Commit Graph

44 Commits (5a557f232ffcde7b0ce1af39bf85c0c18df3fdc7)

Author SHA1 Message Date
Myk Taylor c4a2bdd08e
update lua too 2023-01-05 17:35:33 -08:00
myk002 f62ff3ecc0
migrate existing lua code to use new library fns 2021-07-05 15:48:51 -07:00
lethosor db95796d4c Many build fixes 2018-03-10 16:53:45 -05:00
lethosor aea76b7ef3 stockflow: make sure that manager order amounts are integers
Fixes #1044
2017-03-18 17:56:06 -04:00
Lethosor ba48afe908 stockflow: Simplify calculation
See #1046

Use math.floor() for now until we can get Lua 5.3 working on Travis
2016-12-16 14:22:00 -05:00
Kelly Kinkade 1419d58b9a stockflow: Use "floor division"
Per suggestion by @dscorbett
2016-12-16 13:04:51 -06:00
Kelly Kinkade 5be77fa63d stockflow: Fix "integer expected" problem in stockflow 2016-12-16 08:09:53 -06:00
Eric Wald 060331de37 Stockflow reaction updates
SpinThread jobs now get the proper material category flag, and metal mechanisms can be ordered.
2016-06-26 19:22:53 -06:00
Eric Wald 3f0857bff3 Incrementing the manager order id properly.
There's a chance that not doing so could lead to a crash, somehow.
2016-05-16 19:48:52 -06:00
Eric Wald 2df41e6bad Clearing the active flag for new stockflow orders.
It's not entirely clear what this flag does when there aren't any conditions on the order, but new manual orders start as Ready instead of Active.
2016-05-15 22:06:20 -06:00
Eric Wald 0b1004f2b8 Notice resizing immediately, instead of on next key press 2016-05-15 09:14:30 -06:00
Eric Wald 6add87b358 Simplifying key strings 2016-05-15 08:58:45 -06:00
Eric Wald 6575f5f412 Removing the quantity limit on stockflow orders. 2016-05-14 23:40:01 -06:00
Eric Wald 3e8d4f9257 New command for clearing the stockpile order.
Shift-Space by default, using the SETUPGAME_SAVE_PROFILE_ABORT key.
2016-05-14 23:35:07 -06:00
Eric Wald 8c7d5366c9 Switching to the new manager order flags 2016-05-14 23:33:38 -06:00
Eric Wald 02e0b9e721 Manager interface now uses the full height.
Its navigation behavior has also changed, and it now has key hints for navigation.
2016-05-14 22:42:49 -06:00
Eric Wald 8ce115646a Updating Stockflow for version 42.06
The manager can now specify each type of craft individually, as well as in general.
There may be a better justification for not allowing pearl and shell scepters, though.
2016-02-23 22:09:26 -07:00
Eric Wald 4dc94a565f Adjusting stockflow order numbers where possible.
Loading 0.40 saves in 0.42 results in a different list of reactions.  Fortunately, all but the instruments should still work.
2015-12-18 07:02:29 -07:00
Eric Wald 45625318bb Stockflow reaction list repairs.
Mostly, instruments and their pieces are made through generated custom reactions, instead of as tools.
Depends on df-structures commit e551233 for full potency.
2015-12-17 22:02:30 -07:00
Eric Wald 23707db1d3 Fixed ballistic arrow head orders 2015-03-15 16:38:59 -06:00
Eric Wald 6bfaa8d35d Better way to handle obsolete job types. 2015-03-15 16:37:35 -06:00
Eric Wald 81c2a6e79f Refactoring a table insert into reaction_entry. 2015-03-15 16:02:29 -06:00
Eric Wald 11d65b4f2d Always clear reactions when loading.
This removes a minor potential for memory leaks.
2015-03-15 15:43:46 -06:00
Eric Wald d18bd3e2a5 Preventing a stockflow error message in Arena mode 2015-03-15 14:08:47 -06:00
lethosor 0b912f54be Fix field name in lua/stockflow.lua
From DFHack/df-structures#39
2015-03-01 17:32:25 -05:00
lethosor 10cfef0553 Fix whitespace issues 2015-02-14 22:53:06 -05:00
Eric Wald 83b1317173 Switching stockflow to the internal getStockpileContents.
This should speed it up over checking each space individually, but no longer counts spaces with empty assigned bins and barrels as empty.
2014-09-07 15:07:57 -06:00
Eric Wald 1ce07c063d Canonical way to find the stockpile by id. 2014-09-07 14:55:34 -06:00
Eric Wald 632b0b85bd Speeding up the stockpile item count.
kr0pper reports two orders of magnitude speed improvement for check_pile() by using the map tile item cache.
2014-08-23 17:49:03 -06:00
Eric Wald 8495bddc2d Removing an obsolete workaround 2014-08-23 17:46:35 -06:00
Eric Wald f5d50adf0d Removing the leaves check for stockpile acceptability.
That item type no longer exists in DF 0.40; such items will now always be considered properly stored by any stockpile they're on.
2014-08-15 21:41:23 -06:00
Eric Wald 2ebebaf62f Deleting old stockflow records.
Once a stockpile has been removed or abandoned, its persistent configuration is obsolete.
2014-08-03 15:07:04 -06:00
Eric Wald 1b1475fb94 Warning about mismatched stockflow entries.
For the most part, mismatches should only happen if the reaction list has changed between world loads, which means either the raw files or the plugin files have been changed.  For now, such entries are ignored, though in some cases it might be possible to recover a new order number by searching through the reaction list.
2014-08-03 15:04:28 -06:00
Eric Wald 2db1c9d722 Moving the global job_types cache into the two functions that use it.
It's mostly an artifact of a misunderstanding, anyway.
2014-08-03 14:57:20 -06:00
Eric Wald 1aafa206bc Localizing a few Lua variables.
It seems like the globals could be localized, too, but I'm not quite sure what that would accomplish.
2014-08-02 18:08:13 -06:00
Eric Wald ad4d545036 Ignoring the removed job types for DF 0.40+
The version check allows the plugin to work with DF 0.34, just in case.
2014-08-02 17:58:36 -06:00
Alexander Gavrilov 63254df6dd Fix obvious issues in stockflow.
- Duplicate definition of a function now in uicommon.h
- Assertion failure due to missing core suspend claim.
- Incorrect way of accessing the civ entity.
- Accessing nil objects in the lua module if filter matches nothing.
- Lua module breaking on reload('plugins.stockflow').
2014-06-03 12:57:45 +04:00
Eric Wald 144eff4cf2 Clearing the center column.
The official order selection screen has an extra space to the left of the orders on the right-hand side.
2014-05-04 15:36:42 -06:00
Eric Wald 4fc850445d Magic Number Reduction: Display placement constants 2014-05-04 15:28:53 -06:00
Eric Wald 767badbfb9 Magic number reduction: Clothing flags
Bone and shell are used to construct BARRED and SCALED armor/clothing items, for some reason.
2014-05-04 15:13:25 -06:00
Eric Wald bdb22235af Magic number reduction: Job types 2014-05-04 15:02:12 -06:00
Eric Wald 2d5f7e4022 Magic number reduction: Persistent storage
Replaces explicit indices into the ints field of Stockflow persistent storage objects with enumerated values.
2014-05-04 12:55:00 -06:00
Eric Wald 723cfcf28e Attempting to repair an order object leak.
Now frees manager_order objects in the reaction_list when the plugin is disabled or the world unloaded.  However, there may still be orders leaked elsewhere.
2014-05-04 12:35:10 -06:00
Eric Wald b9ed7a5cc2 Stockflow plugin v1.0 2014-04-13 15:19:03 -06:00