3282ac3db2
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Add a hotkey command that sorts units in lists using lua comparators.
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2012-04-21 15:43:52 +04:00 |
Alexander Gavrilov
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0a6982f404
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Enable warnings correctly on linux and fix a lot of them.
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2012-04-20 13:30:37 +04:00 |
Alexander Gavrilov
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7a34a89f53
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Add burrow subcommands to modify burrow unit and tile sets.
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2012-04-14 14:12:59 +04:00 |
Alexander Gavrilov
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37cfb1fdcd
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Add unit position and container api.
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2012-04-13 16:10:19 +04:00 |
Alexander Gavrilov
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5d5502ae34
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Update the item owner modification api and export it to lua.
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2012-04-11 20:10:31 +04:00 |
Alexander Gavrilov
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0c2b78b96b
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Add api for manipulating burrows to the core.
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2012-04-11 19:42:05 +04:00 |
Alexander Gavrilov
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45ae2ed67f
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Pull a few utility functions into the core and publish to lua.
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2012-04-07 19:08:30 +04:00 |
Alexander Gavrilov
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903e9ee716
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Export a few more functions to lua.
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2012-04-06 11:21:28 +04:00 |
Alexander Gavrilov
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d4626f9751
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Add unit professions and filtering on status.
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2012-03-18 15:35:38 +04:00 |
Alexander Gavrilov
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368b92f81f
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Add a RPC call to retrieve unit info.
For performance reasons, material flag arrays are changed to use ints,
with enum item name mappings retrievable via a different RPC call.
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2012-03-17 17:41:56 +04:00 |
Petr Mrázek
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7fe8762852
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Get rid of Simple namespace, Gui module is now a namespace.
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2012-03-03 14:38:24 +01:00 |
Quietust
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9afcea3deb
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In all loops that iterate across a vector, use a size_t as the index
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2012-01-31 10:55:38 -06:00 |
Petr Mrázek
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d5d4875532
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Make things work properly.
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2012-01-27 05:54:26 +01:00 |
Quietust
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cc7c7795a1
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Kill the Units module, and add another pair of methods to the Items module to simplify some things
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2012-01-24 11:32:34 -06:00 |
Quietust
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466bf89578
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Goodbye, Translation module
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2012-01-24 10:54:12 -06:00 |