Commit Graph

14 Commits (6f26650255c2f8ecc887e20a79f46d3a966e6401)

Author SHA1 Message Date
Myk Taylor 48c48baab4
allow semi-wild units to be butchered 2023-09-17 21:23:45 -07:00
Myk Taylor 8e9c6c708a
don't butcher animals who have some kind of training
also use new units functions in logistics
2023-08-20 10:08:42 -07:00
Myk Taylor 6dbc22350f
log to console instead of announcements 2023-02-23 22:24:32 -08:00
Janeene Beeforth 4b5836b996 Fix for #2871
* Add check for unit->name.nickname field is not an empty string
* Refactor repeated checks for inappropriate and protected units
2023-02-12 16:43:33 +11:00
Myk Taylor e285ee31a4
tweak defaults, load initial races immediately 2023-02-06 03:28:19 -08:00
Myk Taylor 6831b1a1ae
reset the saved frame counter on new world
this allows the plugins to function normally even after one world is
exited and a different world with a lower frame counter is loaded
2023-02-03 00:08:38 -08:00
Myk Taylor acf2b8b319
use newly narrowd relations vector 2023-01-20 14:30:48 -08:00
Myk Taylor bebecec1e5
update autobutcher to work with new zoo structures 2023-01-01 16:32:56 -08:00
myk002 5b9c18fc3c
migrate string fns from uicommon to MiscUtils
and clean up some leaky usings
2022-11-07 15:36:16 -08:00
myk002 3b17448597
update docs for autobutcher 2022-08-03 23:34:56 -07:00
myk002 1695919411
apply canonical class 3 plugin structure 2022-08-03 22:40:55 -07:00
myk002 f98015ae55
ensure we run every N ticks, not frames
add more debug messages
fix watching/unwatching/forgetting races that aren't in the watchlist
2022-08-03 21:44:25 -07:00
myk002 3983b4d75b
update docs 2022-08-03 21:44:25 -07:00
myk002 3f61e2302c
split autobutcher out from zone 2022-08-03 21:44:24 -07:00