expwnent
5cca0b84a3
fastdwarf: made it work better when both fastdwarf and teledwarf are enabled.
2013-05-25 11:07:59 -04:00
expwnent
141043363d
autoSyndrome: need to check JOB_COMPLETED very often to catch cancelled jobs properly.
2013-05-25 10:20:22 -04:00
expwnent
b44cd86dc9
EventManager: completely overhauled JOB_COMPLETED event detection, and tweaked Job::cloneJobStruct.
2013-05-25 09:44:17 -04:00
expwnent
01c311cf13
Weird compilation error.
2013-05-24 15:55:40 -04:00
expwnent
170fe6a0ef
autoSyndrome/syndromeTrigger: made things off by default.
2013-05-24 15:55:19 -04:00
expwnent
63e1f61f4f
autoSyndrome/syndromeTrigger: deal with overlap better for commands.
2013-05-12 12:43:45 -04:00
expwnent
c127ad052e
autoSyndrome and syndromeTrigger documentation.
2013-05-11 19:20:02 -04:00
expwnent
29b5e20575
autoSyndrome should now work with syndromeTrigger.
2013-05-11 16:46:37 -04:00
expwnent
fc6cb3ae42
Merge branches 'autoSyndrome', 'outsideOnly' and 'syndromeTrigger'
2013-04-07 14:00:24 -04:00
expwnent
959321ec22
syndromeTrigger: logic tweak.
2013-04-07 13:56:12 -04:00
expwnent
1c78f06a1c
syndromeTrigger: only complain once.
2013-04-07 13:22:38 -04:00
expwnent
b057a0d82a
Merge branch 'once' into syndromeTrigger
2013-04-07 13:19:18 -04:00
expwnent
ddc4cad73b
autoSyndrome: fixed a bug when a reaction didn't have a valid mat_index.
2013-04-07 13:17:00 -04:00
expwnent
637daad83d
Outside only: new plugin. Buildings that start with OUTSIDE_ONLY get destroyed instantly before they can be created.
2013-03-24 00:15:20 -04:00
expwnent
52480b155b
autoSyndrome: made it only print each error message at most once per DF run.
2013-03-23 22:46:43 -04:00
expwnent
32e321c704
Merge branch 'once' into autoSyndrome
2013-03-23 22:39:57 -04:00
expwnent
b4092f62e6
New module: Once. Intended to help prevent debug error message spam.
2013-03-23 22:38:33 -04:00
expwnent
cd00213e66
autoSyndrome: fixed a bug where it complains because can't find the worker because it didn't get a copy of the job quickly enough. It can still happen, it just doesn't complain anymore.
2013-03-17 11:02:31 -04:00
expwnent
cf57fba58e
autoSyndrome: reorganize everything, make it make more sense.
2013-03-17 01:18:12 -04:00
expwnent
83f7ad1700
syndromeTrigger: renamed from trueTransformation and generalized it to allow for triggering commands on any syndrome infection.
2013-03-17 00:23:08 -04:00
expwnent
16b64b9fc3
workNow: added option to look for jobs every time a dwarf finishes or cancels a job.
2013-03-16 22:43:57 -04:00
Timothy Collett
6a31abc60f
Another update to stonesense :-P
2013-03-15 14:30:21 -04:00
Timothy Collett
d87bfd7f26
Update to Stonesense
2013-03-15 14:28:46 -04:00
Timothy Collett
c93cb693c8
Merge branch 'master' of http://github.com/peterix/dfhack
2013-03-14 13:35:28 -04:00
Timothy Collett
9a58c5b7b3
Stonesense updates
2013-03-14 13:33:01 -04:00
Petr Mrázek
c5aa808737
Sync submodules
2013-03-14 05:07:30 +01:00
Warmist
3ed5f06f49
Fix for eventful and a advfort not to show worn items.
2013-03-09 12:54:07 +02:00
Quietust
b07f2fc33f
Get entity from unit->civ_id instead of from ui (so it works in advmode), and only get site in fortress mode
2013-02-28 10:00:00 -06:00
Quietust
9bd999ebc1
Update createitem to allow specifying quantity, also allow it to auto-detect whether it needs to create extra gloves and assign handedness
2013-02-28 09:23:48 -06:00
Quietust
f55030909f
Add createItem plugin, spawns an item at the selected unit's feet
2013-02-27 11:09:06 -06:00
Alexander Gavrilov
03b91ca26c
Fix a problem in binpatch.lua and comment out debug messages in tweak.
2013-02-26 12:29:02 +04:00
jj
2bbe6824fb
fix tweak/stable-cursor for low z-levels
2013-02-21 15:26:35 +01:00
jj
6b70a89321
ruby: typo in autogen/int8_t
2013-02-17 02:05:01 +01:00
Warmist
b0528d283b
Merge branch 'master' of git://github.com/peterix/dfhack
2013-02-15 20:23:39 +02:00
Warmist
ab6a993689
friendship.lua: removed debug printing
2013-02-15 20:21:33 +02:00
Warmist
bb5d98e895
friendship fixes.
2013-02-15 20:19:55 +02:00
Petr Mrázek
ac2e45c843
Compatibility with older GCC versions in the search plugin
2013-02-14 12:45:58 +01:00
Alexander Gavrilov
8de172f1c8
Binsearch in units.active can't possibly work, ever.
2013-02-14 13:13:25 +04:00
Petr Mrázek
a8f5e54e37
Sync submodules
2013-02-14 09:53:14 +01:00
Kelly Martin
e35a1c7720
Correct autolabor2 for changes in structures.
2013-02-13 16:00:09 -06:00
Kelly Martin
8d278a87db
Merge branch 'master' of https://github.com/angavrilov/dfhack.git
...
Conflicts:
plugins/devel/CMakeLists.txt
2013-02-13 13:52:02 -06:00
Kelly Martin
f9a3450aca
Reinstate old autolabor in its original place.
2013-02-13 13:34:39 -06:00
Kelly Martin
ff0012c91f
Move new autolabor to autolabor2 in devel.
2013-02-13 13:33:32 -06:00
Kelly Martin
27f5dc7631
Autolabor: add in the rest of the building construct and deconstruct labors. Also handle wood crafts at the craftdwarf's shop.
2013-02-13 13:07:54 -06:00
Alexander Gavrilov
a17760af4f
Communicate the Plugin pointer to the plugin in a decent sort of way.
2013-02-13 14:45:24 +04:00
Petr Mrázek
0e384ada75
Sync submodules
2013-02-05 05:34:34 +01:00
Kelly Martin
675e92f350
Autolabor: add build floor grate labor, add unbuild screwpump labor, protect pump operators, do not clear labors on already busy dwarfs
2013-01-22 16:34:51 -06:00
Alexander Gavrilov
e1a2e6ece4
Block and grey out the trade screen actions when search is active.
...
After actually trying the search in game, it is obvious that
clearing search upon pressing the trade button is confusing,
because if you don't pay enough attention, it looks exactly
like as if the trade actually happened.
2013-01-16 20:42:41 +04:00
Alexander Gavrilov
597074498f
Fix various issues with updated search.
...
- Priority conflict with tweak military-stable-assign.
- The noble screen misbehaves if only one list item is left.
- Noble screen search string not reset after Enter/Esc.
2013-01-16 20:30:11 +04:00
Alexander Gavrilov
14d41b8eda
Update search to the newer structure definitions.
2013-01-16 18:55:05 +04:00