Github's markdown parser does not permit newlines between link titles
and link text. This change removes the newlines, resulting in a less
pleasing source, but one which renders when viewed on github.
Github also requires a space between the '#' and text of headings, so
we fix that, too.
Several users have asked to have these back, and they don't interfere with the
game unless workflow is enabled.
This reverts part of commit b68cff0384.
There is a lot more errors in this file, mostly called unk variables... I bet they have names, I've tried to figure out what they were renamed too, but I'm not fully understanding the xml.
The length here was previously determined automatically, and jumped from 7 to 8
recently, breaking devel/check-release. Since Git seems to think 8 characters is
better now, specify it explicitly to avoid future breakages.
Github's markdown parser does not permit newlines between link titles
and link text. This change removes the newlines, resulting in a less
pleasing source, but one which renders when viewed on github.
Github also requires a space between the '#' and text of headings, so
we fix that, too.
The Stonesense install script appears to do strange things which cause DF to
load SDL.framework/Versions/A/SDL instead of SDL.framework/SDL. Once the former
is loaded, loading the latter and calling SDL_WM_* functions from it will fail.
A better solution would be to remove parts of the Stonesense fix-libs-*.sh
script(s) that are causing this, since they don't appear to be needed, or
use dlsym() to find the already-opened library/symbols.
- Added BUILD_DOCS=1 to release scripts
- Removed "breakfast" scripts, which used the same settings as "all", plus a
release version override, which is rarely used (if at all) and can be done
separately.
Previously, there was some disagreement over whether event handlers such as
Buildings::updateBuildings() took building pointers or building IDs shoved
into pointers. It turned out to be the latter, which, unfortunately, did not
compile on x64. Passing building IDs isn't possible in all cases, because
building event handlers can be called for recently-deleted buildings too.
Pointers to building IDs do work reliably, though.
Fixes#1003