Commit Graph

242 Commits (5b9c18fc3cabc8d8cdeb1a28154d073e3ae6c458)

Author SHA1 Message Date
myk002 b1bf80e585
support "group" file split strategy for blueprint 2022-10-14 12:27:24 -07:00
myk002 c52138b168
generate meta blueprints 2022-10-12 17:42:36 -07:00
myk002 80d993e734
split rooms phase from query and record names 2022-10-12 16:01:54 -07:00
myk002 b78af72403
record built constructions in blueprint 2022-10-12 13:31:46 -07:00
myk002 598f2c4b12
support --smooth option for blueprints 2022-10-12 10:10:53 -07:00
myk002 cc61d4a82a
use rendered help instead of hard-coded 2022-10-10 17:03:57 -07:00
myk002 03027b513a
Merge branch 'develop' into docs 2022-08-03 22:55:38 -07:00
myk002 3983b4d75b
update docs 2022-08-03 21:44:25 -07:00
myk002 3f61e2302c
split autobutcher out from zone 2022-08-03 21:44:24 -07:00
myk002 0096f7c882
split autonestbox out from zone 2022-08-03 21:44:24 -07:00
myk002 4cb57d25f1
update dig-now docs 2022-07-22 17:46:33 -07:00
Myk 091068c710
[prospect] give player control over which information is output (#2231)
* give player control over prospect output

* suspend the core *before* we call to Lua
2022-07-06 06:57:13 -07:00
Josh Cooper d38ab1d152
Fix UNIT_NEW_ACTIVE events (#2197)
* Updates eventful.lua to use UNIT_NEW_ACTIVE

* Fixes bug #2189

* Revises activeUnits declaration/initialization

* Fixes build error

* Update changelog.txt

* reword changelog entry

* add changelog entry for event name change

Co-authored-by: Myk <myk002@yahoo.com>
2022-06-17 09:34:41 -07:00
Warmist fc384fd1a2
Update eventful.lua (#2203)
* Update eventful.lua

Had wrong function. Fixes https://github.com/DFHack/dfhack/issues/2202

* Update Lua API.rst

Update docs to add onReactionCompleting and remove outdated info

* Update Lua API.rst

Some more minor doc fixes

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* add changelog entry

Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
2022-06-12 07:12:49 -07:00
Myk 77d045488b
Confirmation dialog for removing manager orders (#2163) 2022-05-23 21:17:52 -07:00
Josh Cooper fe29bff845
Adds cxxrandom unit test and fixes interface problems (#2099)
* Adds cxxrandom unit test and fixes interface problems

* Tightens braces

* Adds detection code for Shuffle's seqID/engID

* Adds usage examples for cxxrandom

* Gives cxxrandom objects id ranges, sort of

* Updates changelog

* Updates changelog.txt

* Increases id space for cxxrandom

* Fixes bool distribution error message and improves check

* Adds comment explaining the seeded RNG tests for cxxrandom

* Fixes type problem for 32bit builds

* Reduces loop count a few magnitudes

* Fixes a mistake in test.cxxrandom_seed
2022-04-30 21:46:47 -07:00
lethosor d1f0edd33b
Apply initial pre-commit config 2022-04-12 14:48:19 -04:00
myk002 54e8761aa0 capture fortifications and engravings in blueprint 2022-04-01 12:20:37 -07:00
Josh Cooper ba5710f263 Adds new event type NEW_UNIT_ACTIVE 2022-03-12 11:33:27 -08:00
Josh Cooper 2b8024e62f Updates eventful plugin with new EventManager event JOB_STARTED 2022-03-12 11:33:27 -08:00
myk002 434d072919 implement zone phase for blueprint 2021-10-04 15:32:26 -07:00
myk002 ffe5bad66b implement "track" phase in blueprint
required decoupling phases from modes since now we have two "dig" phases
2021-10-04 12:53:31 -07:00
myk002 c23970f36b add unit tests 2021-09-20 16:10:15 -07:00
myk002 596f72f06b implement --playback-start param and logic 2021-09-20 16:10:15 -07:00
myk002 772e386427 implement --format option for minimal and pretty
pretty is currently equivalent to the previous format, though there will
be changes in the future
2021-09-17 10:57:26 -07:00
myk002 0747f872b0 add --splitby param to blueprint
--splitby=none is the new default, allowing all blueprint phases to be
written to a single file. old behavior of one phase per file is
supported via --splitby=phase.
2021-09-09 09:58:53 -07:00
myk002 8fb456313f
allow only one positional param to be specified 2021-07-30 13:09:20 -07:00
myk002 95fa9f3d7a
use new library functions in dig-now 2021-07-30 13:09:20 -07:00
myk002 71c605afd4
make options configurable and document 2021-07-30 13:09:13 -07:00
myk002 20dbd746a8
fix typo 2021-07-09 21:58:32 -07:00
myk002 aba1750bac
use new argparse functions 2021-07-09 21:58:32 -07:00
myk002 a09f4d9b63
add --cursor and --quiet options to tiletypes-here 2021-07-09 21:58:32 -07:00
myk002 f62ff3ecc0
migrate existing lua code to use new library fns 2021-07-05 15:48:51 -07:00
myk002 367fdbd31c
normalize pathnames and handle dirs as basenames 2021-06-29 14:25:30 -07:00
lethosor 2fc5fbacb5
Merge remote-tracking branch 'myk002/myk_reveal_unhideFlood' into develop 2021-06-19 01:08:05 -04:00
myk002 fb8d6614c7
expose core flood unhide logic to Lua
refactor is a straight copy-paste. this code could really stand some
cleanup (unused vars, unnecessary use of the MapCache layer, forced
allocation of all blocks even if they are not being unhidden, etc.), but
that can come in a later PR.
2021-06-02 14:49:19 -07:00
myk002 1b1b4245c9
report output filenames when creating blueprints
also refactor so we can get this data from gui/blueprint
2021-05-31 15:34:19 -07:00
myk002 1aaed3a6ed
error on invalid phase names 2021-05-21 06:34:28 -07:00
myk002 256ca13668
make short help text more generic 2021-05-14 23:07:44 -07:00
myk002 5a149f44e0
use setHotkeyCmd instead of dfhack.run_script 2021-05-14 23:02:04 -07:00
myk002 816cd5cf27
add unit tests 2021-05-10 21:11:13 -07:00
myk002 cc489db084
add comment to parse_gui_commandline function 2021-05-10 21:11:13 -07:00
myk002 7c7d96b5c1
output args being passed to gui/blueprint 2021-05-10 21:11:13 -07:00
myk002 a7a5a48c7a
first stage of blueprint overhaul
- make depth and name parameters optional
- allow depth to be negative to indicate top-down instead of the
  previous hard-coded bottom-up
- add --cursor for specifying start position (game cursor is not needed
  if this param is specified)
2021-05-10 21:11:10 -07:00
lethosor 257f8dbe00
buildingplan: fix size calculation for constructions
Planning a 4x2 construction with DF's `umkh` keys (i.e. not automaterial's box-select) would previously produce a 5x3 construction instead, for example.
2021-04-01 00:16:54 -04:00
myk002 aac958aa50
add open() wrapper fn and document class methods 2021-03-22 09:38:20 -07:00
myk002 69a2f44020
Lua class wrappers for the xlsxreader plugin API 2021-03-08 15:04:50 -08:00
lethosor 1b2eed7c5e
confirm convict: use visible name to avoid exposing alternate identities
Ref #1593
See also:
https://www.reddit.com/r/dwarffortress/comments/ltzu82/if_i_wasnt_sure_i_found_the_vampire_before/
http://www.bay12forums.com/smf/index.php?topic=164123.msg8253738#msg8253738
2021-02-28 01:01:47 -05:00
Myk Taylor d0fc448a39
add 'enable all' option for buildingplan
This kind of functionality is much more important now than it used to
be since there are so many supported building types.

Also modified the 'Planning Mode' status on the building placement
screen to reflect whether we're in quickfort mode, enable all mode, or
whether just the building type is enabled.

this setting is not persisted (just like quickfort_mode is not
persisted), but it can be set from onMapLoad.init
2021-01-24 09:08:36 -08:00
lethosor d437cfe649
Add test for invalid job types in workflow's job_outputs 2020-12-15 21:36:57 -05:00